Inafune: Japanese industry "is finished"
Capcom man not impressed by TGS.
Capcom R&D chief Keiji Inafune told journalists at a Dead Rising 2 event on Friday that his reaction to the Tokyo Game Show was despair at the state of the Japanese games industry.
"When I looked around all the different games at the TGS event floor, I said, 'Man, Japan is over. We're done. Our game industry is finished,'" Inafune said, in comments translated by Capcom's Ben Judd and captured by Destructoid.
"But, just so you all don't think that the game industry is finished, Capcom is doing our best. I wanted to [have] this party and show you there are still some kickass games out there coming from Japan."
Inafune is well known for his belief that Japanese developers need to think globally in order to match the success of their Western competitors, and he delivered a speech to that effect at Capcom's annual press event in Monaco earlier in the year.
He practices what he preaches, too, working with Canadian developer Blue Castle on the production of Dead Rising 2, and putting a lot of weight behind Dark Void, developed by Airtight Studios in the US. Even Capcom's Japanese-developed titles like Lost Planet 2, produced by Jun Takeuchi, now have a touch of the West about them on Inafune's watch.
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Comments (37) Latest comment 2 years ago
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Don't stop making them.
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They do have some cool, unique ideas, yet they're the kind of games they don't want to export out to the world. It is ridiculous!
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I'd agree with that, DC was the last console on which I remember really getting excited about, and really into, games from the east. These days I rarely play anything Japanese, even the series I loved like MGS and RE are losing their appeal (well RE lost it's appeal after 4..). Shame really.
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Outside of the portables, there just don't seem to be anywhere near as many games being made. Look at TGS, if you exclude titles announced before the show, DLC and re-releases, you wouldn't need to worry about using a second hand if you counted the unveilings for the show.
Use the DS or PSP to produce something creative and low budget. Use the money from those to produce the occasional big budget console title.
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hiddenranbir: I think they're actually trying hard to innovate with jRPGs since each one seems to feature a different gimmick for its combat system nowadays. Whether there's anything useful coming out of that is debatable. Of course the jRPG is hardly the only genre that's stagnating, FPSes have evolved little since their first appearance. Especially evolution that could convert previously uninterested people is lacking, an FPS won't suddenly make non-FPS gamers play it just because it has a time travel gimmick or whatever.
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I haven't been excited about Japanese games for many years now. The Last Guardian is the only one even remotely interesting me, tbh.
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- bit odd?
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I dont quite get what progress you mean. All regions have been making pretty much the same stuff for years. The only real advances the west have made is gfx and physics. Now red exploding barrels look prettier than they did in Quake 2, but their use is the same.
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True, mainly the advances are technical, but these do pave the way for stuff like the Gravity Gun and such.
Japanese games tend to do the same as the PS2 era, only with huge amounts of polish.
Mind you I still love my Japanese games. and I can just as well play Disgaea or DragonQuest, and games like Last Guardian are innovative as hell as far as I'm concerned. I'd rather play those than Halo of Killzone.
Oh and I'd hardly call SOTC, Dragonquest, Zelda, Mario, etc tosh. I'll have those over racer or shooter x anyday.
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That's a pretty cynical viewpoint. I feel we are in a golden age of gaming, to be honest.
There is such a wide variety of stuff to appeal to many different tastes out there... from casual to hardcore and there are far too many quality titles for me to afford to buy!
And in keeping with the topic here, a lot of the more hardcore market is driven by the west whereas no one can touch Nintendo/Japan for casual and hand-held development.
Also, just because something is an FPS, doesn't make it bad. Same as just because something is an JRPG doesn't make it bad.
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Japanese developers seem to be remarkably hidebound by convention. I think they need to do some learning to make things more convenient for the user, instead of the likes of all this "I've never played my competitor's game" posturing between the developers of Ninja Gaiden, Devil May Cry and Bayonetta.
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Mechanically, their games are tired, dated, 16-bit dinosaurs.
Capcom are at least trying to blend the best of both worlds with their new business strategies.
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As for the Japanese industry in general, while I don't have much experience with console gaming this gen, the DS has produced a number of fresh titles over the last few years, with the vast majority coming from Japan.
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The japanese still make the more innovative games from time to time, such as Professor Layton, but those are few and far between. Oh, and Capcom are as guilty as any other Japanese developer when it comes to producing uninspiring games.
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And the rest of the world prefer to play games online.
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"Xenophobe" Eurogamers cried out.
Turns out I was spot on. As usual.
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Videogames are going through a paradigm shift. The culture of games is now disseminating into the world at a greater rate and maybe it's natural that a kind of community-style development takes over for a while. We've had such a tight focus on visual detail for generations and now I think that race is slowing down. There is so much scope left for innovation in other areas of gaming and personally I think that's a good thing.
Controller lag, intelligent hint/guide-systems, better character development, indie-developed chart toppers - these are some of the gaming issues that need some time to catch up. A kind of democratization of the medium (as happened with books and movies and photography) can lead to wonderful new directions and ideas for computer games.
That said, there are still big jumps that the industry can definitely make in terms of realism/visual enhancements such as 3D screens (not all of which require glasses) or augmented reality.
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Games like Demon's Souls, Valkyria Chronicles, Shadow of the Colossus, Professor Layton,... such uninspired games.
now continuing without sarcasm.
Yes i would like to see more great games that only a few buy (for whatever reason) and not so much generic garbage that sells well enough (obviously) and sometimes even very well but that is not an issue that only affects the Japanese developers. Everything comes and goes. Typical RPGs from Japanese developers have had their highest point. Now here in the west Action/FPS have their best selling time - that will not always be, nothing lives forever, from time to time they have to be resurrected after a painful death and some sleep.
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That's my story, and I'm sticking to it.
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Inafune: Capcom "is finished" Comments
They fired the brains behind their best games, Inafune haven't made a great game in centuries.
Still, Im amazed at it because Capcom was able to profit last year although it was caused by the milking of their bigger cows (Resident Evil, Monster hunter, Street fighter).
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Who is going to point out the obvious flaw in the logic?
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