New Metroid DS details
Seven deathmatch modes!
Some new details of forthcoming Nintendo DS title Metroid Prime Hunters have been revealed - including news that there will be seven deathmatch modes to choose from.
That's according to an interview on Nintendo's official website with game director Masamichi Abe and designer Richard Vorodi. Turns out the deathmatch modes will include Battle and Survival, as well as the inevitable Capture the Flag.
There will also be a Bounty mode, where you're tasked with picking up something called an Octolith and safely carrying it all the way home. Challenge mode will see you battling it out with other players for territory, while Nodes mode puts you in charge of protecting a specific piece of turf. And finally there's Prime Hunter mode, which offers a variation on tag. All of the multiplayer modes will be available both over local area Wi-Fi play and the Wi-Fi Connection service.
The other good news is that Metroid DS will feature a 'Rival Radar' option. If you've got it switched on, your DS will alert you when fellow Metroid fans are in range; it's just like Nintendogs' 'Bark Mode', in other words.
You'll be able to view your statistics - such which weapon you use the most and so on - via your very own Hunter License. And what's more, you'll be able to check out other players' licenses via the Wi-Fi Connection service.
Metroid Prime Hunters is out on May 5th.
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Comments (9) Latest comment 6 years ago
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From reading info on other sites, it appears they've actually refined the control scheme since the demo version. The controls are apparently much better and you can also adjust the sensitivity of the aim/look. Which is handy!
I must admit I was disappointed with the demo, but this game is now showing a lot more promise - personally I now cant wait!
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Just a bit of caution, I am hoping and imagining that the game (single player) will indeed be a thing of beauty - if the controls are as good as they are said to be!
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Kotaku are reporting that the single player mode is only just slightly shorter (timewise) than metroid prime on the cube. If this is true then the multiplayer aspect could just be the icing on the cake!!
Slightly concerning however is apparently you start off 'fully powered' (apart from health tanks/missiles of course). I hope this doesn't remove some of the challenge from the puzzles...............
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^^ Agreed w/bells on.
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