Mass Effect 2 patched on 360
Mineral scanning "optimised"!
BioWare has released a patch for Mass Effect 2 on Xbox 360. A PC version "is in the works".
Top of of the list is "optimised" mineral scanning, according to community manager Chris Priestly's forum post.
Grunt's Fotification ability has been "fixed", as has an "issue" where players could receive additional talent points.
How enemies use cover has also been addressed. We'll wait and see how this manifests.
Head over to the forum for the full list.
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Comments (40) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Does "optimised" mean "actually being fun"? If not they needn't had bothered..
Frankly, if "optimised" means "boredom now below excruciating", I'll take it as a stop gap.
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Yeah, the Mako sure was fun.
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These new worlds... all a square kilometre large, all too hilly, and all too similar. I'm glad I never saw the mako again.
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"Geuse what buddy....a week of mineral scanning!"
"...but sir I diden't mean to..."
"That's it, A MONTH OF SCANNING! And make it the good stuff, non of that paladium nonsense we got a whole warehouse full of that."
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What made it worse was that it was pretty much required for playing the game to a particular conclusion.
The Mako was 'better' for two reasons. Firstly, it made you feel like the universe was more real and secondly, most weren't required to finish the game apart from the actual mission based ones which were much better than the arbitrary drop ins anyway.
ME2 was still the better game overall though.
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The only way a mako would make ME2 better than ME...was if it was a mako shark.
With a freakin' laser on it's head
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EDIT: It appears the scanning reticule is much bigger.
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But then again, this is the second game, all the 'magic' and wonders of the first has shifted to focus on the story. And what a story it got to tell! Love it!
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Figured the probing out now, get the upgrade and its much quicker. Element zero is the most sparse, so ignore the other minerals and just scan very quickly for a flicker on the left.
Iggbore the rich or poor mineral level, its about the hard to get zero which allows you to rebuild and advance train (more powers)
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Yeah. I really loved the fact that instead of improving problem areas they just removed them.
There were complaints that the first one's inventory was too complicated, so rather than just tuning it so you could sort by type and scroll faster, they removed it, Brilliant! I mean, who could possibly want to customise thier weapons and gear in an RPG game?
I guess part of the reason the inventory got so full in the first one was because you found stuff all the time, so to fix that you never find stuff in this one! I think I finished it and I'd found 2 assault rifles. TWO. I found more that that before I'd even got to the first cut scene on Eden Prime in ME1.
Adding heatsinks was also a massive step backwards, and I personally prefered driving the Mako to that fucking awful scanning.
The first one had it's problems, but all they've done in this one is replace them with worse ones and add more.
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I completely agree
@Dr.Mott
ME2 hate? The game where everyone wanted to lynch reviewers that didn't give it a 10/10? C'mon... I was never a big fan of the franchise, but the first one had it's charm despite some huge flaws, and at least it told it's classic space opera story pretty well. ME2 only made the things I hated about the first one worse, and removed most parts I liked, which is a shame. And with all it's focus on linearity and non-interactivity, it had a surprisingly shallow story to tell. It really felt like huge missed opportunity to me.
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Really, commander?
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I was quite surprised to find minerals on Mercury, you'd have thought we'd have strip mined Sol bare by now...
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