Heavenly Sword launch 'unaffected' by PAL PS3 delay
'Launch window' title on track.
British developer Ninja Theory has confirmed PlayStation 3-exclusive fighter Heavenly Sword as a "launch window" release during a Game Developer Conference presentation in London, although the game will not make it out in America before the end of the year.
"We've always been a launch window title so it hasn't affected us at all," said Nina Kristensen, Ninja Theory's co-founder, answering a question on how Sony's PlayStation 3 delay in Europe had affected the release of the game.
"No, it's going to be next year," said Guy Midgley lead animator, speaking of the game's American launch, "but we haven't announced a specific date yet."
The presentation generally centred on the development of the game's extensive combat system, showing software used to compile what look to be intricate combat routines.
"We needed to do one-on-one combat, group combat and army combat," said lead programmer SaiTong Man. "Our main inspiration was Virtua Fighter and Soul Calibur... Our hero has three stances, but we decided to make each enemy a different stance. This makes the player think about the stance they need to be in to survive the encounter."
Much was shown of wire-frame combat, the presentation culminating in the most recent trailer made for the game.
You may also like...
-
Why Can't Games Do Sex?
-
Dear Esther Review
-
UFC Undisputed 3 Review
-
Remedy discusses Alan Wake 2
-
Will there be a PS3 version of The Witcher 2?
-
Eurogamer.net Podcast #100: Ellie returns! And we filmed it!
-
Girl Vader stars in Kinect Star Wars trailer
-
Darksiders 2 release date announced
-
Mass Effect 3 teaser trailer invades Earth
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Only Modern Warfare 3 made more money than Skyrim in 2011
-
Metal Gear Online to be switched off in June
-
Happy Action Theater Review
-
If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer
-
Why Devs Owe You Nothing
-
Who Killed Rare?
-
Motorola Xoom 2 Tablet Reviews
-
App of the Day: Candy Train
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Dead Island dev's Haste becomes Mad Riders
-
Face-Off: Final Fantasy 13-2
-
PlayStation Vita trailer launches new Sony campaign
-
ModNation Racers: Road Trip Review









Comments (20) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
The game looks alright to me,nothing too groundbreaking mind,quite generic if anything.
*A massive exageration yes,but it was still a hugely unnecessary amount.
Comment below viewing threshold Show
I'm still convinced its going to be amazing.
Comment below viewing threshold Show
Comment below viewing threshold Show
Get yer facts straight.. He's the *combat designer*, not a lead programmer. Sai couldn't program his way out of a paper bag.
Comment below viewing threshold Show
Comment below viewing threshold Show
And
"Much was shown of wire-frame combat, the presentation culminating in the most recent trailer made for the game."
Hmm so is it going to be actually fluid or just a load of quicktime set pieces?? Both those comments really worry me.
Comment below viewing threshold Show
Of course! They just release it without the console.
Comment below viewing threshold Show
The game looks great, I'd love to see there new build which was meant to be at TGS. I like the idea of 3 very different stances for combat, and taking inspiration from SC and VF can be no bad thing.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Regarding the idea of "stances" and wether credit is due to SC, VF or GoW... None of them. The idea is copied from actual martial arts, which predate console games a little.
Who did it first is not as interesting as who does it right. SC, VF and GoW may have pulled it off well, but that's of no concern for other games. As long as there are no game patents, at least.
Comment below viewing threshold Show
Comment below viewing threshold Show
Although I like some 3d beat 'em ups but I have to say that my favorites date from the hayday of the 2d fighters. Oh well, time will tell how this turns out to be.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Re-ignite the Xboxworld days and Playstation doom-prophecises.
THE WORLD WOULD BE A BETTER PLACE.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'll get a ps3 for this. I think it looks lovely regardless of what you cynics up top think
Comment below viewing threshold Show
it's the only way to be sword?