Shivering Isles bug breaks game
Unplayable after 50 to 120 hours.
A serious bug has been uncovered in Oblivion expansion Shivering Isles, which renders the game unplayable after as little as 50 hours.
The problem is being caused by scripts for a handful of new NPC characters, which are using up several ID numbers (allocated to new objects) every frame. This means that internal space for these numbers will be exhausted much sooner than intended, making freshly created objects eventually disappear from the game world.
So, depending on your frame per second count, you will have a drastically reduced possible play time before everything goes awry. The Xbox 360 version of the game runs at around 30 FPS, giving you 80-150 hours before things to awry, but PC users running at a faster rate will encounter problems sooner. Apparently the original game would run out of ID space after 1000 hours of play time. But strangely no one could confirm this.
The bug becomes effective as soon as Shivering Isles is installed, regardless of whether you're exploring the new content or not. Developer Bethesda says it is aware of these problems and is working around the clock to fix them.
"Regarding the issue in which Form IDs are being used at a high rate in the Shivering Isles content; we are aware of the issue and we are currently looking into a solution," a developer contributed on the official forum."We appreciate your patience, especially from those of you affected by this issue, as we carefully work out a fix that will correct this problem without adding any new issues."
So, until then, Bethesda suggests you do one of a few things. X360 gamers will want to make a copy of your saved game for safe keeping, and either lay off playing Shivering Isles for a few days until the problems are confirmed and addressed, or start a new character to explore the content, as others won't be affected by this.
PC users should head over to the game's wiki and select one of a selection of places to download the patch from - immediately! There is also a repair tool that will attempt to alter your saved game using some sort of techno-wizardry, but it's currently unsupported and could lead to broken characters and a few fantasy tears.
Shivering Isles is the first proper expansion pack for Oblivion, which introduces the wacky realm of Deadra Prince Sheogorath. This crazy fellow will soon be asking for you help to repel invaders to his plane of Oblivion, which sees you undertake progressively more bizarre tasks.
We recently got our hands on it and were somewhat underwhelmed. It was great to be back in the lands of Oblivion, but the addition seemed to lack the spark of the original. You can read our Shivering Isles review elsewhere on Eurogamer.
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Comments (25) Latest comment 5 years ago
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Bravo!
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Which quadrant was left green when you got the RoD?
I'm really not sure software (Oblivion or anything else) can cause that sort of problem (The RoD signifies a hardware fault).
It actually sounds like the content failed to load because of a drive issue, rather than it being the cause of the problem itself.
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No.
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Me too! Got ring of death (upper right quadrant still green) just after I downloaded Shiv Isle. Expect to get X360 back end of this week or week after. Glad that this bug occured so should have bug fixed by the time I get my console back.
Glad to be playing Okami which was still in its wrapper, and only got released from the pugatory when X360 entered oblivion.
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And new items, spells, quests and monsters.
What did you expect? A platform game? An Oblivion dance mat?
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For their own saftey they had better fix this quick!!!
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Saint's Row did exactly the same to a friend's 360, right in front of my somewhat-incredulous eyes.
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Interesting stuff. I don't know a whole lot about the RoD except what I just garnered from a scoot round the web, so I was making some assumptions about what could and couldn't be the cause.
I might suggest though, that if a drive fails whilst a game is running it might appear that the game was responsible. When in fact it might simply have been that drive activity was high at the time (perhaps when sucking up downloaded content into memory just after boot), prompting a failure that was waiting in the wings...?
I would be interested to know in any event.
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Mine is likewise out of warranty and getting a free repair. But never had problem before then, but I also never put my X360 to the pressures it underwent in 14 hours!
Make sure you ration your X360!
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*cough* *cough* splutter..
Not the version i played didnt.. more like 10fps.
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>Oh dear, Bethesda forgetting to play their games before releasing them. Again.
Oh come off it!
There's a HUGE difference between a game like this and a game which other companies pump out.
Something like this is so hugely big, that im surprised more bugs arent found.
Can you imagine the poor QA dept having to play test this entire beast every day? Do you realise how much QA goes into even a small simple game? The amount of testing reqd to make sure something this big has no major bugs would be astronomical.
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/goes back to playing solo OFFLINE Virtua Tennis 3
@bigo: bizarrely, I am also typing this on my PS3! Using the Vaio wirelss keyboard with integrated touchpad. Very nice, feels like Back to the Future II!
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EDIT: If they're using 16-bit integers and running out then the answer to the problem is pretty simple...
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What did you expect? A platform game? An Oblivion dance mat?"
Cool I want an oblivion dance mat game now, C'mon Bethesda Oblivion Dance now
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Unplayable after 50 to 120 hours.
I found the game to be unplayable after about 2!
...I didn't bring my coat.