SWOS pulled from Live Arcade
Codies working to fix bug.
Sensible World of Soccer was released on Xbox Live Arcade earlier - and then taken back down again after it became apparent it was horribly broken.
"It has come to our attention that an incorrect version of Sensible World of Soccer was made available on Xbox Live Arcade...which has since been taken down," Codemasters Online Gaming said this afternoon. "This version incorrectly disconnected users that attempted to connect to Xbox Live."
Oops. "We are currently investigating the issue and will have a correctly functioning version of Sensible World of Soccer available soon."
"Any users that have already downloaded Sensible World of Soccer will need to delete their copy of the game and download it again when the correctly functioning version is available in order to enjoy online play via Xbox Live. Following this process does not incur any additional charges.
"Please look out for the fully functional version of Sensible World of Soccer soon. We thank you for your patience."
So that's the statement. We'll let you know when the game's back up there. In the meantime, you could always play Tempest, which was the other Xbox Live Arcade release. Unless it blows up your 360 or something.
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Comments (92) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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*hides*
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...and I usually wouldn't go near retro games with a bargepole.
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it may not look all shiny and next gen but gameplay is core to games (strangely) and SWOS has loads, it was a great game! Personally though, I always liked Kick Off 2 more, bring that to live!!!
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Why is it EA were only good on cartridge?
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Some have it and some don't.
Broken ? How can a certified game be broken ? How stupid do you have to be not to notice something so fundamental. It baffles me and now I am Sensi-Less over Christmas. Lets face it - had the problem been simple it would have been already fixed. This is utter bollocks.
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edited to say - best game of 2007
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Damn! i'm just sad cause now i can't even get the single-player game. Stupid work taking up all my time
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They haven't coded a decent game since Micro Machines.
Codemasters indeed. More like Codeidiots.
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I'm also suspicious of the "wrong version" claim, but hopefully there's a kernel of truth in it and the "real" version will be along soon.
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Sorry, I dearly loved the game on the Amiga back in 1991 or whenever it came out, it was terrific fun but then football games didn't come any better back then. Now it's horribly dated IMO. Some games are best left remembered and I feel this is one of them sadly.
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"They think the waiting is over. It is now!"
Salt. Wound. Rub. Done.
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I expect to see the correct code very soon, but not before tomorrow... the code may need to be signed and then pass thru all the other red tape before it goes out. Security is very important to M$ and they are not going to change processes just because someone messed up.
If the code needs to be changed then the new code will have to be re-certified and then pushed thru all the red tape, so if that is what is happening the game won't be back on Live for at least a week.
If we see it on Live in the next few days (like tomorrow or the next day) then they are telling the truth and the wrong code was propped.
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I bet it took less time to code the bloody original.
How difficult can it actually be? Not very is the answer.
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So what's the difference between XBLM and any other big, secure FTP? Removing a 50MB file and replacing it with another one and refreshing? Should be a 30 second job. If it isn't then they have a weird system.
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all i always hear is it "was only a small number of customers affected" which annoys me cos it shouldnt matter if its 1 or 1000 people affected, i payed for something that dosnt work!!!
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/is very glad that my NDA expired
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Reading is fun, isn't it?
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"Trust Codemasters to f**k it up.
They haven't coded a decent game since Micro Machines.
Codemasters indeed. More like Codeidiots."
It seems to me that it's probably M$ at fault here and not Codies if you read the full press release ( [link url=http://community.codemasters.com/forum /showpost.php?p=3455910&postcount=66 )
]http://co mmunity.codemasters.com/forum/s...[/link]
that makes me think that Codemasters sent them a perfectly working copy and somewhere along the line M$ b0rked it.
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From the sounds of it, your probably right (..not you, idiots). Highly likely this is a problem at MS's end. I would think the sensible (muha) money would be on this going back up shortly.
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In addition - is there no test of Live Arcade software prior to release?
Conclusion - MS at fault.
**With Codies still getting a massive flaming for pi**ing about and taking an absolute age with the release.
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It's actually good that faulty downloadable software can more easily be taken back, fixed and replaced than through retailers...
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MS and Codies are still looking at the problem, and are working on a solution. I'm still not able to confirm the exact nature of the problem or the solution. However this is top priority for everyone at both companies, and we certainly want to have people playing as soon as possible.
Thanks,
Mr.Ktat"
Hardly the wrong version ! A bug indeed. Code-dopes.
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Interesting choice of words, does this mean there's a version which correctly disconnects you from XBL?
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Frankly, it's a developer's nightmare and I feel really sorry for Codies on this one.
If it was a screw-up (as is most likely the case) and somehow an old pre-cert bugged version was put up on the site, there's no way on God's Earth that anyone is going to sanction that a new 'correct' version is put up before lots of people have verified that the new file really, really is the 100% correct version.
That's going to take a day or so I'd have thought.
Wouldn't wish this on anyone, especially something as delayed and anticipated as SWOS.
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These people are lying bastards.
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It should still play brilliantly, Sensi was always about simplicity.
I cba with today's footy games that you have you wrestling with controllers and waiting while players perform their animations.
Ping, Ping, Shoot, aftertouch sweeeeeeerve.. GOAL! that's what it's about :>
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if live is good and not laggy then this will be the no1 arcade game for me.
can't wait till i can download the full version.......you lot get all heated up over this....its only a game!
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He *actually* said.
"someone in test is going to spend a very long time in the arse-kicking room"
It simply is not possible for anyone in test to be responsible for versioning. Using MS own tools it's not possible to sign off the wrong version of code.
You were saying ??
(or rather it *should* not be possible. Unless you work for a fucked up company that likes getting things wrong)
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"Of course, if it wasn't some sort of clerical error with version control, someone in test is going to spend a very long time in the arse-kicking room."
The key word in the sentence is *wasn't*.
@twostrike - Sorry dude, I figured you were talking about the article (SWOS). Can't blame me too much for assuming you were on topic...
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WHAT A CUNT !!!! :-D
(me I meant - not you ! !)
Sorry both ... (that's two apologies in as many minutes ... one more and the servers overheat)
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"
Enter the DesignIT 2008 competition and use your brain to address a number of technical challenges set by a variety of UK charities.
"
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Next Julaugust?
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What gives !?
The biggest XBLA release TO DATE and the F it up !
I am baffled and frustrated. I have'nt played Sensi since I sold the Mega Drive for a PS back in 95.
I relish the propect of playing it online with crisp resolution and I am being fucked around by MS or Codefuckups.
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@iggypopbarker: You sound a bit bitter and twisted mate - maybe take a chill pill?
Ignoring the bug issue...
Whats wrong with a game using a heavily modified version of another games engine?
For example Deus Ex 3 is going to use the new tomb raiders engine. Plenty of games use the Unreal engine, etc etc. What's wrong with not re-inventing the wheel?
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"Shame that £40 a year isn't going on tighter quality control"
I'd say it's a bigger shame that the amazing, free, Sony online service has sweet fuck all available, full stop.
A) 40 quid and the very occasional Live game pull/fix/rerelease, with new games being released at a very regular rate
or
B) Free and the very, very occasional PS1 game pull/fix/rerelease. I say 'very, very' because PSN would actually have to have, y'know, regular releases in order for Sony to fuck up every now and again
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I've put a quick video of some ingame footage online, I've shown some menu shots, close ups of various dugouts and players, and the hotdog seller and the train that goes by:
[link url=http://uk.y outube.com/watch?v=VaWk755ixK0
]http://uk.y outube.com/watch?v=VaWk755ixK0
[/link]
Let's hope the real game comes out today
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They haven't coded a decent game since Micro Machines.
Codemasters indeed. More like Codeidiots."
Well technically it's Kuju - they did the coding. But yeah it sounds like a bullshit excuse for Codies missing something as regards bugs. Can't say I'm suprised really.
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They haven't coded a decent game since Micro Machines.
Codemasters indeed. More like Codeidiots."
Well technically it's Kuju - they did the coding. But yeah it sounds like a bullshit excuse for Codies missing something as regards bugs. Can't say I'm suprised really
No, it was not Codies fault. Blame shitty MS cert process. The last I heard from Major Nelson, fixed up game should be back on XBL today around noon - Pacific Time.
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A friend of mine does not have any internet connection but would like to play the demo of Sensi. Could someone grab it from its HDD and share it somewhere so I could burn it on a CDR for him (I already made so with some demos: it works perfectly)?
It would be nice cause I don't own the cable that allows to plug a X360 HDD to a computer and my friend only owns a 64 Mb memory card (so the game can't fit).
That was the weird question of the day! ^_^
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"I'd say it's a bigger shame that the amazing, free, Sony online service has sweet fuck all available, full stop."
The 360 Live service for playing games is absolutely far superior and well worth the price. A claim that the PSN has sweet FA shows ignorance of what is actually available though. In terms of downloadable games the PS3 has a comparable variety of *original* content. Stuff like LodoRoco Cocoreccho, Pixel Junk Racers, Warhawk, Super Stardust, Go Puzzle, Pain. The content also tends to be better priced.
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Unlikely this is possible, I think downloads get tied to the machine/gamertag in some way. More likely option is that the Official XBox mag will eventually have it on the cover disc. At this rate maybe before it is back and available to download
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(shamelessly stolen from the Codemasters Forums)
"From what I can make out (from various blogs and emails), M$ had 2 versions and uploaded the wrong one and then lost the master of the certified correct game. Now having to re do the certifaction process. I'm pretty sure that M$ will be calling engineers and developers in to get this sorted as they have ploughed a lot of money into advertising it in the US."
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Karma for screwing Dizzy >
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taken these guys all year to finally release it and its broken before it begins....so funny... *massive sarcasm*
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For anyone who got hold of the broken version, is there an option to turn that off?
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And Fixed.
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