Apple: DS and PSP "don't stack up"
App Store content dwarfs rivals.
Apple VP Phil Schiller has said that over 21,178 "games and entertainment" titles are available for the iPhone and iPod Touch, which he reckons makes them the leading handheld gaming devices on the market.
"They don't really stack up any more," Schiller said yesterday of the DS and PSP, which only have a 3078 and 607 games available, according to his statistics. Wimps!
Speaking at an Apple event in San Francisco, which also saw the announcement of an upgraded iPod Touch, he added that DS and PSP don't have multi-touch screens or anything like the App Store, and that their games are at least twice as expensive as those for iPhone and iPod Touch.
With that said, PSPgo aims to capture the spirit of the App Store when it launches on 1st October with its Minis iniative, also compatible with older PSPs, while the DS has DSiWare. Neither DS or PSP can compete for volume with the App Store, however.
Elsewhere, recovering Apple boss Steve Jobs told the New York Times that the Touch has now become primarily a gaming device after a shaky start with a weak identity.
"Originally, we weren't exactly sure how to market the Touch," he said in an interview. "Was it an iPhone without the phone? Was it a pocket computer? What happened was, what customers told us was, they started to see it as a game machine.
"We started to market it that way, and it just took off. And now what we really see is it's the lowest-cost way to the App Store, and that's the big draw. So what we were focused on is just reducing the price to $199. We don’t need to add new stuff. We need to get the price down where everyone can afford it."
In terms of market share, there are now more than 50 million iPhones and iPod Touches in users' hands - a number that's practically neck-and-neck with Sony's PSP, which boasts numbers of 51 million. The DS has reached well over 100 million, but has been available for six years compared to Apple's two.
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Comments (111) Latest comment 3 years ago
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Just my two cents.
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If it's good enough it'll sell enough - numerous iPod games have sold over a million copies. And since the cost of development is absolutely staggeringly smaller than it is on DS or PSP, the potential risk/reward ratio is hugely attractive, which is why games development on DS and PSP is dying a death and the iPod attracts more developers by the day.
It's also VASTLY easier to get your game seen and played on the App Store. How do you try out a DS game you might have heard of? You have to buy it. High Street game stores stock only the most mainstream titles and there are (almost) no demos available, so your only option is to fork out 20 quid and hope for the best. On the App Store most games have free demo versions, and even if they don't you can just take a punt because it's only 59p. That's an awfully big advantage in terms of getting your game seen and played if you're an independent or new developer.
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I can only think of 5 games that are excellent.
Not worth buying a touch for.
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I can only think of 5 games that are excellent.
Then you're not looking very hard. I posted lists of over 60 on another thread just the other day, and every single game in this list is well above average:
http://s2.zetaboards.com/worldofstuart/t...
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Woo! Another dick who last looked at the App Store in February 2008! Just what we needed!
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In which of those categories would you place GeoDefense, Sentinel, Fieldrunners, Wolfenstein RPG, Gangstar, Defender Chronicles, Kill All Bugs...?
And what's wrong with arcade games and puzzlers anyway? That's what handhelds are good at. 90% of the decent games on DS would fall into those categories.
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Lets just say that they tend to lose a bit of perspective, then. For his next trick, this guy will be comparing actual apples* to oranges.
*No pun intended.
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It also handles MP3 and Videos much better than the PSP and DSL currently do; plus it can surf the internet much better as well.
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I wouldn't know, I've never owned one.
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Nice choice of words. Too bad the vast majority of them are not even worth mentioning. They throw these nice sounding numbers around but they don't mean shit.
"Must be something about exposure to games titles that turns company execs into arrogant, blithering idiots. "
Not really, that didn't pop up with the games thing.
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You might be making money but most of that 20 odd thousand is a load of crap.
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sadly, the app store is still a roaring success, and much like the wii, it doesn't actually pay to make a good game on the iphone. Code some shit up, put it at 99 cents, and rock on.
this type of low budget, mass appeal shit makes me fear a slow down in games development. Why should companies invest millions making another Batman, when they can make more profit making some wank game about waggling a stick, or some app that tells you how big your penis is by touching the screen?
I fucking loathe the app store with a passion that is almost holy.And to have that tool jobs up there, preaching about a mountain of shite sends shivers down my spine.
Heres a request jobs, fuck off out of the games market NOW. We don't need the hand held equivalent of the wii.
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I'm sure that if 21,178 app developing monkeys were put in a room at least ohh... 60 (?) of them might come up with 'above average' games.
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But they have a long way to go before they can legitimately have a pop at Nintendo, whose dominance of the portable gaming world not only shows that they can give people what they want but also innovate when needs be. They have a heritage which Apple should be applauding not berating.
If they are around in another 10 years and have several good hardware iterations under their belt, then maybe we should listen to them when that talk about gaming. For now, they are talking BS. A portable gaming device without buttons severally restricts your options Apple. Did you think Nintendo didn't think of that when designing the DS or the DS Lite or DSi? There is a reason they use buttons - tactile feedback and a great response time. Hitting a piece of glass with your finger will never do.
Oh and in my opinion, if you don't sell games in boxes with instructions, you don't sell games. I am tired of hearing about digital delivery, its soulless and precludes resale of the goods that were purchased.
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Development costs are usually lower because the production values are usually lower. I don't think that games with similar production values as other platforms are that much cheaper off.
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There may be good stuff, but I guarantee not one title even approaches the gameplay and graphical quality, depth and comfort/precision of control of the top DS titles like New Super Mario Bros, Professor Layton, Pokemon Diamond/Platinum, GTA: Chinatown Wars, Mario Kart: DS or the top PSP titles like God of War, FF: Dissidia, Soul Calibur, Monster Hunter or Little Big Planet.
It is a multimedia machine and was designed as such, the games are a bonus. Apple are attempting to market it as a gaming device in a deseperate bid to give the Touch an identity now the iPhone is doing so well. I think they'd have done better to market it as simply an iPhone without the phone - noting that it's considerably cheaper for it. I'd buy one if I could get it at sub-£100, but their arrogance in telling us it's something that it clearly isn't is insulting.
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Bollocks. Just because a game might be simple doesn't mean its "production values" are low. Costs are lower for a variety of reasons, but most strikingly because you don't have to invest millions of pounds in producing tens of thousands of physical cartridges, and pay Nintendo a fat licence fee on every one, before you sell a single unit. On the App Store you make your game, and then any number of people from one to a million can buy it at no cost to you whatsoever. If your game is a stiff you've lost whatever time it took you to write it, and that's it. Nobody ever lost a million bucks making an iPod game.
Oh, and shock news for Speedjack: 90% of games on ANY system are shit. What's your point?
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That soon a large portion of average size game development companies will go bust as it will be un-economical to produce a high budget , large scale production value game. It is the law of deminishing returns.
Only a few monster devs will be able to afford to make anything grand ie: EA and Activision everone else will jump on the 'cheap to make' cheap to sell bandwagon.
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Is that a money-back guarantee?
I'm tired of this endless parade of ignorant shit from people who've never played an iPod game in their life. Real Racing pisses all over the "graphical quality" of any DS racer from an enormous height. And there's never been a game in history with more "control comfort" than Flight Control.
I will concede that there are no iPod titles with quite such a soul-crushing weight of knuckle-chewingly tedious cutscenes as Professor Layton, though.
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No. Most games on the iphone are simple games (xblig type simple) with one person working on them from his home. That kinda stuff has much lower production values than something like a complete RPG, made by a full team.
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What a load of tosh. Firstly, you don't need resale value on a game that cost you 59p. Secondly, and clearly it's a matter of taste but to call iPod gaming "soulless" betrays your lack of soul, not the iPod's. I can't remember the last time I was this excited about gaming, or a time I spent so much time playing games since I finished Bangai-O Spirits. Literally every single day there's at least one brand new game I really want to play, and which I can buy for the price of a packet of crisps. It's like Christmas every morning, and if you find that "soulless" there's something seriously the matter with your soul.
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No, it doesn't. You read too much Edge (ie any Edge). "Production values" doesn't mean the same thing as "budget".
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Yes, assuming that by the same logic you conclude that the PSP is roughly 1/16th as good as the Speccy...
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Whereas, of course, ALL games for the DS and PSP are brilliant.
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It happens especially badly on iPhone/iPod stories, because people are really desperate to convince themselves that they're not missing out, since most self-styled "hardcore" gamers don't own one. So you get a flood of negatives on any comment that says anything good about them, regardless of the quality of the post itself, and a flood of recommendations for retards like aliki going "DURR SOME IPOD GAMES ARE BAD I LIKE BEER". It's endemic to "serious" gaming sites, it can't be helped. Stand by for at least -6 on this one.
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Same shit statistics, different mouth uttering them!
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You're a very angry young man. Take a deep breath and just relax. Not sure if you've noticed but the story is about the Ipod Touch. Now try again...
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That's a problem, because with numbers like that its hard for punters to find the really good stuff, and its hard for developers to see any profit from their time.
On one hand I applaud Apple for providing a successor to the bedroom coder platforms of years gone by, and for allowing a truly free pricing policy, but its still a walled-garden and its value to small developers is decreasing as the channel gets more and more flooded.
If you want to shift numbers now, you need some form of promotion - be it via a top-page listing on the appstore or whatever- and that kind of defeats the whole "level-playing-field" notion that was the platforms original big selling point.
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After all, they are ACTUAL games, not short software applications. I have a Touch and I love it, and some of the games are great on it, but these execs need some serious medicine to cure them of retarded comments such as the ones they've made.
Obviously you have way more titles than PSP and DS. That's because the games you have are made cheaply by small groups of talented developers and they are very short usually.
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I'm somewhat reluctant to use a list but I'm thinking most of the people in this thread are posting comments through ignorance rather than experience so here goes:
The iPhone is home brand-new games of immense quality that rival anything on the PSP or DS such as Real Racing, Doom Resurrection, Let's Golf, Hero Of Sparta, Rolando 2, X2 Soccer 2009, Spider and Modern Combat: Sandstrom.
It's also home to cheap, fun games that you can have a quick blast of on the bog or waiting for the missus such as Melon Golf, Aqua Globs, Ragdoll Blast, Monospace, DrawRace and HarborMaster.
There's also a heap of brilliant/creative/insane craziness that you just don't find anywhere else such as Eliss, One Dot Enemies, Passage and Envirobear 2010.
Lastly there's great ports and retro titles such as Monkey Island, Peggle, Myst, Tiger Woods and Civilisation Revolution all for prices that are a 1/3rd or less of what you'd pay for the DS/PSP versions.
All delivered wirelessly and saved on the device.
If you want to find good games you go to games sites and forums and read about them, just like you'd do for a home console. I
It's fucking brilliant.
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Although Apple considers this grand number a triumph, it should be noted with cautious optimism. The great video game crash of the early '80s had a little bit to do with the lack of quality control happening in the industry, which was an issue Nintendo rectified with its "seal of quality" soon after.
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No it isn't. You evidently didn't read the previous posts. It's much easier to find good stuff on the App Store, because the nature of using it is so different. You wake up in the morning, you rub your eyes, you switch on the TV for the news and you check AppSniper to see what's new or reduced in price today. If something sounds interesting you take a look at the Lite version, or if you're feeling daring you just splurge 59p and buy it. 21,000 apps isn't a problem because you're only ever looking at one or two days' worth of releases at a time.
And it's actually easier for developers to see profit, because the threshold for profit is much, much, much, much, much, much lower, due to the absence of any physical costs whatsoever. After all, those 21,000 apps were all developed by someone, and evidently devs DO think there's money to be made, or they wouldn't be developing all those apps in the first place.
The PSP, meanwhile, died as a gaming platform about 18 months ago (PSP Minis will be interesting, if rumours of the almost-iPod-low prices are true, but I think PSP owners are far too pompously "hardcore" to buy them in big numbers), and the DS is going rapidly downhill this year, with barely any interesting or worthwhile titles amongst a biblical flood of My Kitten's Make-Up Hospital slop that makes the average iPod game look like Metal Gear Solid 4.
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Now compare them to the classics available for either platforms (Advance Wars, Metal Gear Solid, Metroid Fusion, Final Fantasy VII, Golden Sun, Xenogears, Parasite Eve, Resident Evil, Minish Cap, Vagrant Story etc. - many available for less than a cost of a meal and offers tens of hours worth of entertainment) and new games (Dissidia, Layton, Wipeout, Patapon, God of War, Loco Roco, Ace Attorney, NSMB etc.) and future titles (Dragon Quest IX, LittleBigPlanet, Gran Turismo etc.) and you will understand why people disagree with the hyperbole being spouted by the likes of Steve Jobs and his followers.
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Just spend 10 minutes on the net and choose 25 great games from the App Store valued 1€ each. A good, solid little game that entertains for 2 hours is a bargain if shipped at 1€!!! Now compare the value you are getting compared to just one high-budget 25 quid PSP game... They are not incompatible, some may prefer the longer more elaborate 10 hour experience of a high budget PSP title, some may prefer the simpler experience of smaller games.
Apple has a solid point. So many people with an iPod touch or iPhone bored while commuting... so many people could be just spending a quid every week just to get a new game to burn the underground time with. It's a lot of money to be made.
All in all, Apple should really start to harden the approval process so as garbage doesn't keep entering the Store.
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http://appadvice.com/appnn/2009/09/need-...
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I normally mark your posts down because they come across as rude and aggressive.
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"21,000 new apps. Good luck."
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Pacman said it best, and the success of the App store is it's own best defence. PSPGO is Sonys way of aping the App store convenience and accesability.
Nintendo will do whatever they want, regardless.
Five years from now I predict the iPhone/iPod Touch will be the dominant hand held for adults, with the DS seen as a toy for kids, and the PSP will be a quaint memory of times gone by when PS2 shovel ware could be ported and sold for £30.
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Sure they could implement a better system to trawl through 21,000 games, but the good ones usually head to the top of the various charts somehow. There may be 21,000 games, but I've only really looked closely at 100 or so, and found 15 games I really really like within that 100.
And to the guy who knocked the graphics, I assume you haven't seen/played Real Racing?
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RSC, I wasn't isolating my comment about digital delivery to just the Apple hardware. I was including the DSiWare as well as whatever we call the crap sold for PSPGo from PSN. Those games most certainly do not cost just 59p and, in fact, most of the PSP downloadable software costs more than the corresponding boxed version from Play.com.
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This is going to be big, but I don't think Apple have even begun to tap the market for it.
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That's because you're a cunt.
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Okay, I had to give you a plus one for that.
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Whole philosophy of small,cheap,easy to get games is a perfect strategy for a handheld.
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Loads. Have a look at the top 25.
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On the other hand, I basically haven't turned my DS on since I got my ipod touch. I only bought it as a replacement for my old ipod(which broke), but since then the prevalence of pick-up-and-play handheld games, typically for less than two quid, has caused me to totally forget about the other handhelds.
In my opinion though, a decent DS game hasn't come along in a long, long time anyway.
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You need a PS3
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Apple are claiming MORE GAMES = BETTER.
also...
Touchscreen alone = better interface than D-pad/Nub - so they ARE trying to compare the itouch/phone with DS/PSP.
This is obviously corporate PR rubbish perpitrated by non-gamers who have most likely never even used the app store for gaming.
...and yes I have an 8GB iPod touch, have downloaded a selection of games from the app store and with the exception of Peggle (which I paid 59p for), found them all to be average at best... I also own a DS, and once owned a PSP, so I think I meet the stipulated requirements to be able to form an opinion.
By all means if you are happy with your iphone experience for quick fix 2hr cheap games - great,... but Apple are trying to tell the general public that as a gaming system iphone is better than DS or PSP. This is plainly wrong.
(IMHO)
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However, I just saw Assassin's Creed 2 for the iPhone, and somehow I get the feeling that the PSP version will be a LOT better. I also don't quite see Soul Calibur IV on the DS, or GT PSP / Motorstrom, etc. So they're exaggerating a little there I think.
However, games that really make good use of the system or games like Civilisations are pretty cool, and in the context of gaming on a phone, iPhone games are of exceptional quality.
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Wow, thank fuck you were here to enlighten us all with such a nugget of profound fucking wisdom that hadn't ever occurred to anyone before ever.
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Er, yes, that IS what they're trying to do. Nintendo and Sony, on the other hand, are famous for their even-handed and unbiased appraisals of the various competing platforms, often advising people to buy a rival's machine if they think it will offer a game experience more suited to their individual needs.
APPLE BASTARDS.
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On topic - if you haven't come across Job's trademark Reality Distortion Field before, well you have now.
Competition is good and keeps companies like Nintendo and Sony honest - let's face it, they've both been pretty sociopathic in the past.
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Funnily enough, I was also making the same anti-Apple-gaming argument a year ago on Cult of Mac. However, I today finally got around to writing an article reacting to the knee-jerk anti-Apple bullshit and also admitted how astonishingly wrong I was a year ago. Why Apple is Right to Pitch iPod touch as a Games Console to Beat the DSi and PSP Go details the main complaints most people have about the platform - complaints I also made 12 months ago - and explains why they're all a load of bollocks.
As for people here yelling that Apple is awful without having ever played an iPod game, or having played one once in a pub for three seconds, you sound like people who bitched about the fact the DS would never amount to anything because it dared to do something a bit different.
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We're better, because we have more games!
Great, so where's Street Fighter II, and how do I play it again? Maybe they need a bluetooth classic controller!
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It's in 1992.
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And yet it's still too demanding to run on an iPhone.
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Er, where on Earth do you get that from? The iPod is perfectly capable of running 3D fighters like Blades Of Fury, what makes you think it couldn't handle SF2?
Incidentally, where can I purchase SF2 for the DS?
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It's also great to go searching for hidden gems, especially when most are either free or have demos, this is entertaining in itself, like a mini game shopping spree every couple of days.
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I mean, even Microsoft has had to re-think its Indie Games pricing in light of the App Store's success. The DS and PSP both suffer from piracy in a way iPhone doesn't, even though it's arguably easier to jailbreak an iPhone than to pirate on a DS or PSP. Why? Because there isn't a layer of parasitic publishers and retailers sucking money from the product, meaning devs can charge prices gamers are happy to pay.
You don't have to be an Apple fan to think it's a good thing to have the big three running scared.
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Going into a store to buy a boxed copy of a DS game at an extortionate price, without even being able to play a demo usually, feels positively ancient to me already.
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I still love my PSP and I even have fun with my DS... occasionally (whenever there's a new Castlevania or Layton), but Apple have simply found a better way through the iPhone and iPod touch.
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PSP and DS fans shouldn't be ranting against Apple - they should be ranting at Sony & Nintendo to come up with a way of obtaining games that is as good.
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Clearly. We all would, but then those aren't the options. For the price of ONE new-release DS or PSP game, you could get ALL of these iPod games:
Flight Control
Parachute Panic
Kill All Bugs
Mr Driller
Mr AahH
Run
Football U
Racer
Cluck It
Dropsum
Minigore
Ferrari GT Evolution
GeoDefense
Arcade Bowling
Pajatzo
Dropship
Let's Golf
Paper Toss World Tour
Shift
Super Marble Roll
Car Jack Streets
Pinball Dreams
Must Eat Birds
Pool Rebel
Death Ball
Poker Superstars 3
Giant Metal Robot
Harbor Master
3D Vector Ball
Wolfenstein RPG
Droplitz
Sentinel: Mars Defence
Siberian Strike
Papi Jump+
Lux Touch
Cartoon Wars
And considering that I've had 20+ hours each out of GeoDefense and DropSum alone, the one thing you can't argue is that you're getting short-changed by iPod games. (How many DS games actually offer 100+ hours anyway, that isn't 5 hours of game and 95 hours of grinding?)
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History tells us that the most popular handhelds are not slimmed down consoles, but genuine portable devices with dedicated portable games. The app devs know this and play to the strengths of a handheld device, that's why extremely small devs can and have outsell EA conversions of their popular console franchises, for example.
The irony of the hatred is that the good games sell on iTunes, not the big, publisher driven licenses. What's happening is what most of the so-called hardcore would love to see in the conventional charts.
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Take Gangstar for example. Its an incredibly impressive package that offers pretty much what a 3d gta has to offer, albeit with a performance and visual stepdown.
And then you try to play it.
Oh dear.
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Gangstar, Real Racing and Modern Combat are not indicative of the majority of iPhone games, yet they are always mentioned by anyone wanting to knock it (despite 2 of them being pretty solid games). They may be the sort of games that EG likes to cover, and be the more 'conventional' console game that certain type of gamers look for, but they really are a drop in the ocean if you spend some time looking through the App Store.
For every poorly executed 'console-like' game there are at least 5 that play to the systems strength. You've just got to look past the conventional stuff...thankfully most buyers do, as the chart is full of fantastic titles with beautiful fluid controls.
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That's 21k games. Games account for approximately 1/3 of app sales, and there's a lot more "non-game apps" than games.
And you're more likely to find those rare gems Indy devs come up with on the App Store, with it's low cost of entry and pretty damned good market access & clear profit cut, than on DS or PSP. One contract for all games...now if only other companies could do that.
99% of these games are a waste of time though
Funny, because I'd say the same for DS and PSP games.
Edit: Actually, I'd probably go as far as to say 99% of ALL GAMES are a waste of time, period. But then there's no accounting for taste.
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LOLZ.
RRPs of the "current" models of all three platforms:
iPod Touch - £149
DSi - £149
PSPgo - £229
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Oh.
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DSi - £149
PSPgo - £229
Bit of a skewed list there, putting the cheapest version of the Touch next to the most expensive offerings from Nintendo and Sony.
At least use the 16gb version of the Touch in comparison with the 16gb PSPgo.
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PSP Go 16 GB: £225
iPod touch 32 GB: £229
It's still only four quid more for the middle-of-the-range iPod, which has twice the built-in memory.
As for Nintendo, you could argue that the DS should be used for comparison, and that's £100 - 50 quid less than the iPod. However, if you start looking at last-gen tech, you could also start grabbing prices from Apple's refurb store for the touch, which brings it closer (£119 for a second-gen); even if not, the pricing aligns pretty quickly once you've bought a few games.
Still, from what I've seen online, most of the Apple rip-off argument stems from people not realising that you don't need an iPhone on an expensive contract to play all these games, and that a capable £150 device will fit the bill.
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PSP Go 16 GB: £225
iPod touch 32 GB: £229 "
Well, not really. If we're talking games machines then the 8GB Touch is more than adequate. It only has enough space by default to display 11 pages of apps, or a maximum of about 162 games at a time. (You can get round that restriction and have more, but it's a bit of a faff and you're not meant to.) 162 average-sized App Store games will take up no more than 3 to 3.5GB, still leaving you over 4GB free for music and movies and the like, which is plenty for most people's purposes. (It's around 1,200 songs at 128kbps, for example.)
And I picked the 8GB Touch because it's also the model that Apple have specifically and explicitly identified as their attempt at a gaming-focused iPod. 32GB is massive, massive overkill if you want a Touch primarily as a gaming device.
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No question that the 8gb touch is good value, but its only fair to point out that it is the cheapest member of its family and the two devices that Stu was comparing it with are the most expensive ones in theirs.
That's not a dig at the touch, its just pretty obvious that if someone was in the market to buy a £220 pspGo, they'd probably also be interested in getting a 16gb Touch as they are around the same price!
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Of course, once you start taking into account the price of the games, Apple jumps ahead pretty quickly, even when you compare a DS with an iPod. On the NDS, you can get new games at bargain prices from the likes of Amazon, but the cheapest typically clock in around £10 - maybe £8 for stock dumps. On iPod, primarily due to the distribution model, that would be the high-end for games (apps, on the other hand, being anything up to £60 at the moment).
From a pure value standpoint, the people who don't see the value proposition from the iPod touch appear to be the ones who never buy games and instead choose to copy them. (And while it is possible to jailbreak an iPod and load cracked software, only a complete and utter tosspot arsehole would rip-off some indie dev's 59p iPod game.)