Factor 5 surprised by Lair reception
Might have a way to win you back.
Factor 5 boss Julian Eggebrecht has said he was surprised by the negative reaction to Lair from the hardcore audience.
However, he realises the control system turned a lot of you away, despite - he feels - there being a really good game underneath it all.
"What's disappointing to me is that almost every single person in and outside of the industry who is little bit more of a hardcore gamer had a huge problem with it, and we, quite frankly, didn't anticipate that," Julian Eggebrecht told IGN.
"I hope that a lot of people realise that underlying the problem they had with the base control was a really good game. At least, that's what I think. Well, what else would I say?"
But it seems the Rogue Squadron developer is not finished with the dragon fighting game just yet, as Eggebrecht suggested he was working on a way to win back the hearts of the PS3 crowd.
"We might have a chance yet to bring those [gamers] back to the table and, hopefully, if that should happen, they would give the game a second chance," continued Eggebrecht.
"Nevertheless, we definitely took a long look at the results and learned a couple of lessons. If you're on a platform where this whole motion control is something new and not being pitched as the main feature of the platform, you should probably give the choice between having different control schemes. There is absolutely no doubt about it."
Keep your eyes out for a patch or perhaps an expansion in the near future, then.
Lair is an action game where you fly around on a dragon and kill other dragons and fly around some more and kill more dragons. Sounds tedious, and it was.
Pop over to our Lair review to find out more.
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Comments (38) Latest comment 4 years ago
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I would like to see what he's going to do to get those gamers back around the table. Give the title away for free?
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Or make another Rogue Squadron game for the wii!
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No, it was essentially a badly-controlling high-res update to a game released back in 1999 (Rogue Squadron), with added technical problems!
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I simply avoided Lair like a plague as got too much of the negative feedbacks, gameplay is the whole purpose of enjoying game. Lair rank ninth from the bottom of Metacritic which is very bad when you consider there are 132 PS3 games, Factor 5 we can bet is fully aware of this dishonourable distinction that stains their reputation.
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No it didn't. But I applaud developers like Factor 5 and Nintendo that take risks. It's the only thing that can take this industry further. If uninspired HD upgrades are the only thing to get you high review scores, gaming surely is in a petty state right now.
I like the game. Didn't have much difficulties with the controls and I don't really have problems with the mission based (1999) structure. At least this time it's got a decent narrative to connect everything and there's plenty of variation during the missions. All in all a nice addition to the PS3 library with a gameplay experience not available in any other title.
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Baaaad.
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And since that's not the case, gaming is in a pretty good state at present.
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This should be on the back of the box.
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Is it? Or is it that, it's in a very good state right now, that more of the same with high production values is what we're after, and changing things for the sake of it just spoils things.
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Err, no. Just no. Apologie, you must have record-breakingly low standards.
(Maybe that's what exclusive PS3 ownership does to a person? lol j/k)
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No.
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magic like; this x360 is 1 year old and hasn't had a RROD.
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Apparently a reviewers' guide is quite a normal thing. The fact that they sent it out after most reviews were already finished led to mockery.
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I kinda liked the idea, but the game was a poor rehash of their original N64 Rogue Squadron game only with much higher production values. Whilst the visuals had improved over Rogue Squadron just about everything else was worse. The menu system & level structure I felt was unintuative, the gameplay felt old and the controls felt broken.
I guess they'll patch it to allow an analogue control method, maybe a new mission select screen or at least a new campaign. Would it tempt me to buy it? Nah, just glad I only rented it.
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eggybread
mmmmmm
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Best way to counter negative press if you think its unjustified is to release a demo; Folklore got mixed reviews but the demo sold me on that. I'd certainly be interested in trying it - a lot of people who have actually played it seem to have enjoyed it.
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I also like how he keeps saying it's all the gamers fault for not getting it. Dispite games that have good motion controlls (or make good use of the controller in other ways) are hugely popular.
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The two are hardly seperate. Many games are ALL about their control systems (EyeToy, Parappa the Rappa, any dance mat game you care to mention), and the end result can be plenty fun.
I didn't realise that lair was SIXAXIS control only. That seems a bit risky this early in the life of the platform (while everyone is still getting to grips with what works and what doesn't)..
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Yeah but not on the PS3. Lair is a good game but released on the wrong console or at least at the wrong time. Right now, most PS3 owners fall into the 'hardcore' gamer category which is the kind of group that doesn't take easily to motion controls as demonstrated by their constant complaining about the Wii and it's lack of 'true' games.
Had Lair been released two years from now, it would have received a much warmer welcome (and by that time the engine would have been more up to the task of rendering such a big, beautiful and busy world) as people would have become more accustomed to motion controls and a whole new public (less hardcore) would have owned the machine.