Inafune discusses Dead Rising 2
Reckons Western touch will improve it.
Capcom power-player Keiji Inafune has said collaborating with a western developer will make Dead Rising 2 a better game than the first.
Inafune explained there are limitations to developing from a single Japanese perspective. He reckons new collaborator Blue Castle understands the style and can offer an invaluable second opinion on the IP.
"When we started developing Dead Rising 2 with Blue Castle, one of the first things that Blue Castle did for us was to list all of the good and bad things about the game," said Inafune on the Bionic Commando podcast.
"Working with Blue Castle has really shown us how we can not only fix the problems with the original game, but also extend and expand upon the really fun parts as well.
"[Blue Castle] really understood the Japanese flavour that made Dead Rising so unique, they show me that they are serious about creating a game that keeps that Capcom spice intact," he added.
Inafune said Capcom is working closely with Blue Castle on Dead Rising 2. The director, leading planner and other "key staff" from Dead Rising 1 are said to be in contact with Blue Castle at least once a week via video conference.
And this sort of relationship, explained Inafune, will set the tone for Capcom's future global plans.
"We really want to create a game that has Western sensibilities mixed in with our Japanese design ideas. That's the next step in our global design in which Dead Rising 2 plays a very significant role," he said.
Inafune cleverly skirted around giving any specific details for Dead Rising 2, but did suggest that the save system, along with other irritating points, will be ironed out.
"I can't promise that we'll address every player's gripes, but we are planning on fixing problems that we think should be fixed," he said, as coyly as a coil.
He also wouldn't specify whether the casino setting was Reno or Vegas, but did confirm that the clock-mechanic will return. However, this time there will be more goals than time-limited escapes or waiting for rescue.
Dead Rising 2 is in development for PC, Xbox 360 and PS3. Those platforms aren't selling as well as hoped across Japan, but Inafune said he thinks Japanese and Western tastes will eventually merge as the markets become more global.
"As more shooters come into the Japanese market, as Japanese publishers like Capcom focus on sandbox games, I think you will start to see a change in Japanese gaming taste," concluded Inafune, pointing at Dead Rising 2 as a frontrunner.
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Comments (40) Latest comment 3 years ago
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"We really want to create a game that has Western sensibilities mixed in with our Japanese design ideas"
Well that is one way of putting it. Another might be,
"Giving a shit about the player instead of just making them dance to our tune like they are some kind of freeloader who should be punished"
On the face of it, this sounds like a guaranteed sale for me. All I ever wanted from DR2 was the sublime core zombie bashing experience of DR1, with all of the annoying periphery functions and game structure sorted out.
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Silent Hills western makeover immediately springs to mind. One thing CapCom should have taken into account was that they needed to keep what was right about dead rising 1.
Already they have ditched Frank, so we never get to continue his story. They've most likely lost the save in certain places thing in favour of the atmostphere killing save anywhwre, anytime nonsense. One of the challenges of the game was finding a save point when there were hundreds of zombies after you. The only thing that needed fixing about it was that there needed to be more than one save slot.
The weapons and health, stat bonuses were fine using the mix your own powerup method. So nothing broken there.
The missions were fine too, rewarding those who played well, while not adversely punishing those that didn't.
More locations would have been good too, maybe moving the action to a new location partway through the game (adding vehicle sections).
Yep I'm not holding out much hope for a westernised version of this game at all.
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i understand your not meant to do everything on the first play through and that the idea was to play through again with a levelled up character, but perhaps if this was the goal then clearing the game in the first place should be less of a chore. going by people who have played this from my friends list i'm not the only one who hasn't got through this on one play never mind multiple plays
rant rant rant...
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I liked the idea of the save system. You actually had to think about things like the route you took, and the risks involved.
Nothing wrong with the missions either, I found it refreshing that you couldn't do everything in one play through. Plus the level up system worked great, and made replays very enjoyable.
I would have liked to see a follow up to the story though, I kind of grew a fondness to Frank.
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And as far as I can see their was plenty of variety with the missions, even the rescue and escort people missions, because their was always a different boss, and always something different happened on the return journey.
Same with the save system, I never had a problem where the save I wanted was too late with any of the marked missions, and I needed an older one.
The only problem I had was at the end of the game, when you have to return to Isabella, but she never called me, so my last save was about 20 in game mins before the chopper arrived, in the safe room, leaving me with the glitch of the game saying I wasn't on the pad at the end.
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Anyway, until I hear solid confirmation they have my full support.
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Thats a bit of a leap there. The issue with the save system in DR1 was never the use of fixed save locations. There is plenty they could do before getting as far as a quicksave system. Methinks you are just assuming the worst based on the way Silent Hill went (which I can identify with, as SH went downhill after 2 imo).
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I feel like grabbing them and giving them a slap. There's nothing intrinsically "western" about good game design, and a key USP of Japanese software was always its ethnicity and cultural baggage.
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@smernicki
+1
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We're just the same though, we spend all our time going on and on about how much better the Japanese are than us and that we're all a bunch of cynical hollywood inspired hacks, whereas they make Warioware and all kinds of crazy, original shit. I'm sure it works both ways though, they must look at our stuff and think "man, I'd never have thought of that" the same as we do when we look at theirs - So I'm interested to see what they come up with.
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On a side note, I enjoyed Dead Rising 1, I thought it did have its flaws though.
I for one am most happy to hear that it's coming out on PC. GET IN.
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That said, I did complete the game, and managed to save 30 dudes.
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The same feeling of joy I get from the Walking Dead comic books...
So, why have I hated every zombie game I've ever played? Dead Rising 1, for example, was atrocious.
(Have not yet played Left 4 Dead on account of being a tightwad)
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I HAVE SPOKEN
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18-Feb-09 12:56:03
If the devs are reading this (they're not), please ignore everyone who wants the save system changed. It was perfect. I'm not going to argue about this, I know I'm right.
glaeken
18-Feb-09 12:58:14
If the devs are reading this please ignore YoshiMcTaggis as I personally think developing a game with a save system and mission structure that means most people will hate your game is a bad move.
And that, ladies and gentlemen, is why there will never ever be such a thing as the 'perfect game'.
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The answer to your question is: Because you are a bell end and have no taste. Cheers.
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I have a worrying feeling that the new devs are going to cock this one up. I pray they won't.
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+1
i know they were meant to be a bit helpless but even once i'd given them a weapon they were totally crap
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1.The glans of the penis. So called because of it's similarity in shape to that of a bell. See also helmet.
2.A foolish person. A plank.
Yeah, probably.
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If you actually completed the missions in time the game only last 7,2 hours. The multiple playthroughs is part of the game. I played the game for a good 15 hours+ but i restarted 3-4 times.
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A 'keys of the city' download, like Crackdown has, would be a blessing.
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The game ran at 10x real time, so to get to the 72hour ending took 7.2hours, so a 15 hour game would be 6.25 days in game. Which unless you are playing infinity mode is impossible, and infinity mode has no missions...
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I did like the game but the fact that I had to restart four times before I could even hope to make any decent progress in the main storyline soured my appreciation of the game.
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No idea how many times I got killed trying to cross that park in the middle.
Read also: those fucking cultists.
And finally: the tiny little text that meant I couldn't read a fucking word.
Oh no, wait, there's more. The survivor ai, the save system, the psychos, Otis, that Genocide achievement.
I've still not completed this game and I've had it since February 2007. HOWEVER.... I do plan on going back to it, walkthrough in hand, on my shiny HDTV (so i can actually read what is being said)
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It's not that linear. One can have plenty more than the 7,247 hours in just one playthrough, by loading a previous save. The problem is that one might save a game and realise he's already not able to finish it no matter how well he performs, after plenty of tries, hence the not that linear stuff.
Either way, not all have us have your l33t skilz... .
edit: about eh clain that if I completed the game or not, that can be checked in my GT, it's public.
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@ Dr Zoidberg - really? Did you like the fact that when you answered your mobile phone you couldn't run, swing a weapon or lead someone to safety? Did you enjoy the feather like contact you had when rescuing people such that a turn of the breeze would break you apart? Did you find it fun to replay the first 6 hours because you took one wrong turn and didn't get back in time? Did you like not being able to move and shoot at the same time? Did you revel in those particularly tough boss battles that were rock-solid? Did you like aiming your gun with the LEFT, yes LEFT, thumbstick?
DR was a FANTASTIC game and in my top 5 on the Xbox 360 but to say nothing needed fixing is ludicrous my friend.
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