Deus Ex 3 subtitled Human Revolution?

Square Enix trademark suggests so.

Square Enix (owner of Eidos) has applied for a Deus Ex: Human Revolution trademark here in Europe.

Could this be the name of Deus Ex 3, the prequel in development at Eidos Montreal?

The filing - made on 5th February and spotted by Siliconera - doesn't say.

We've not seen anything of Deus Ex 3 other than a teaser cinematic so far, although we've heard a bit about it. We know we'll play a private investigator called Adam Jensen, we know there will be biomods, and we know there will be cover-based stealth and customisable weaponry and armour.

And we know that the Tomb Raider Legend engine is underpinning the adventure, based in a world that Eidos Montreal wants to be as immediately captivating as BioShock.

Deus Ex 3 is in development for PC and "next-gen" consoles, which presumably means PS3 and Xbox 360. There's no release date yet.

Comments (28) Latest comment 2 years ago

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  • telboy007 #1 2 years ago

    I really enjoyed the first one, but completely missed the flexibility you had in missions. Thought how I did it was the only way, d'oh for me then.
  • X #2 2 years ago

    For god sake please be good.
  • DUFFMAN5 #3 2 years ago

    All good news, now what about Thief 4
  • ChthonicEcho #4 2 years ago

    Why not just title it Human Revolution? I don't understand why indirect sequels, prequels and spin-offs are treated like a direct sequel when it comes to names.

    That aside, it's rather interesting what this game will be like. It certainly has potential.
  • jellyhead #5 2 years ago

    Loved the first, enjoyed the second, looking forward to the third game.
    I'm just hoping it's good.
  • Jonathan_Fakenham #6 2 years ago

    The human revolution against the machines? Hmm..
    Seems this will be further off into the future than the earlier games.
  • shadowaspect #7 2 years ago

  • KDR_11k #8 2 years ago

    DXIW was the way it was because the team overruled Warren Spector in certain aspects (like universal ammo, Spector didn't want it). Now they've completely lost Spector (he works for Disney now). Don't get your hopes up for DX3.
  • Murton #9 2 years ago

    DXIW was dumbed down too far for me to really enjoy it as much as I did the first one, hopefully this new instalment will be more like the first one than the second or worse, something totally unrelated.

    Agree with #4 too, should just call it Human Revolution and make it a new IP, that way we don't expect it to be anything like the much beloved original and can't be disappointed when we see the franchise destroyed by a sub-par continuation.
  • Doctor_What #10 2 years ago

    Everyone has said that DX2 wasn't as good as DX1 so you can bet the devs are looking very closely at that opinion and trying to work out the reasons. Spector or not, it's still a studio of bright people. One man does not make a game by himself, you know.
  • metalangel #11 2 years ago

    @Doctor_What: Really? What about Peter Molyneux, loudmouthed darling and creator of the unassailably great Fable?

    Anyway, the original was incredible but Invisible War just fell flat on its face. Removing things like hacking (unless you had that one special biomod!) and the tiny levels just ruined the whole point of the game.
  • seanthejackal #12 2 years ago

    If it has proper hacking, stealth, exp and big levels it cant really fail.
  • Stop-gap #13 2 years ago

    I really hope DX III isn't another game where "combat" means you MUST cower in cover the entire time or depend on paper-thin but magically recharging health/armour/shields. I don't know if they changed the premise since I last read about it, but you're meant to be an early cyborg agent, a precursor to Gunther in DX, and that means you should be tough as nails, a literal killing machine.

    I don't think for a minute it'll be as good as DX was, but that doesn't mean it can't be excellent- which it better had be seeing as they chose to use the DX name.
  • Bitkari #14 2 years ago

    One man does not make a game by himself, you know

    QFT.

    Dude, I'd rate this comment up twelvety times if I could. Spot on.
  • andromeda #15 2 years ago

    Lets hope that choosing the Tombraider engine was because they want some room left for good AI, gameplay, and story. Not just processor hungry graphic polish.
    I honestly dont give a flying fuck whether the graphics dont knock my socks off..the gameplay is what matters here.
  • lucky_jim #16 2 years ago

    The original Deus Ex is pretty damn near the top of my list of favourite-ever games. That's a hard act to follow, Invisible War fell way short and I'm expecting this to do so as well: I'd love to be proved wrong though.
  • kangarootoo #17 2 years ago

    @KDR_11k

    "DXIW was the way it was because the team overruled Warren Spector in certain aspects (like universal ammo, Spector didn't want it)"

    There is a difference between over ruling someone and going with the majority view of people whom you trust. Maybe WS was mature enough to know that just because he didn't agree with something was not reason enough to micro manage his team and overrule their decisions.

    I personally thought the universal ammo was a mistake as well, but WS might have just thought "well I respect these guys, and if they say they want to try this, I'll let them try it". Its easy to look back and assume the result would be obvious - hind sight is good like that.
  • polaris70 #18 2 years ago

    I read somewhere last year that DE3 will have more in common with the first game than the second, according to an interview with one of the developers. Can't find the article though.
  • Kremlik Verified Co-Founder, Crash To Desktop #19 2 years ago

    Fuuny how people slag DXIW for being 'dummed down' when this generation's 'DX', Mass Effect, has done the same thing between ME1 and ME2 by taking out most the the RPG and just making it a FPS, and thats still being prased to high heven.

    Stop giving double standards
  • SAMagic #20 2 years ago

    @ChthonicEcho
    Why not just title it Human Revolution? I don't understand why indirect sequels, prequels and spin-offs are treated like a direct sequel when it comes to names.
    Because the brand name is worth millions. An established name will grab any gamers attention, making it more likely that they'll pick it up and buy it.
  • Murton #21 2 years ago

    Kremlik: you can get away with dumbing down if you do it right though, ME was a little light on RPG mechanics to be begin with and from what I hear is a little lighter in ME2, DX on the other hand was a proper RPG while DXIW was barely an RPG at all.

    Morrowind vs Oblivion, Oblivion is certainly a step down in the RPG department but it didn't feel too far for most people, Fallout 3 on the other hand is dumbed down too far as an RPG in my opinion, only 13 skills and several of those are redundant.

    It's not as simple as just whether or not you dumb down but by how far you dumb it down.
  • mkreku #22 2 years ago

    I can't believe Spector is working on a Disney game instead of this :(
  • Smerdyakov #23 2 years ago

    "based in a world that Eidos Montreal wants to be as immediately captivating as BioShock"

    Oh please, surely they can aim a little higher than that overhyped, Art-Deco corridor shooter? BioShock's world was pretty but lifeless.
  • charming_fox #24 2 years ago

    Is it wrong that I want Deus Ex 3 to spunk all over my face?
  • trip919 #25 2 years ago

    Best for me to have zero expectations for this, and then it can’t break my heart. There will be no tears from me, not like with that IW slut.

    Definitely not bitter.
  • Tehren #26 2 years ago

    Proceeding with extreme caution
  • Shinetop #27 2 years ago

    Still not happy about Square Enix being involved here. Not that Square Enix sucks, it's just that their flavor of games just doesn't appeal to me and I REALLY don't see it working well with Deus Ex or Thief.
  • samadriel #28 2 years ago

    They aren't making it, a team at Eidos Montreal are.