Monkey Ball blitzes Revolution
New mechanics, party games.
Continuing its pre-E3 splurge that yesterday saw the announcement of Virtua Tennis 3 for PS3 and X360, SEGA's sent word of Super Monkey Ball: Banana Blitz - due out on Revolution in an unspecified timescale.
SMB: Banana Blitz is being developed by SEGA Studios to take advantage of the Revolution's unique freestyle controller - with a mixture of new puzzle levels and Party Games that depend on its innovative features.
On the single-player puzzle levels, the controller will give AiAi and friends the ability to jump when players flick the controller in an upward motion - apparently we should see some quite different levels as a result.
Meanwhile the Party Games include games like ring toss, Whack-A-Mole and a number of others that take advantage of the controller - and although it's not clear whether the old games will be invited back, we're told to expect a "large library" of offerings.
Expect to learn more about SMB: Banana Blitz - including a release date, which is very likely being kept back to allow Nintendo to announce it first - at E3, where it'll be on display.
We'll let you know what we make of it - and of course anything else that pops up on SEGA's pre-E3 tour.
You may also like...
-
Sony confirms PS Vita 1st Party digital only game prices
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
DICE working on multiple Battlefield 3 fixes
-
Halo 4 Master Chief action figure flaunts new suit design
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Activision: games are relationships, "brands in people's lives"
-
Metal Gear Solid 3D demo on eShop this week
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Making FIFA Street in the FIFA engine's image
-
Ridge Racer Unbounded delayed by four weeks
-
No plans for Journey PlayStation Vita version
-
Sony explains PlayStation Vita game price strategy
-
EA evaluating FIFA Street features for FIFA 13
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Sony admits "dropping the ball" with Demon's Souls
-
Skyrim gets high-res PC texture pack
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Skyrim patch 1.4 now live for Xbox 360
-
English language Cannon Fodder 3 hits GamersGate
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"









Comments (18) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Yet another reason to be chomping at the bit for Revolution.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
*shaky hands* & *seasick monkeys*
Comment below viewing threshold Show
I can hear that high pitched nasal voice right now, announcing the game with a call of "Monkey Spank!".
So long as I can play Monkey Target stood on a chair with my arms held out like wings (controller discrteetly sellotaped to head) I will be sound as a pound.
Comment below viewing threshold Show
Easy, You rotate/tilt the controller, the world rotates/tilts with it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
At first I was worried about the jumping ability (because a big part of the fun in the originals was trying to figure out how to jump without a jumping button) but seeing how in SMB, you don't control the monkey but rather the level itself, it would make sense that the ball would be thrown if you "flick the level" upwards. Ah, I really hope that it will amount to more than just a jump button, instead alowing you to throw the monkey around all naturally 'n stuff.
This also puts to rest my concerns about the controller "only" having depth, jaw, pitch and roll detection, because none of those that aren't already used for controlling the tilting would be suitable for jumping. That would have to mean the controller also senses horizontal and vertical location in space as well as depth. I hope, at least.
Comment below viewing threshold Show
So long as I can play Monkey Target stood on a chair with my arms held out like wings (controller discrteetly sellotaped to head) I will be sound as a pound.
LOL I'll have to try that!!
Comment below viewing threshold Show
You just see that clip right now don't you. Yeah the one homer likes too.
Comment below viewing threshold Show
Comment below viewing threshold Show