Molyneux admits tinkering with games to match quotes
"Sometimes in the past".
Lionhead's Peter Molyneux has admitted that he sometimes changes things in his games to match the things he's been quoted as saying by the press.
"I've come to realise that the way I speak, the things I talk about are going to be interpreted. And that sometimes leads to misquotes," the affable developer told Gamasutra. "I'll be absolutely honest with you, sometimes in the past I've actually changed little bits of the game to match the misquote, however insane that sounds."
"It goes out there, and you can't withdraw the magazine and take down the websites... I always think misquotes are partly my fault as well for not being clear about things," he adds.
Oh well, you live and learn - and something Molyneux's learned more recently is how much of a positive impact middleware can have on next-gen development.
"[The] next generation is going to be all about that technology. It's going to be all about the technology behind faces, and behind animation, and blending," he says. "And that's blending everything - blending the graphics, blending the music, blending the gameplay."
In other words, allowing the designers to get on with things rather than faffing. "You would think that moving a health bar from the left hand side of the screen to the right hand should be a ten-minute piece of work. And it normally takes about a week to do," he jokes.
Fable 2, for example, is already benefiting from this, and Molyneux sounds like he's enjoying "designing properly again" for the game. "I want you to feel real emotions with Fable 2 that you haven't felt before. I want you to experience things like unconditional love - that's what I'm trying to get to," he explains. He also says Lionhead is "experimenting with something else" which "may lead to another game", but isn't going to elaborate yet for obvious reasons.
For more of Molyneux, including his confession that a lot of his drive to develop games comes from "when I was always a failure" and an "idiot" at school, check out the Gamasutra interview in full.
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Comments (41) Latest comment 6 years ago
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EA and no, you don't want to go there.
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He really loves selling the idea before it's been implemented though and he just looks like a fool.
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Go go Molyneux!
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With a computer game. Yes, OK then.
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anyone who works in a creative environment knows that you have to aim higher than you can achieve otherwise you wont change anything. that has nothing to do with how good his games are, its all about how much drive and excitement he feels for what he does.
sometimes i wonder if the whole sequel problem in games is a self fulfilling prophecy - totally fuelled by the kind of comments above.
let the man get excited, and let him push for bigger and better even if it isnt always achievable.
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He's great, I do not know anyone who could be so respected and revered, with essentially average games. And I do not mean that in a take the piss kind of way, I really think people buy into him, rather than the product. If I had have been Bill Gates, Peter would have been on my payroll years before he was, he’s like the Max Clifford of the games world!
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Or is that just me?
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That bitch cheated on me with Gordon.
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Soooo.
Does that mean Peter is going to be inventing all-new human emotions?
He's as ambitious as ever..............
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Ripped off but in a lovingly crafty way you have never felt before, wait a minute......isn't that how I felt with fable and black & white! lol
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"Pipe Dreams" lol
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Does anyone else remember all that hype about cutting down trees and vegetation - only to find it affected as time went by? ppft rubbish.
Maybe he's just trying to justify the bad design decesions in his games; "honestly the good bits are all mine, the crap bits?..er....well, the press made me do it! blame them!"
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Give the guy a break fellas, you wouldn't hate him if was Japanese / worked for nintendo!
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He has been going on about tree's again with Fable 2. Apparently you will be able to plant tree's and come back later in the game to see how much they have grown.
I guess with his past failure of delivering on tree based promises this is another must have feature that may not make the cut.
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THAT KEEPS ON CALLING PETE.
DOWN DEVELOPMENT ROAD,
IS WHERE HE'LL ALWAYS BE.
EVERY STOP HE MAKEs,
HE MAKE'S A NEW GAME.
NOT FUN FOR LONG, JUST ONE MORE GO AN IT'S CRAP AGAIN.
MAYBE TOMORROW, HE'LL MAKE A GREAT GAME,
UNTIL TOMORROW, HE'LL JUST KEEP SPOUTING ON
DOWN DEVELOPMENT ROAD, THAT NEVER SEEMS TO END,
WHERE A NEW TITLE, LIES JUST A-ROUND THE BEND
SO IF YOU WANNA JOIN HIM FOR A WHILE,
JUST GRAB YOUR PAD, COME GAMING LIGHT,
THAT'S PETER'S STYLE.
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Readers: "...uh-huh...we know, idiots make our games, they're good despite, not because of, people like this...so?"
Once again the cult of personality fails to penetrate the world of gaming. Either they're admitting to having fed us all bullshit or they're speaking in Marketingese.
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Does anyone else remember all that hype about cutting down trees and vegetation - only to find it affected as time went by? ppft rubbish. "
He personally apologised to the Fable community about this. Basically what happened is he talked about features before they'd been implemented. When they did actually get round to adding them, they found out that they weren't worthwhile or were too difficult. He's admitted his guilt (and regret) in countless interviews, and has said that in the future he'll only talk about features after they've been implemented.
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Maybe if you shut the fuck up people will stop doing that, Peter, you blowhard windbag.
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And bears are often to be found in woods "taking care of business".