Castle Crashers set at 1200 MS Points
Developer will be at PAX and TGS.
The Behemoth has announced that Castle Crashers will cost 1200 Microsoft Points (GBP 10.20 / EUR 14.40) when it goes on Xbox Live Arcade on 27th August.
The developer also announced that it will have booths at the Penny Arcade Expo at the end of the month and the Tokyo Game Show in October. In case you want to punch them about it or anything.
Check out the latest dev-blog update for all the key details.
Castle Crashers, announced yonks ago, is a side-scrolling beat-'em-up featuring local and online play for up to four players.
If the videos and screenshots (check out the gamepage) are anything to go by, it should be sufficient to keep up XBLA's impressive August run, which has already delivered Braid and Bionic Commando Rearmed.
We also have high hopes for Galaga Legions, due out next Wednesday, 20th August, given that the team behind that has ties to office favourite Pac-Man Championship Edition.
Look out for our review of Galaga next week and Castle Crashers the week after.
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Comments (37) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Well i hope it does if it means the ramp up in quality that Braid and Castle Crashers easily is. Better quality for a little more money seems fair to me.
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Looks fantastic just like alien hominid everything is handdrawn. Wait and see this game will score very high among critics.
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Does anyone know when the new Galaga is out?
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I happily paid the 1200 for Braid. To be honest I don't think it's a wise decision by MS to 'pre-grade' titles by giving them an according price tag. I don't doubt that Castle Crashers may be easily worth the 1200 but eventually it will just split the games too much. It's not much of a difference but MS introduced that price point way too late.
I do however agree that it's a good decision if that makes developers spend more time with XBLA titles and try to get the quality up. I understand that there aren't a lot of developers out there willing to dedicate an entire team for an XBLA title if they can't sell it for profit. Maybe the 800 points are too low to make developing titles worthwhile.
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...this is what you get, MORE 1200 GAMES.
*claps*
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20th.
they wont be getting my 1200 pts for this. (But to be fair they wouldnt get 800 pts from me for this either - a scrolling beat em up... meh).
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Why do arcade games make up the vast majoritory of good ones right now?
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And more 1200 games is what we want since it means higher production values and better games. Dont you understand this?
If you can afford retail games you should be able to pay 1200 points for high quality xbla games or else you might aswell sell your consoles imo.
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If higher production costs didnt result in better games why dont we all play low cost or free nes quality games all the time.
Wake up man. Its a reason Xbla games are cheaper than retail games you know. For the value their in most cases better imo. But you cant say the original Soulcalibur would be worth the same price as SCIV right.
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I couldnt agree more. But thats not the point. We need both kinds. And 1200 points IS cheap.
I mean if people are willing to pay full price for games like Hellboy and Wall E we shouldnt be complaining about 1200 MS points for great games like Braid and Castle Crashers should we. And even if i think Pac man is worth 400 points, pac man Championship edition is ten times better and is a bargain at 800 points - see my point ?
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Tesco are doing 2100 MSP for £13.97 btw: http://ww w.tesco.com/entertainment/produ... bit of a bargain and made Braid about £7. I've never been much of a fan of XBLA but I bought Braid and Geo Wars 2 yesterday, and am going to buy BC:Rearmed today! Will have enough points left for Castle Crashers when it's out as long as it gets decent reviews and I can organise some friends for a co-op session - I'm guessing that like other games of the genre it's meant to be enjoyed with friends!
Sony don't seem to get people complaining about their "high" prices for some PSN games with retail production values, why do MS? I guess it's because the MSP system hides how much you pay so people see the number go up and think they're getting ripped off.
@LetsGo: if my reward for buying Braid at 1200 MSP is a game of similar quality for the same price then I'll be very happy indeed.
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Of course higher budgets and production values don't automatically mean better games. But if managed correctly there's a better chance of building a strong team. Talent is expensive.
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Castle Crashers have been in development for a couple of years know and has been the most anticipated Xbla title ever both by public and critics. In under two weeks you and everybody else will see why. Cant wait.
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/ Looks at trailer
Really? Wow......
(own view, which may change with demo, before you all jump me!)
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demo will ahve to be convincing enough for purchase, given given that I have streets of rage 2, golden axe, diuble dragon and teenage mutant hero turtles on my XBLA list, there is a decent chance i'll get this
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thats the side scrolling benchmark.
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thats the side scrolling benchmark.
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Wait and see. It will be great. Up there with Braid and Geo wars 2.
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however, should Moonstone the amiga game come out at 400/800, then this would suddenly look a bit pricey
hopefully the demo is more than 5 mins long, whilst BC:Rearmed got an 8, all i experienced from the demo was a tiny bit of gameplay and some 'funny' dialogue about how i should buy the full game, it was a terrible demo imo and i don't really care how good it is, they wasted 20 mins of my precious precious time so i could download an advert telling me to buy it not a demo where i can see how good it is...
whole level demo perlease..
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Couldn't agree more, all that demo showed me was the shoddy control system that should stay in the 80's and angered me with it's persistance in saying "Buy the full game!" No sale.