Over 90 servers for Frontlines launch

360's first 50-player map detailed.

THQ has lined up over 90 dedicated Xbox 360 servers for Frontlines: Fuel of War's launch in Europe and the USA, which launches here on 29th February.

The publisher has also confirmed what developer Kaos Studios said the other week - that the game will support over 50 players on 360.

The first map to do so will be Village, which begins as a close-quarters fight through small buildings before graduating into an open battlefield as said buildings are blown apart by the battle.

THQ says that other maps will be opened up for 50-player combat once demand has reached a point where additional dedicated servers need to be brought online, which seems sensible.

And for PC players wondering where they are in all this, THQ points out that the PC version has 64-player support.

Frontlines: Fuel of War has been developed by Kaos Studios - whose staff have previously worked on the popular Battlefield: Desert Combat mod, among other things - and is available to sample on Xbox Live thanks to a multiplayer demo.

Look out for our review of Frontlines very soon.

Comments (19) Latest comment 4 years ago

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  • Dizzy #1 4 years ago

    Good stuff. I liked the multiplayer a lot. This game has potential.
  • bioreit #2 4 years ago

    "Village...begins as a close-quarters fight through small buildings before graduating into an open battlefield as said buildings are blown apart by the battle."

    Woah-woah-frickin'-WOAH! Wait a minute! This game has destructible buildings?

    /has (FINALLY) managed to download the mp demo but has yet to play it, but is looking for a replacement for BF2: Modern Combat
  • ParanoidZombie #3 4 years ago

    problem is, the game won't sell enough, you'll be lucky to find 20 players simultaneously out there. I have this kind of problem with the Club: I can't even get a 8 players game started, because nobody wants to wait 5 minutes for the room to fill. Since Frontlines' first reviews aren't that positive -looks like an OK game and that's it-, I'm afraid it will have trouble generating enough hype...
  • Benno #4 4 years ago

    usually i would agree but the post christmas gaming drought means people will set their standards lower
  • LiquidViolence #5 4 years ago

    The demo can be decidedly meh for the first games but stick with it because its a grower.
    p.s. You can only chat to people in the same squad as you, up on the D-pad for squad options.
  • DFawkes #6 4 years ago

    It's about time Gold users got dedicated servers for something. And I really liked the demo - it might be unoriginal but it was a solid shooter with some nice gadgets.
  • rashes #7 4 years ago

    Really looking forward to this. I'm really enjoying the MP demo.... didn't really care for the single player.
    2 issues though, most of the achievements are for single player, which is really stupid and I'm worried that there isn't a party system in the full game too.
    Edited by 1 at 27/02/08 @ 19:52
  • Nookyalar #8 4 years ago

  • captainrentboy #9 4 years ago

    Started playing the full game in work today, it's pretty good fun, only done the first gigantic level but it seemed cool. The major issues were, bloody awful AI, stuttering framerate when a lot of shit's going on, and texture pop in. But somehow, even with those pretty big, but infrequent problems, I'll still be getting it on Friday.
    You've got to love those bad ass mini bot things.
  • Xerx3s #10 4 years ago

    "It's about time Gold users got dedicated servers for something. And I really liked the demo - it might be unoriginal but it was a solid shooter with some nice gadgets."

    It's not the first game to use dedicated servers. I wonder if 50p is interesting. I always prefer 4vs4, even COD4 with it's 9vs9 is too much chaos imo.
  • DFawkes #11 4 years ago

    "It's not the first game to use dedicated servers."

    Out of curiosity any idea what the others are? I'm assuming CoD4 has to be, because of your status being saved, and probably Lost Planet for the same reason, but which others? Not that it matters which, for all the time I'm ever online, but it is a rip-off when you have games that just use P2P.

    If it's just one huge open map, it might feel too empty with any less than 50 people, so I'm glad there wil be lots of head for me to try and hit, miss, and get killed :p
  • bioreit #12 4 years ago

    @ Xerx3s

    I definitely prefer the unmitigated chaos of large-scale battles, even when getting spawn-camped. Different strokes, and all that...

    Fired up the demo last night and had quite good fun on a 32 player match - framerate was fairly solid, decent ranking-up system that didn't feel like a strain, nor an easy garden walk.

    However, I will say that it definitely felt like a PC title converted to console. It's the first FPS I've played on 360 that made me think "I would prefer a mouse/keyboard combo":-

    the controls felt 'spongy', even with sensitivity adjusted to within an inch of its digital life;
    none of the controller layouts seemed logical or intuitive;
    the ability to always be able to run seemed bizarre - I actually sprinted across an entire map just in case the time-out was a long one, but nope, my soldier was apparently a marathon runner;
    the weapon-selection wheel was a little odd, in that it stopped you moving while you chose weapons - BF2: Modern Combat's is much better.

    So, all-in-all, a few niggling issues, which I'm sure I'll learn to get used to or ignore, but overall a decent game - based on the MP demo. Will buy it if I can get hold of it for under £35, but wouldn't pay totally full retail for it.
  • asharkman #13 4 years ago

    Tried the demo and it wouldn't work for me.
    Reminded me of the nightmare that was trying to play BF2 on PC.
    I'm steering well clear.
  • systems #14 4 years ago

    I loved BF2 on PC and have been looking for something similar on console. My copy arrived today so I'm all set.

    It's a shame about the constant running, but I guess the maps are so large they thought we neeed it. And stopping to change weapon is annoying too, but at least it affects everyone. The button layout gets me too - after playing Vegas or CoD4 it's another layout to remember and I keep accidentally grenading people.
  • Greebo #15 4 years ago


    I thought about ordering it today, but at the moment, the demo is all the online shooter that I need!

  • Fab4 #16 4 years ago

    Dfawkes, the only central servers CoD4 has are for matchmaking and scoretracking. All in-game hosting is done on a single player's console...hence the reason the game is plagued with 'host left the game'.
  • reality_cheque #17 4 years ago

    I like massive battles, so I think I shall be trying this :)
  • phantom516 #18 4 years ago

    Not keen on the single player demo, but the multiplayer is great. Always loads of people on the demo plenty of 32 player action, loads of weapons , vehicles great. Control method not as slick as COD4 but COD4 is now satrting to get repetative to me.
  • rob85 #19 4 years ago

    Why is there no 50 player servers yet?