CCP clears up after huge EVE exploit
Starbases destroyed, 70 accounts banned.
EVE Online is a serious business. You can tell this by the fact that developer CCP has an internal affairs division. Also by the way the uncovering of an exploit leads to calls for "transparency", concerns for the economy, and a summit between developers and elected player leaders, rather than just whining on forums.
All of this happened last week, after it came to light that a bug relating to a combination of several player-owned starbases with a moon mining operation was yielding materials used in the game's crafting system out of all proportion. Seven player corporations were found to be gaining "unfair advantages" from the exploit, virtual assets have been frozen, and over 70 game accounts have been banned as a result, the developer said last week.
"Working with the Research & Statistics team we have established that the effects on the markets have been considerable and far reaching," read the announcement. Just how far reaching came to light at a meeting between CCP and the elected Council of Stellar Management that represents the interests of players at the weekend.
You can read the details in the full minutes of the CSM meeting, or in Massively's slightly more digestible precis.
In even briefer form, the exploit was said to have generated "a few trillion" ISK - the game's currency. This is a lot of virtual money, although according to CCP's in-house economist, it's only equivalent to a day's trading in EVE - serious, but not catastrophic. Still, the overall impact in terms of distortion to the game's pricing and commodity markets is hard to gauge.
Claims that the exploit had first been reported four years ago are still being investigated by CCP, but the developer reckons the exploit wasn't being used on a significant scale until March this year at the earliest. CCP won't name the players and corporations involved, and is still trying to determine how far to take recriminations, since many players and some corporations may have profited unknowingly from the exploit.
Thought videogames were an escapist retreat from the financial misdeeds of the few affecting the prosperity of the many? Think again.
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Comments (20) Latest comment 3 years ago
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also 1st!
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That would surely be a spectacle to behold
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If the GMs are the same guys of old I can imagine this incident being handled with the usual tact and decorum (ie. Paul and Barry Chuckle with a full blown 'roid rage).
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i wonder if they just remove the offending starbases from the game with a code alteration or something or do they fly in with CCP owned ships and blow the bases to hell in real time? (like they do in my head when i read EvE related stories)
That would surely be a spectacle to behold
That would be the recrimination to end recriminations, and would surely garner a server-lagging number of onlookers.
Perhaps they could do it while the servers are down, and put it on Youtube.
Pretty please?
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You can use EVE's currency to pay for the game subscription, seen a few comments from people saying they haven't paid an EVE sub in years because of this exploit.
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Officer: Are you exploiting a bug in real life for financial gain?
Me: Yes and I'd do it again.
Officer: You are banned from real life and must exist fully in an MMO environment.
Me: Bugger.
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Actually, anyone can pay for game time with in game currency - without this exploit.
I havent paid for time for 5-6 months now.
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They should make it a public spectical and have CCP Flagship blow the hell out of it
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Yeah, I know, but the point is they did without having to play the game as it was intended. Rather than piracy or mining or whatever they just used the exploit.
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In one game right near the end one faction put 21 shields in each of their ships, the ships were rendered immune to damage then they destroyed everything else in one turn.
EDIT
I forgot to mention the game was computer moderated, so you mailed in your turn which was added to the computer and the turn was then processed.
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