Ninja Theory's Enslaved detailed
Alex Garland, Andy Serkis on board.
Ninja Theory will work with Hollywood rubber-face Andy Serkis on new PS3 and Xbox 360 game Enslaved, as the Gollum actor fills the central role of Monkey, a man whose life is spent running from robots.
That's according to the first details of the project, which tumble from a Game Informer preview read by Destructoid.
The story, written by The Beach author Alex Garland no less, takes heavy inspiration from legendary Chinese novel Journey to the West, or Monkey as it's sometimes called. This follows a monk on a divine quest; he's helped by disciples and a dragon prince which joins the journey as a white horse for the hero to ride.
Enslaved, on the other hand, takes place far in the future - decades and decades after World Wars three and four made a mess. Eventually, Monkey is captured, by robots still pursuing objectives issued years ago for a war long finished.
He awakes on an airship in the company of Trip, a young lady who needs his help to return home. Knowing his penchant for a solitary life, she's popped a skull-crushing headband on him that she will use should he object. Thus begins a fragile relationship.
Action-adventure, then, and apparently with combat similar to Heavenly Sword, only more focused on tactics. Monkey can scout areas with a reconnaissance drone-type machine to see how best to approach, and tear weapons from robots to use for himself.
Enslaved sounds to be safely on the path of cinematic storytelling that Ninja Theory displayed a knack for with Heavenly Sword. Let's hope that this time, the game mechanics match up.
Our Heavenly Sword review explains.
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Comments (19) Latest comment 2 years ago
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The punkiest monkey that ever popped
He knew every magic trick under the sun
To tease the Gods
And everyone and have some fun
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Colour me interested.
Although colour me less interested by the fact that it is set in the future. With robots.
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even though there's still no mention of viking metal
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Surprised there's no mention of Pigsy or Sandy here, I'm sure they'll be along.
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I've no idea why they decided to have mostly serious, intense performances for all the good guys and then ruined that with pantomime characters for bad guys. When I reached the final confrontation and the characters faced off I couldn't help but feel that the whole thing was pointless - why was she going through it all to defeat someone quite so ridiculous?
Tonally, the story of HS was all over the place. It had lots of elements that could have been great, but there seemed to be no narrative control, like a film where the director has let every actor rehearse by themselves, then films all their performances separately without guind them to a uniting vision.
(And yes, sometimes I do this stuff for a living.)
EDIT: Sorry Firvulag, I didn't mean to pick on you, but the pretty universal praise that HS gets in the industry really irritates me. It just reminds me how incredibly far behind other story telling mediums we are when that kind of glaringly inconsistent writing is considered worthy of praise.
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I remember 2007 well, the absolute low-point for the Playstation 3. Almost every cross-platform game was significantly worse than its 360 counterpart - and Sony's big exclusives were shite like Heavenly Sword and Lair. (Okay, Uncharted was great, but that's about it!).... But that launch price! Jesus, I despaired for pretty much that entire year! I'd look at the 360 jealously with all their rave reviews for Halo 3, BioShock, Forza 2, etc. We had nothing! And that fucking launch price!
We've come a long way baby! (Or have we? Not quite far enough, tbh!) At least I also have a 360 now.....
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I think the cross platform-ness of this will help make it a better game than Heavenly Sword - I think sony meddling and pressure made that more of a graphical showcase than a good game
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Journey to the West is insanely popular in China. We have its TV adaptation rerun on every single school holiday
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\o/
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And the best thing is that he is my mum's friend's cousin. We''ll probably invite him round for tea when he's not so busy.
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