Dead Rising 2 features multiplayer
With up to 6000 zombies on-screen.
During a Dead Rising 2 session at GDC last week, Capcom quietly and perhaps accidentally revealed that the zombie hack-'em-up will include multiplayer.
According to IGN, one of the product managers on development software Mental Mill said that the technology allowed for players to see as many as 6000 characters on-screen during multiplayer.
What form multiplayer would take remains a mystery, but we're guessing the 6000 characters aren't all other players, so let's assume that whatever does go down will take as much advantage of the series' sea-of-zombies foundation as anything.
We're expecting to find out more about Dead Rising 2 in the next month or so, but for now we know that it's set two years after the first game in the Las Vegas-esque Fortune City, as the zombie virus that engulfed the Willamette Mall has spread across the country.
Publisher Capcom also released a teaser trailer
and screenshots, and said to expect the game on Xbox 360, PlayStation 3 and PC.
You may also like...
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Grand Slam Tennis 2 Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
One Piece: Unlimited Cruise SP Review
-
Who Killed Rare?
-
App of the Day: Superman
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Gotham City Impostors Review
-
Mass Effect 3 FemShep trailer debuts
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Valve admits hackers accessed Steam transaction log
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Sony: The Last Guardian is making "slow progress"
-
Skyrim patch 1.4 now live for Xbox 360
-
Blizzard legally opposes Valve's Dota trademark application
-
Double Fine Adventure passes Day of the Tentacle budget
-
Kingdoms of Amalur: Reckoning Review
-
EA announces starry Syndicate voice cast
-
The Darkness 2 Review
-
David Braben discusses consumer Raspberry Pi release
-
Sony confirms LittleBigPlanet Karting development
-
Amnesia: The Dark Descent follow-up teased
-
Namco Bandai to publish new Star Trek title
-
Cheapest places to buy Kingdoms of Amalur: Reckoning









Comments (23) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/ shakes fist at mrs!
Comment below viewing threshold Show
Please, not again.
If it's some multiplayer online zombie hackathon fine.
If it's integrated into the single player gamelike RE5 then please fuck off Capcom.
Comment below viewing threshold Show
I'd still rather play it with a friend, of course.
Comment below viewing threshold Show
Capcom are publishers. Blue Castle are developers. You should be telling the latter to fuck off if that's the case, not Capcom.
Comment below viewing threshold Show
I prefer single player games.
Comment below viewing threshold Show
I am a little bit sceptical. The only game I am aware of that displays as many characters are the Total War games, and to get 6000, even tightly packed, characters on screen (performance issues aside), you need to zoo all the way out, and tilt the camera. So, unless DR2 has a birds-eye camera, I don't see how you'd ever get to that number.
Or maybe there's a level with a huge tower on a salt lake. That might work as well.
Comment below viewing threshold Show
Comment below viewing threshold Show
Is your issue that you don't want to have a dumb AI partner that you have to babysit everywhere? Because that was pretty much what most of the first Dead Rising was!
Comment below viewing threshold Show
Unless they reduce the graphics detail massively, I can't see this being true. As much as I would love it!
Hmmmm, maybe its time to get the SNES out and play some Zombies! ^^
Comment below viewing threshold Show
Comment below viewing threshold Show
and who says coop automaticaly equals watered down.
Comment below viewing threshold Show
/chortle
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As for processing power, I noticed on the first game that zombie models/textures changed as you got closer so the ones in the distance are porbably PS1 zombies.
And we all know the PS3 version will only have 5000 zombies...
Comment below viewing threshold Show
"If it's integrated into the single player gamelike RE5 then please fuck off Capcom"
Integration into the single player experience is not a bad thing perse. If it is integrated "like RE5" (i.e. badly, clumsily and stubbornly) then that WOULD be a bad thing.
However, if it is integrated "like Left4Dead" (i.e. brilliantly, seamlessly and with clear concious thought and quality design) then that would be a very great thing indeed.
Comment below viewing threshold Show
Hehe. I like the idea that the zombies get less technically advanced the further away they get. An unexpected effect of combining perpective with the unlife. I believe the zombies right at the backl can just be seen hoofing about penny farthings and being extremely curteous to the survivors they are noshing on.
Comment below viewing threshold Show
Comment below viewing threshold Show
Dirty zombies.
Comment below viewing threshold Show
How did this thread come to this?