New Borderlands DLC detailed
Called Mad Moxxi's Underdome Riot.
The next batch of Borderlands DLC is based on the Thunderdome arena in Mad Max, so much so that it's called Mad Moxxi's Underdome Riot.
The content will arrive for Xbox 360 on 29th December and for PS3 on 7th January. Price will 800 Microsoft Points (£6.80/€9.60) or $10.
Arena quests here will be unlike those in the original campaign, and share more similarities with the wave-based Horde mode in Gears of War 2 or Firefight in Halo 3: ODST.
The idea is that Moxxi, who's mad, is running underground tournaments in coliseum arenas and you're invited to take part, battling wave after wave of baddies. The twist is Moxxi herself, who'll blurt out Moxxi Maxims at a whim and change the rules of engagement.
If she bellows "Vampire Rule!" then players health will slowly drain, replenishing slightly with every kill. Or she might yell "Shotgun Challenge!" and boost the power of shotguns while other firearms are temporarily weakened. She may also belt out "River Deep, Mountain High".
Underdome Riot will be broken into three Riot Mode arenas each with a small and big tournament. The latter is designed to test the best players, and designer Jon Hemingway told MTV Multiplayer he took six hours to finish one.
You can't save your progress, but you can pause, break and return - just keep your console on. "It's really hardcore," said Hemingway.
Moxxi's Underdome Riot also adds a new bank feature allowing for extra storage capacity, plus the ability to gain two extra skill points as quest rewards.
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Comments (26) Latest comment 2 years ago
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You can't save your progress, but you can pause, break and return - just keep your console on. "It's really hardcore," said Hemingway.
Moxxi's Underdome Riot also adds a new bank feature allowing for extra storage capacity, plus the ability to gain two extra skill points as quest rewards.'
All good.
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I'm hoping for an EG review
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Happy to be proven wrong, but right now I have no interest in this. Which is a shame, as Zombie Island completely refilled my internal Borderlands Hype Bar.
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Hopefully this will be released before Christmas so I can take it home to my brothers for some beer-fueled same-couch co-op action.
EDIT: speed read fail. Missed the release date, it'll have to wait for new year and that means online co-op for me or take it round a friends house. No big deal I guess. Thanks to the guy below to pointed out my failure, +1
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Do mission
Find new gun
LevelUp
Use gun
Repeat
There is absolutely no incentive to play on after a while, unless you want to be able to brag about finishing borderlands, or as I have seen mentioned around here "Boredomlands".
I don't think this DLC is going to change that fact.
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But this is just cynical moneygrubbing at its (almost) worst.* After all, we already had a Mad Max arena, what with fighting Mad Mel in the Headlands. And we also had another arena where we had to fight wave after wave of skags! AND this can't have taken them long to make, writing a few 'spawn x monsters' scripts and making a big circular area for them to attack you in must be far easier than creating another zombie island.
How about a DLC to handle the numerous issues/improvements the game needs? Like a better vehicle for more than two players? Or a 'storage crate' so we don't have to lug EVERYTHING we want to keep around with us? Or some way to tweak our level up and down when playing with friends? Or a weapon designer - why is it we're the only ones on this stupid planet who seemingly can't put scopes and mods on their guns?
*Ace Combat's reskins is pretty much the most blatant collection of rip-offs ever.
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Hang on here. You can't save but, your expected to sit at your console (with pause breaks) for 6 hours! I like Borderlands and all but, this is a bit silly isn't it and just what happens if you get killed 5 hours into the challenge!
This may well turn out to be a DLC too far.
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Hearing people complaining about DLC is getting soooo old now. just don't buy the fucking thing.
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Metalangel makes some valid points about DLC though. There are probably a lot of games that could be greatly improved if some of their core gameplay was tweaked or fixed, but most developers tend to concentrate on extra content first, and rarely, or indeed never make changes that would massively improve the completeness and overall playability of a game. If as a community of gamers we stay silent and don't make a fuss about things that seem like cynical cash grabbing, or appear to have had little real effort put into them, particularly when it comes to DLC, then we'll only end up with more of the same. I'll happily pay for a quality bit of DLC that's had some effort put into it and if it really improves or adds something extra to the overall gaming experience then it's worth a purchase. I think games journalists and their reviews of DLC are currently, or perhaps always, the best way to avoid spending money on something that isn't worth it.
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Metalangel: I dunno about this being "money grubbing" it's reasonably priced and is offering a decent amount of content per playthrough and as a lot of people will play through with at least two characters it's really good value. Plus the arena quests in the game were damned fun in their own right, this expansion on their frantic "oh my god I'm gonna die" gameplay are a welcome addition, plus the storage crate will be really handy and there's a couple extra skill points to enhance your character without giving him extra levels and seriously unbalancing the game. It's a good DLC in my opinion.
Penhalion: I'd imagine there'd be respawns along the way, I can't see them making something which could potentially take that long to complete without either a respawn or a save, you'd also need respawns for co-op as you can't pause in co-op to take a break.
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You do realise you can spawn two cars at the same time?
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They are doing exactly what you want developers to do. Responding quickly to player requests.
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It's funny to see how you get shot down by so many because you don't like a certain game for imo valid reasons.