Halo: Reach dated for September
Beta three times the size of Halo 3's.
Bungie has announced that Halo: Reach will be released worldwide on 14th September (15th September in Japan).
The date spilled from a press release on Yahoo spotted by VG247.
Alongside the date came statistics for the recently finished beta. Apparently more than 2.7 million people took part, logging 16m hours and 1.1bn virtual kills.
"It's exceeded our expectations," Bungie's Brian Jarrard commented.
"Our only real perspective going into this was the Halo 3 beta test, which had about 800,000 people. We knew there were a couple million copies of ODST out there, but we really didn't have any specific information that let us know what the population might be like."
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Comments (36) Latest comment 2 years ago
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Edit: my bad, it's the week BEFORE F1 2010. That should be fine, then.
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Employers around the world, tremble!
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That scenario could happen in south korea when starcraft 2 comes out.
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Friendly bet says this gets 10/10 at Eurogamer. Don't forget - these games are usually loaded with features - adding an extra point to the review score.
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It felt like I was playing a job.
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Lol, just kidding.
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The irony is thick on this one.
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Sit down and play MW2, BC2 and Reach one after another (actually you can't anymore, but substitute in Halo 3 MP) and you'lll understand what I'm talking about. Pay attention to the sound and atmosphere each game presents, as well as the visual elements that make up more than the HUD and your gun. The sense of excitement, adrelinine and anticipation in pre-match lobbies, in-game and post game are pretty spectacular/lively in the first two.
I think you'll find that your snarky comment might find itself being withdrawn.
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No doubt, another extra-ultra-awesome point(s) for the fact that milions of users actualy love the game and play them for years, and years. It has to worth something, huh? I mean, real life, facts, not just internet rhetoric.
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In terms of "atmosphere", I believe only BC2 is a worthy comparison to the famously exciting Halo equivalent. Yes, sound and overall ambience play a huge part in a sense of place and action, which is why BC2 succeeds, with it's excellence use of reverb, weather effects (including changes to visibility) and crunch, underfoot. Halo has the sort of atmosphere which gamers the world over just know, even merely by the sound of it - from the stirring tones of the legendary announcer, through to the tweeeeeep of a stuck plasma grenade - the ambience and indeed atmosphere of Halo online has nothing to prove, since it is already well inbedded into the gamers psychie. MW2 on the other hand, whilst having superior sound, leaves little resonance of tangible atmosphere, at least to myself - indeed, it's ambient identity is rather generic, in it's style - coming off as about as unique as countless other online shooters.
In fact the only thing which does stay in the memory is the constant sound of the level-up/reward electric guitar sample, played as frequently as possible in order to sate the appetite of the ever hungry n00b who's become addicted to the cheap as chips rewards system which that game offers.
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I bet those university IT trolls all play Quake in their windowless cubbyholes as well!
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Only game I that works as far as I know is WoW... go figure.
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No, they borrowed Medal of Honour/Call of Duty's formula and still stick with it. Halo is about the only FPS on a console that's any fucking different to play than 'sprint...crouch...aim down sight...repeat'.
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am sure i'll be able to fit some halo-time in though
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[link url=http://www.gamespot.com/news/6263409.html?tag=latestheadlines%3Btitle%3B1
]http://www.gamespot.com/news/6263409.htm...[/link]
http://www.gamespot.com/news/6259140.html
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One things certain, if the beta had been put on the marketplace, it would've sailed past 3mil and then some.
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Agreed, hard. I took time out of my busy BC2 schedule to play this and was massively underwhelmed. Bungie needs to move the fuck on from Halo 2, because Reach plays like a slower, less exciting version of that. Even the jetpacks are sluggish and boring.
We need a new ridiculous sci-fi shooter. UT3 was garbage, the most recent Quake was garbage, and Reach is just Halo 2.6.
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You dont have to be psycic to call that. Its a given.
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