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RoboBlitz launches on XBLA News

Xbox 360 News by Tom Bramwell

6 December, 2006

As promised, RoboBlitz has popped up on Xbox Live Arcade, offering you 19 levels of physics-based puzzle-solving and a bit of action in the latest Unreal Engine.

It costs 1200 Microsoft points (GBP 10.20 / EUR 13.96), making it the joint most expensive Live Arcade game there is, but there's a demo version at least so you can help make your mind up. It all weighs in at 49.32MB.

A quick first impression? Well, you roll around your factory home trying to set up the local space cannon to wipe out some pesky space pirates, and it looks very much as though you do this by completing three tasks each in six different areas - manufacturing ammunition, sourcing launch codes, etc. - by solving the aforementioned puzzly puzzle puzzles.

First of all, for example, you can go to the ammunition depot and manufacture a slug for the cannon, by beating up little space pirate enemies and dumping them in the smelter. I tried to go "too big" and grab enormous cogs lying around, but presumably they come into play later.

There's a helpful tip system, what looks to be a handsome array of weapons, and the option to play through a "Master Technician" difficulty if you're prepared to start each level again when you die. I wasn't, which is just as well as I also managed to fall into a smelter trying to grab some "upgradium".

What's more, you can also tackle the six areas of the factory in whatever order suits you, although with various upgrades available you'll probably find the game advising you not to be such a rash idiot. I wish more people did that with me.

Anyway, look out for our review of RoboBlitz soon. It's up on Live Arcade now, and also available on PC through Steam.

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Darkedge
06/12/06 @ 09:59
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too pricey for 19 levels on XBLA.
MS cut the prices, you'll make as much money by selling more (ESPECIALLY ON RETRO TITLES FSS, total rip for games that you can play on mame)
Beano
06/12/06 @ 10:07
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"total rip for games that you can play on mame"

Which is not legal to do if you do not own the arcade board.
coojam
06/12/06 @ 10:33
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The presentation of this game is excellent, but I won't touch it at 1200 points.
IAmBatman
06/12/06 @ 11:29
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So the Unreal engine's back to the days of throwing around as many coloured lights as possible is it? Just goes to show how much more important art direction is than a $1 million engine.
fizzer25
06/12/06 @ 11:40
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Does anyone know when worms is coming out FFS???
coojam
06/12/06 @ 13:06
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Worms has got to be up there with Doom and Street Fighter as the best showcases of Live Arcade. Something that's not likely to appear on Nintendo's rival service too (Well, Street Fighter maybe)
decibel
06/12/06 @ 17:05
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Sounds good! This game seems quality (and a tenner for it seems completely justified and fine, to be honest, so go post on myspace or something kiddies)

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