SEGA Racing Studio shuts down
Not profitable enough, apparently.
SEGA has confirmed to Eurogamer that its Birmingham-based Racing Studio is closing down as part of plans to restructure development operations in the West.
In a statement the publisher said, "Regrettably SEGA today announced that it is to commence consultation with a view to the unfortunate closure of the SEGA Racing Studio in Birmingham, UK.
"The decision is part of a review of SEGA’s Western Development Studios to ensure that each studio is a profitable entity in its own right, and unfortunately the SEGA Racing Studio’s five year plan would not result in a successful return for the SEGA business moving forward."
The statement concluded, "SEGA would like to stress that there will be no changes within their other internal development studios."
SEGA Racing Studio was responsible for last year's SEGA Rally, which met with critical acclaim - not least from Kristan. It was the only game the studio finished during the three years it was operational.
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Comments (52) Latest comment 4 years ago
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I can only imagine the studio was really badly mis managed, why else would you shut down such a promising new studio?
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The Saturn version sold 1.16 million units.
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Also I think Sega left the Rally franchise doing nothing for too long and a lot of the new wave of gamers didn't have the same familiarity with the brand that would have helped generate sales.
And when you look at the sales of the McRae series over time they haven't been as big as they were for Colin 2 or 3 so maybe the rally genre isn't as popular any more?
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No current gen outrun then?
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How hard can it be to figure out that Daytona is Sega's strongest racing franchise, and a successful remake of that game, rolling in all the classic tracks plus a whole lot more for the next gen, would have been the way to go.
Instead we got (for my money) a bland rally title that did not catch the imagination. Like some others here, I see this as an opportunity missed.
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This game deserved to do well and so did the studio and i'm sure that people like me didn't help this, they're also based in my native Brum!
I think SEGA have made the wrong decision on this one.
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Says it all about Sega these days though, eh?
Of course, had they put the level of marketing into Sega Rally 07 that they did, say, Viking, then it might have been a very different story...
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Sounds like a winner to me - I am sure all those that didn't buy Sega Rally who liked it would be tempted to spend £9 quid or so to play these multi-player.
Unless of course they put them all on one disc - another winner.
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Ok so you have your PGR's, Forza's and GT's but it seems like they aren't (racing games) generating the same buzz or profits they used to. Even the previously mentioned titles have had to adapt, adding more and more features and racing modes to keep them going (motorbikes, rallying etc..). Games that provide only one form of racing (as in Sega Rally) are going to struggle compared to these "all-in-one-box" racing games nowadays.
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Sorry, that was mean.
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The real pity is that we won't get a next-gen Outrun or (what I'd really like to see) Daytona.
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Its really sad they weren't given the chance to hone their craft though, as SR showed huge potential in the studio.
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/irony
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For me, Sega Rally's main failing was that it ran at 30fps, which is not what arcade racing is about. Just ask Criterion. And the high-concept track-deformation sadly wasn't the killer gameplay feature they'd hoped it to be. It was a solid effort though, and it's a shame we won't be seeing more from them.
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Similar thing for Daytona. If SEGA Rally wasnt a commercial success, what would an arcade game like Daytona offer that SR didnt? 50+ online races? Still 'just' an arcade racer at the end of the day...
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That won't really help them anymore, I'm sure you're aware of that... Shame for the people involved but SEGA is a business and needs to make money. If SEGA actually had created some proper Sonic games the last few years, they might have cut them some slack...
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Again according to VGChartz.com
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Yeah I know but it's just a bit of guilt as I did want it, I just always had something else to spend on. Sometimes it's hard being a gamer
Another reason for getting it though is I'm on a bit of a SEGA revival lately with all the good games like S&M Olympics, Superstar Tennis (great fun!), Condemned 2 etc.
When SEGA make good games it makes me think of my Dreamcast and that makes me feel all warm inside!
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The game is excellent, but lacks presentation and charisma. I've been playing my Saturn versions of Daytona and Sega Rally, and they're full of life - even though they contain less content.
They sell themselves.
Sega Rally (Revo) doesn't even show me any car attributes. I was losing rallys time and time again - just due to using the new cars I unlocked.
Why are there no star ratings for grip, acceleration, top speed, etc?
Are they expecting me to go googling for info about the cars in their game?
They should have delayed it and finished the online mode and game presentation, then released it just after or before Chrimbo.
It was buried by Bioshock, Call of Duty 4 and PGR4.
STOP RELEASING INCOMPLETE GAMES.
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I think that the arcade racer is dead, it makes me sad, but people like big serious racers with all that macho bullshit, outrun / SR / daytona are all 10000 times more fun than Gran Turismo, Forza, or even PGR...
I guess we wont see tornado chaser or what ever it was going to be called, and all I can say about that is...thank god! but any more remakes would have been good...so its pretty sad.
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I always remember one idiot - I won't mention his name - who thought only 60 fps racing games where worth playing (and looked good) and that 30 fps ones sucked major balls (and looked ugly). He hated PGR 2 but loved PGR on the Xbox for that reason. The thing was that his favourite racing game was SEGA Rally on the Saturn which he insisted ran at 60 fps when in actual fact it only ran at 25 fps in the PAL version thus disputing his entire 30 fps vs. 60 fps argument in one fell swoop! He never believed the old SEGA Rally ran at 25 fps though and anyone who played the PAL SEGA Rally 2 will know that that game had a wildly flucuating framerate that went between 25 and 50 fps, seeming at random, thus ruining the whole "feel" of the game IMO! LOL
Returning to the topic on hand though, the new SEGA Rally might have only ran at 30 fps but it felt absolutely fine and as the EG review correctly said at the time (if I remember correctly) it felt like 60 fps because it ran fast and smooth. So does it really matter if racing games don't run at 60 fps? I'd say no because halving it means you can draw twice as much detail per frame.
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Played the demo for a few minutes and realised it would offer little in terms of entertainment (at full-price).
Shame for the people that moved there to work for them though, I'd love to work for a racing studio! Not a Sega one though
Aha, if a lot of Codies people left to work there it explains it all
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How are you going to sell the game to Joe public when the highlight is 'deformable terrain'?
Needed decent marketing. No games even market the online element properly yet.
Maybe GT5P has touched on it - but much of joe public doens't understand the whole live online gaming thing.
Even the game itself doesn't take proper advantage. It's barebones as hell. where are the spectator modes? How can I tell how many people are online playing the game? Again - how can I tell how the car I chose is going to match up to the people I'm racing? No car attributes? What were they thinking?
WHY IS THE CO-DRIVER'S VOICE AMERICAN?!?!?!?!?
WHY IS ARCADE/QUICK Race mode so shit?
Where's the Arcade presentation?
Did they not consider including the original tracks, voices and game presentation?
Because they've not replaced it with very much at all.
Great racing, beautiful game though, but it's like me creating a musical masterpiece then only telling my mum about it.
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Loved the latest version of Sega Rally
I think the studio nailed it, so it's a shame to see it go due to a lack of commercial success
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If you played Outrun2 or Burnout3 in 30fps, it would ruin the feel. Super-fast, unrealistic "arcadey" games need the fluidity of running in a frame, it adds a slickness that's simply lost at other framerates. Go back and play a bunch of Dreamcast classics -- Soul Calibur, Power Stone, HOTD2, DOA2, Crazy Taxi, Virtua Tennis. They're all silky-smooth arcade conversions. Then play the rush-job Dreamcast Sega Rally2 and immediately it feels like it doesn't belong.
More recently you've got things like Ninja Gaiden, God of War, Burnout Paradise, Forza2, ExciteTruck and CoD4 all sacrificing greater graphical fidelity for the framerate. Why would developers make that trade-off if it didn't make a difference? Personally I was considering new Sega Rally until I played the demo, and it was instantly a case of, "Oh, this isn't right".
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I understand what you're saying, but it doesn't ruin a great game, I'm afraid.
It's just something that's desirable where 3D graphics are concerned.
The same will happen next gen - where they decide whether they go for 1080p 30fps with tonnes of detail and effects and graphics like Beowulf, or 1080p 60fps with much less detail.
Depends on the game in question - and many driving games will go for the detail. GT5 is suffering due to the high benchmark they set. It's taking bloody ages to optimise, and still tears up in detailed places.
edit: Beowulf
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I would have hoped that any next-gen Outrun action would have been tossed Sumo's way.
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Unless you compare games that were 30 fps and are now 60 fps (or vice versa) you cannot really know. The only two franchises that I know of that you can form a basis for your argument are PGR and Forza Motorsports. The first PGR on the Xbox ran at 60 fps but the others have been 30 fps, and Forza 2 was improved to 60 fps over the 30 fps of its Xbox predecessor; to me neither feels faster or slower than the other because of the change in framerate. I guess it all boils down to perception and as I admitted before I struggle to discern the difference between 30 and 60 fps, especially when developers use tricks like motion-blurring.
Going back to SEGA Rally, I wouldn't have know it ran at 30 fps had EG not made a mistake in the review of claiming it was 60 fps only for people in the comments box correct the reviewer. It feels fast, smooth and fluid to me and the controls were responsive and accurate plus it looked pretty so I have no complaints. Had the game ran at 60 fps it wouldn't have looked as good so I think the developers made a wise choice, not that it would have made any difference anyway as the game still wouldn't have sold very well. Sadly.
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In simple terms, Sega Rally was a fantastic game if you gave it a chance, as many have observed here. At first it doesn't seem that amazing, which is its main failing. It didn't hook enough people from the off. But, as a confirmed arcade racing whore, I swear this is one of the purest titles in the genre in the past ten years, and up there with Burnout 2 in terms of quality. If you give it a chance. Sadly, with so many great games out there, few people are willing to give many new things a try.
I think it's a real shame the studio closed down, because they really were onto something. But the talent will be back elsewhere, so it's not all bad news. Maybe SUMO can hire the best of the mob and get them working on other cool stuff.
Sega should have also known better than to release a game like that when it did. That sort of business decision is, frankly, barmy. Also, maybe it was a little naive to imagine Sega Rally was a brand anyone cared about anymore - the last one on Dreamcast bombed as well, and in real terms hardly anyone actually bought the Saturn one everyone bangs on about. The installed base of Saturn was absolutely piddly - I do have the official UK figures somewhere, and it was pretty shockingly low by today's standard. 12, 13 years back, the sales of the 2007 Sega Rally would have been probably the best selling game of the entire year, now 120, 000 or so is considered a flop. How times have changed!
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The commercials should have shown the recreation of teh arcade experience online, with a spectator mode that lets you challenge other racers and jump in and out of games.
There should be more of a social element to these arcade conversions, and the portable game should have tied in with this experience more closely.
Does teh PSP game even link with the others in any way? I don't think it does, but it could have increased the value of teh PS3 game by linking in ala Outrun 2006 PSP/PS2, only using WiFi instead.
The bar has been raised, and this game didn't cut it at retail. It could have even been an XBLA / PSN download with DLC - being packaged with only 3-4 tracks like the arcade original. Buy the rest separately, after a cheap as hell main game.
Is it only me that thinks of all this stuff?
My Sega Rally EG group should have been unnecessary - the game and it's website should have done the job alone - the same with Outrun 2006.
What will it take for them to wake up?
What type of role should I be approaching these game companies looking for, that I can help make this shit happen sometime this gen?
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Were it not for the fact that MotorStorm already introduced it 6 months or so before...
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It needs to be at least another 5 years before Sega realise that a 40-player Daytona USA (complete with arcade-perfect mode and next-gen mode with new visuals, new tracks etc.) would RULE the gaming charts.
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IMO glad to hear it, pave way for more experienced developers. *wishes Polyphony Digital came to UK*