S.T.A.L.K.E.R. Pripyat gets release date
Bangs down in February.
Publisher bitComposer has announced the February 2010 arrival of S.T.A.L.K.E.R. sequel Call of Pripyat.
The PC game will be among the first to support DirectX 11, which explains why these new screenshots look nice.
Call of Pripyat begins moments after the original Shadow of Chernobyl finished, sending you, a Ukranian special agent, into the heart of the disaster zone to investigate why a government-sanctioned mission to the area hasn't returned. Clue: nuclear zombies.
Developer GSC Game World has also polished numerous components of the original S.T.A.L.K.E.R. formula, such as AI and quest creation.
This will be S.T.A.L.K.E.R.'s second expansion after Clear Sky. Our reviews of both the original S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky can be found elsewhere on the site.
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Comments (25) Latest comment 2 years ago
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@SYS - lol!
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Also, as regards the electrical anomaly in the tunnel in ShoC, I find the easiest way to do it is just ignore it altogether. You can fight your way through the path under the bridge, or just go down the far end of the tracks where the fence is gone.
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I've got the German version, and trust me, DX10 isn't much better. It's not a bad looking game, but they've managed to make look worse than Stalker, let alone Clear Sky. That said, the sky is über-awesome fantastic.
Game itself seems to be fine, but I need to play it more. Not had the time yet. The (German) voice-acting is pretty shit, unfortunately.
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It means "dedicated servers" in russian.
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Yeah I've tried 3 times to get into the 1st one but just fail each time (last time with that 2009 mod). Mrs Bad09 might be at the in-laws tonight though so, like you, I think I might give it one last try, I've not seen very much of the game.
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trying to get through the tunnel at the beginning where the ground was electrofied couldn't work out the solution so ended up just gunning it with lots of health packs very frustrating
You wasn't supposed to go through the tunnel at all! You could just bribe soldiers at the bridge to pass or kill them and take their weapons.
STALKER was all about exploring locations and enjoying atmosphere, especially during nights - if you like to get directions on what to do/where to go every time, then maybe Call Of Duty is the right choice.
P.S. Survey on one site suggested names like LittleBigPripyat, Grand Theft Niva: Pripyat City Stories and Pripyat Hero for next Stalker addon.
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Already sounds like game of the decade for me.
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All in all though, it's well worth buying. And if you liked previous stalker games, getting it is a must.
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i wish they had used this whole cool setting to make something more subtle. why does it have to be a bunch of ultra-ugly and stupid monsters? what about something more mysterious with a touch of adventure where you have to actually explore pripyat slowly. that wouldve been great man.
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i wish they had used this whole cool setting to make something more subtle. why does it have to be a bunch of ultra-ugly and stupid monsters? what about something more mysterious with a touch of adventure where you have to actually explore pripyat slowly. that wouldve been great man.
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What I have learned from games like ArmA to STALKER is that "realism" always ends up ruining the game when developers overdo one realistic element while ignoring a million others. COD 4 like arcade shooters try to find a balance but fail (I seem to die more from enemy spawn spam than anything else in it) big time in doing anything realistic.
Anyways, going to get Pripyat as well. I am not expecting them to work on fixing any of my complaints (since they seem to be incapable of doing so thanks to the fanbase). What I have been looking for since the first game is an excuse to explore the game world without running into invisible walls or anomalies to ruin the atmosphere (I never found anomalies "fun" or even suiting the world.. they just feel stupid and out of place). Hopefully we can explore and get scared in one of those kickass underground levels I love this game for.