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Capcom denies SF IV infinite combo News

News by Tom Bramwell

2 September, 2008

Capcom has rubbished reports of an infinite combo in the arcade version of Street Fighter IV that allows players to batter opponents without any chance for them to respond.

At first glance, a video posted on YouTube on Sunday appears to show one of the new characters, El Fuerte, obliterating Akuma with an unblockable sequence of punches, but Capcom disputes the account.

"In that video El Fuerte does not chain together infinite FP cancels. He chains some together to dizzy the opponent and then repeats a similar combo to win in one round, but that hardly constitutes the use of the term 'infinite'," a spokesperson told Eurogamer.

"Let's wait and see what the Japanese players say about the tiering before we hastily condemn anything. El Fuerte is currently considered the weakest player in the game, and I doubt this ultra-difficult combo will suddenly push him above Blanka and Sagat."

Told. For more on Street Fighter IV, check out our Street Fighter IV hands-on preview and interview with producer Yoshinori Ono. Xbox 360, PS3 and PC versions are currently in development, and there's a host of screenshots and trailers on the Street Fighter IV gamepage.

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viper_h
02/09/08 @ 11:28
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People still go to arcades? lol.

Don't remember seeing an arcade machine over here newer than 5 years old.
peterfll
02/09/08 @ 12:13
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Yeah, like hard-core hard-to-relate-to-news.
Ranger101
02/09/08 @ 12:47
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Hmmm.... walks like a duck.... talks like a duck.... is a chicken?

Come on Capcom - make sure the glitches and Infinites are ironed out before the home release. Having a single [Infinite?] Combo that obliterates your opponent from the start of the round till the end is not good enough. Balance that shit out foos!
penhalion
02/09/08 @ 12:59
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Er yes it is an infinite combo given that repeating it will ALWAYS result in a win. It's capcoms own fault as the combo always causes a stun, which always results in the ability to continue the combo ad infinitum!
Ranger101
02/09/08 @ 12:59
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Hmmm... having watched the vid properly... I take my previous statement back... it's not a full on Infinite, there are points of escape - but it is a pretty lame "Guile-tick-glitch".

Bring back Parrying, and none of this is a problem.
penhalion
02/09/08 @ 13:04
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@ranger101

The first part of the combo is simply to cause the stun effect. Once the third punch hits your character is stunned and then from that moment on it's a repeatable hit combo with zero...i repeat zero ability to get out of it before you die.
Ranger101
02/09/08 @ 13:19
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At 0:24 Fuerte breaks the combo.... I'm not sure that was on purpose - he does a down-medium before doing his special move to finish the round off.... Akuma could've blockedthe special/or the down-medium...possibly...
Ranger101
02/09/08 @ 13:23
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God I'm such a SF geek.
Anyway, orregardless, that Elbow overkill move shouldn't be there. SF3 got rid of bollocks like that, irregardless of whether it was a combo or not - the maximum number of times you could repeat a 'normal' move on a player and make it hit unblockably in a combo is 3 times. Even Chun-li's lightening kick has a repel effect, and Ryus Ex-Shinku-Tatsumaki hit for about 5 hits before a knockdown.

Shit,t he only normal move, unblockable I can think of in SF3 would be Gills/Urien's down-medium spam - and even then it was only 3 hits, if the last hit was a fierce kick.

(Oh wait, I forgot the Yun/Yang brothers.... but even their moves have to be interchanged... you can't spam with them).
Edited 2 times, most recently on 02/09/08 @ 13:28
illusiondance
02/09/08 @ 13:25
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ah, let El Fueto keep his trick, it would make a change from all those wankers who never play anything but the shoto bumwipes.

(though having said that i would start throwing chairs around if it happened to me... -_-)
Krelle
02/09/08 @ 16:52
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Thanks for the insight Ranger101 (:

Comments: 1-10 of 10 in total

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