Counter-Strike gets in-game ads
"Gamers a notoriously fickle bunch" - IGA.
Counter-Strike has become the latest game to offer in-game adverts of real world brands.
It will play host to a new campaign put together by IGA and Mediacom to promote the launch of the Smokin' Aces DVD.
The adverts themselves appear as posters on walls in various different locations in the game, and will enjoy more than five billion minutes of playtime generated by the game each month. Head into our Counter-Strike: Source gallery to see what to expect.
IGA believes that Counter-Strike's audience is the perfect target for the product, and that gamers are sure to respond to it.
"Gamers are a notoriously fickle bunch," begins Justin Townsend, CEO at IGA. "But through careful contextual guardianship at the point where game IP meets brands and their values, we have created a fantastic campaign that gamers are sure to respond to."
"We know from research that gamers crave real world brands as part of the game experience."
It's interesting that a company of such renown as Valve has decided to integrate marketing in its games, although it's unclear whether we'll see it in the likes of Half-Life 2: Episode 2, Portals, and Team Fortress.
It also marks out in-game advertising as a sector that's continuing to gather steam. Arf. What do you think about it Eurogamer reader? Does it enhance or ruin your experience?
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Comments (64) Latest comment 5 years ago
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Of course if they aren't liveable-with then as the article states, gamers are a notoriously fickle bunch, and will probably simply move elsewhere. Which may save Valve quite a lot of bandwidth costs regarding maintaining giant server lists and all sorts, so perhaps it's quite good for them if this happens to a game that probably doesn't generate them any revenue.
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Those are screenshots of Counter-Strike 1.6, not Counter-Strike Source. And you use the terms interchangeably in the story. Do these ads apply to both games? I'm guessing so.
No wonder they look so out of place with the low-res textures.
edit: ya what he said.
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Blasting around de_dust when suddenly you turn through the tunnels and see a McDonald's advert.
I know McDonald's get everywhere, but in the middle of a warzone?
In-game ads like these have no real place due to a lack of context. Genres that are renowned for having ads in their real-world counterparts will benefit from the ads, but I don't remember seeing anyone on BBC reporting from Iraq with a big picture behind them from some corporate behemoth...
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"Gamers are a notoriously fickle bunch," begins Justin Townsend, CEO at IGA. "But through careful contextual guardianship at the point where game IP meets brands and their values, we have created a fantastic campaign that gamers are sure to respond to." - Meaning "We'll stick them in anywhere as long as someone gives us enough money and we'll ignore the users' complaints"
"We know from research that gamers crave real world brands as part of the game experience." - Lying bastard. Idiots may crave them but I doubt very much that gamers (i.e. people who love, live and and breathe games) do.
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Be nice if the server admins/owners got a little of that money though.
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Never touched Wipeout 2 for same reason, though I've bought all the others.
Also, isn't this a pretty cheeky, as we've already bought the game without wretched adverts?
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How do ingame advertisements enhance your gaming experience? Wonderful.
I suppose there are a couple of cases where this might be true. Here's one:
I live in Edinburgh, and also played a lot of Project Gotham 2 which featured Edinburgh. Driving past bus stops with adverts on them in the same place they are in real life was good, but after several months the game image stayed the same, while the real life advert had changed several times. I can't say I would mind adverts like these Counter Strike ones used in those bus stops.
Not that it would make all that much difference anyway, as there's plenty of scaffolding and things in game that aren't there in real life now either. So this would be a pretty small enhancement to the experience, but nothing you couldn't live without.
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Quite what it's writer/director Joe Carnahan was smokin' between Narc (which was good) and the aforementioned bobbins (which is bobbins) is a mystery.
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I'd like a list of their names and addresses, please... then we can pop round and ask them what sort of drugs they were on when they filled in the forms that must have been used for this 'research'.
All that codswallop-talk on the Sony release a while ago to do with Home - how advertising would be pitched at an 'acceptable level'
Might be time for me to find a new hobby that isn't about to be riddled with vacuous corporate bullshit - maybe morris dancing, or basket-weaving.
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Yes, from what I've read this is for 1.6 only.
Maybe update your story? This could get millions of people very annoyed unnecessarily...
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That is true. I never really pay much attention to bus stops anyway. An country road is a nice place to drive without ads, but cities are full of them, and I happen to like street racing games. And they are selling them on the details.
It just feels like the city is frozen in time when these things don't change. Perhaps fake ads that update every so often would be the best thing. That way, we get details and no advertising.
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I'm indifferent...If they use it like they're used in real life (that bus-stop for instance) then fine...Otherwise it might ruin the experience...
Plus that money will never get shuffled to consumers anyway...Pay for full price games and added adverts?...No thanks...
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So, because your real life is full of intrusive ads games should be too because it's more realistic? I'd prefer the other option.
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If the game becomes slower because it has to load ads I'd demand my money back
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But on a more general level, humankind needs less marketing
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So, because your real life is full of intrusive ads games should be too because it's more realistic? I'd prefer the other option.
True, the fewer ads the better really. If they started including billboards in Mario Kart or something, I'd be at the head of the pitchfork-wielding crowd, wielding a pitchfork. But when they're selling a game based on how "realistic" it is, I can't say that I'd mind a little real world advertising.
But cases where this applies are few. It might work in sports games, with all those advertising things they have, or the office vending machine example. I haven't looked at the Counter Strike ones, but I'd wager that they don't really fit in like that. A movie poster in a warzone? That's about as realistic as a special ops team bunny-hopping their way to victory against the evil terrorists.
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Oddly enough that's where I, too, stopped listening to this drivel-pushing marketing-pish fartleberry who sounds so inept he probably wouldn't even pass an audition for The Apprentice. I just know that this guy is exactly like Nathan Barley. The original one from TV Go Home, not from the sit"com". Spouting inane jargonistic newspeak in the hope it makes him sound important or bamboozles the audience into thinking he must know what he's talking about and therefore we agree with him.
So, Townsend, basically you asked a number of your clients' marketing executives whether their children (because let's face it you're all far too busy to waste your time actually playing a game) wouldn't mind a bit of an advert in the game if it made it more "real". Never mind that the point of many games is to join a fantasy world where Gillingham can win the Champions League or you get to enjoy the thrill of combat survival without actually harming anyone.
They said it would be fine and so that gets translated into "gamers crave real-world brands as part of the game experience". Crave my bollocks.
Oy, Townsend. I'm talking to you ! Just look at all the posts above this one. Can you see anyone salivating like a starving man at the banquet table begging to be marketed to ? No. You can't, can you. You see a modicum of apathy amongst those who probably feel you can't fight against these things and that something like a branded vending machine in an office is absolutely fine (let's not get onto the argument between corporate social responsibility paternalism versus freedom of consumer choice at this stage). I seem to remember in an FPS years ago (was it Duke Nukem or Half Life ?) that a vending machine could be damaged, with cans spilling on the floor. It didn't matter that they were just cans. I didn't give two shakes of a rats foreskin as to whether they were Coke, Pepsi or Quattro (for the under-twenties a soft drink popular in the 80s - but not popular enough to see it into the 90s). Just the immersion in a world that followed "real" physics was the key.
bear in mind I'm ranting about advertising in FPSs or any "fantasy" type game. Fantasy as opposed to simulation (IE: driving game, sports sim, etc where the advertising is a key part of the immersion).
Oh, and as a final shot - who's been to a Middle East town recently where a number of walls were daubed with a poster for an American film ? Realism ????
Realism my bollocks. It's all about the money.
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Wow, that guy has huge testicles. Pity he's talking out of his ass.
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But they wont.
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Joins "I think we need a bigger boat" ain the pantheon of legendary understatement.
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Ads for things completely out of context to the time period or location of the title will jar you out of the game believability faster than anything else.
Besides, with it being on the PC somebody will have a patch to lose/replace the ads within a short time........
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More likely than a straight choice is that people were given a more subtle choice between something like 'realistic' - real brands that enhance the realistic setting - and 'fake' - fictional brands. Any question that simply asked 'Do you want in-game ads' would end up with a vast majority of no votes simply because nobody really likes adverts, be it in the middle of whatever they're watching on TV, flashing at them on websites or simply plastered on walls and billboards about town.
That said, there are probably people who would welcome lower prices in exchange for ad-supported content, or some of that money being passed on to people running dedicated servers.
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Then one day they were all suddenly Intel ads that said things like "multiply your battlefield assault" and completely destroyed the context and atmosphere of the game. Might as well have said "You are playing a game". As someone said, putting a couple of billboards up in cities might be an acceptable idea, but plastering them on every available surface in a middle-east town as the shots show is far from what i barely comprehend "contextual guardianship" being intended to mean (I'm in the middle of writing a sociology essay, my brain is sadly attuned to that sort of talk at the moment).
As for craving real world brands, no. Just lies. If a drinks machine in-game says Coke on it, fine, if it says Nuka-Kola on it, also fine. It's scenery, it's not really important is it? Yes, there are realistic reskins of CS:S vending machines out there, but it's a bit of a giant extrapolation of what you want to think to say "gamers crave them". If you're going to do that sort of thing, I much prefer parodies of real brands, a la GTA and its Didier Sachs suits and ProLaps sportswear and Mundano saloons.
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[link url=http://www.dot-brain.com/2007/05/14 /an-open-letter-about-steam-and-its-future
]http://ww w.dot-brain.com/2007/05/14/an-o...[/link]
Spread the word and let's hope someone at Valve will reply stating their points of view of the problem.
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Paid multiplayer - go rot and die.
Singleplayer - depends on genre/world... but I'd better not be paying the same price as if it didn't have ads.
My main beef would be:
If I have some giant "COCA COLA" brand logo in the immersive fantasy RPG I'm playing, then I'd revolt decapitate all the devs with the game disc.
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Yep - got that right. With fury and dispair...
The ads in Wipeout 2097 and G-Police weren't bad. But an ad for something as inexcusably cr*p as Smokin Aces would be a distration - would be too busy shooting at the ad to play the game.
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/with apologies to Mike Judge
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What's shocking is that Valve - the dev that stands up for the little guy - must've agreed to this.