Red Faction demo available now
European gamers can sign up to get it.
THQ has made the Red Faction: Guerrilla single-player demo available to Xbox Live and PlayStation Network users in Europe who register on its website.
There are a limited amount of keys available there, which can be redeemed by going onto your preferred service, typing them in, realising you've put "8" instead of "B" a few times, changing it, eventually getting it right, and then downloading.
As for what you will be able to play, you can watch yours truly doing just that in last week's Red Faction: Guerrilla single-player demo walkthrough videos, but here's a summary: you are Alec Mason, you must go and get a walker, and you can smash lots of things to pieces on the way.
The demo isn't very long, but it does give you plenty of chances to experiment with the Geo-Mod 2.0 destruction technology that lives at the heart of all Guerrilla's visual excesses. You can smash up a building using a wrench, or switch to remote-trigger explosives to line up more elaborate demolitions.
For more on the game, including the definitive spelling of "Guerrilla", check out our Xbox 360, PS3 and PC gamepages - home to hands-on previews, TV shows and more.
The full game is out on 12th June for all formats.
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Comments (34) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Nah, you're OK... I'll pass.
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Wait, hold on a minute...
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Run round. Shoot generic space marines. Run round a bit more. Shoot a few more generic space marines. Ooh look. I can run! And shoot! And there are generic space marines shooting at me! What must I do? Stop me if you've heard this before...
Jon
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+1
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There is absolutely no tearing in the 360 demo, bar the opening FMV.
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THIS IS AN OUTRAGE!
I got the demo over the weekend and the technology is very, very impressive from the amount it throws around on screen, particularly during the chase sequence. It is too short though, and I really couldn't get a feel for the gameplay - or rather, what I did, I didn't like too much.
Should be first person in my opinion.
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I thought demos are intended to advertise a game, make people want to play more, or just help them make up their minds if a game is for them...
Similar to movie trailers...
Are they not gifts?
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GET UR ASS TA MAAAARRRSSSSS
then i would of paid for this game.
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Twoooo weeeeks
Should save that one for the end of May.
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I'm kinda of getting a mixed message here in that the people who are already registered or will register are likely to be the ones buying the game anyway. So THQ are so proud of this game they'll only let people who are likely to share that opinion try it out before release?
And to think I laughed over the Americans scrambling to get KillZone2 demo codes when it was freely available here; that'll teach me.
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Thought the shooty bits were a bit meh - after KZ2 everything looks pretty dull. The civilians were rubbish, and the character animation was sub Resi Evil 2. But the on rails turret bit was a lot more fun than expected - the enemy vehicle physics were ace, and has the best explosions I've seen recently.
What is it with every game having Walkers/Exo suits this year? Yawn.
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decent demo,short though..the shooting was a bit miff,but by the look of it the shooting is gonna be second fiddle to that walker,where you can just walk through buildings.....nothing is as great as doing that
you get to unlock hard mode after you finish the demo
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I took my time sauntering to the walker garage, and was stunned to find that there was a time limit on the mission! I mean what the holy frack? Nowhere in the briefing does it mention such a time limit, or any kind of justification for the time limit. I thought I'd go out of my way to blow the crap out of everything else to have a look at the pretty destruction physics, only to discover that said testing of destruction physics is cut short after 10 minutes.
Apart from that, the weapons were satisfying, the destruction was amazing and the vehicles were accompanied by meaty engine roars and lots of "roll-over-everything-and-anything-that-moves" power. The chase sequence was a shit-ton of fun as well. The story looks like Total Recall: The Game, but I love the movie, so I guess I can love RF:G.
I'll pick it up on release, but I'm still amazed that they implemented time limits in an open world game. Surely the point is to wander off and blow shit up as you please, rather than be limited by mechanics like time limits?
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