Brink has dedicated servers on PC

Popular EG Expo presentation detailed.

Splash Damage CEO Paul Wedgwood told the Eurogamer Expo audience in Leeds today that Brink would stick with dedicated servers on PC.

It's been a bone of contention recently after Infinity Ward decided to go with peer-to-peer on PC for Modern Warfare 2.

However, Wedgwood later confirmed to Eurogamer that the game's use of PlayStation Network and Xbox Live would mean the usual peer-to-peer situation on consoles.

The news came during the first of four Brink sessions at the Eurogamer Expo this week, which saw Wedgwood - who is also game director on the PC, PS3 and Xbox 360 first-person shooter - outline the game's unique features and demonstrate two levels.

Set in an isolated island society in 2045, Brink is a squad and objective based shooter that blurs the line between single-player and multiplayer with its fancy drop-in/drop-out gizmos.

Top priority at the EG Expo was to convey the game's SMART system ("Smooth Movement Across Random Terrain - thank you Bethesda marketing!"), which allows you to climb over objects at speed by holding a single button.

Wedgwood also reiterated the Splash Damage message from past sessions, however, noting that it's "not an auto-pilot". You can always specify what you want to do with manual controls rather than relying on it.

For example, you might choose to crouch and slide under a security scanner in the airport level, rather than running through and setting off an alarm or using SMART to leap over the top of it.

Having played around with character customisation, Wedgwood dived into the Container City level, where he demonstrated how objectives are provided on a radial menu system that incentivises players to try new things - new classes, new tactics, new weapons and new tools.

Container City itself - a slum built through and around shipping containers, and somewhat the worse for enormously detailed wear - also seems to hold an impressive secret judging by the green, glowing conclusion to the demo.

Following the presentation, Wedgwood took questions from the audience, many of whom had queries about specific features - such as whether it would have dynamic objectives that have story ramifications (yes), or whether it would be followed by the Bethesda-standard monsoon of DLC (no comment).

But Wedgwood also spoke about his background as a mod developer working on Quake 3 Fortress, and his years establishing Splash Damage by jobbing on head-up displays, digital recreations of BT executives and other menial tasks, before work on Enemy Territory - Wolfenstein and then Quake Wars - followed, and the Bromley-based studio ended up working with Bethesda Softworks on Brink.

As well as the presentation, which is a splendid introduction to the game, the session was worth checking out for Wedgwood's insights and advice on how to get into game development. Just as well, then, that he's doing it all again tomorrow in Leeds and on Friday and Saturday in London.

See the Eurogamer Expo site for details on time and locations if you have a ticket and fancy heading in.

Alternatively, check out our recent Brink preview for much more on the game, which is due out in spring 2010.

Comments (16) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • RedPanda #1 2 years ago

    Post deleted at 14:31:59 28-01-2012
  • mkreku #2 2 years ago

    I think it's funny.
  • des #3 2 years ago

    Is anybody going to use them?That is the problem
  • cianchristopher #4 2 years ago

    Take that, Radioactive Man!
  • TheLittlestHobo #5 2 years ago

    Well, I guess the dedicated server issue is news as it adds to the growing evidence that IWNet is not all tits and biscuits.

    Anyway, really looking forward to Brink.
  • Salaminizer #6 2 years ago

    MW2 is not P2P on PC.
    Edited by 1 at 27/10/09 @ 16:12
  • zabeu #7 2 years ago

    Please don't use a corporate crapword like "incentivise" as long as far more attractive choices like "encourage" are available. Thanks!
  • Buran #8 2 years ago

    @Salaminizer:

    Yes, it is. The IWNET infrastructure only have listener servers, that provides you and another ones the IP from another players hosting the games. The game is not hosted by dedicated servers in any way; it will be only a ghost town of p2p hosting; good look with the ping in 12 vs 12 players ;)
  • ChaK #9 2 years ago

    lol they're all scared now. Good for us, pc gamers :D
  • crozon #10 2 years ago

    "Is anybody going to use them?That is the problem"

    What??????
  • Machiavellian #11 2 years ago

    I guess the question would be, will brink follow Battlefield where you have to purchase the dedicated server from a 3rd party source or if I can setup my own server.
    Edited by 1 at 27/10/09 @ 20:58
  • Salaminizer #12 2 years ago

    should have added more info lol, now I'm full of negs.

    it's not P2P, it's good old client-server, that's why there's host migration. if it was P2P everyone in the session would "cooperate" (do the server part) and the game wouldn't end if someone left.

    not that it would be better, it would suck balls too. the only good solution would be dedicated servers, but apparently renting one's some sort of advanced alien technology and it's even required to PLAY the game. that's what IW is saying.
    Edited by 1 at 27/10/09 @ 20:25
  • hiddenranbir #13 2 years ago

    Woo dedicated for life.
  • Xerx3s #14 2 years ago

    Salaminizer: That description would mean that every XBL game is "client server" hosted. It's p2p, no matter what fancy name it carries.
  • BillyBrush #15 2 years ago

    However, Wedgwood later confirmed to Eurogamer that the game's use of PlayStation Network and Xbox Live would mean the usual peer-to-peer situation on consoles.


    Usual...but not always

    Halo 3 / COD MP use servers?

    and you can definately select whether to use dedicated servers or not on R6 vegas 1 & 2. Peer to peer is more laggy right? not great news
  • YourMessageHere #16 2 years ago

    Calling a listen server 'peer to peer' is a bit misleading. When you say 'peer to peer' it conjours images of things like bittorrent where the bandwidth is shared among everyone fairly equally and in a decentralised way, so if one file sharer disconnects the rest provide the data instead, but a listen server is essentially a single player's machine acting as a server and as a client, and if that machine leaves the game it kills the game for all the others, whereas other players can quit without this happening. On a literal level it is one peer hosting and other peers joining, but 'peer to peer' is an established expression which already has a different meaning, so using it in this context is probably not too sensible.