Betting scandal hits Korean StarCraft
Pro gamers accused of throwing matches.
The world's biggest e-sports scene - competitive StarCraft in South Korea - has been rocked by a betting scandal.
It's alleged that several top players, along with coaching staff, have been rigging the results of matches in collaboration with illegal gambling sites.
A post on the forums of long-standing StarCraft clan Team Liquid has brought the story to attention in the West, linking through to many articles in Korean. It's summarised by Kotaku and GamePron.
The players and coaches under suspicion have not been officially named, although GamePron cites a post pointing the finger at a number of leading players including former BlizzCon champion sAviOr, a.k.a. Ja Mae Yoon.
Leading teams have been accused of intentionally losing matches and leaking information to gambling syndicates. It's said the operation began in 2006 and hit its peak in 2008. sAviOr had a notable run of bad form in the 2007 and 2008 seasons.
Retired pro gamers are said to have made the initial contact between the gambling organisations and the teams. Match commentators and reporters are also said to be involved, while team coaches are alleged to have accepted money for changing their team's line-ups.
Teams are currently taking measures to clean up the scandal, forcing the offending coaches and players to leave, or even retire from the sport.
Competitive StarCraft is big business in South Korea, with games televised and players achieving fame, sponsorship and sizeable prize money. Playing Blizzard's strategy game at the top level requires both tactical nous and physical fitness, with extremely fast reflexes needed to micro-manage units and input up to five actions every second.
The scandal comes on the eve of the release of StarCraft II - due by the end of June this year - as Blizzard gambles on migrating what's almost a national sport over to a new game after ten years of domination. One way or another, it seems there'll be a changing of the guard in the Korean StarCraft leagues soon.
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Comments (25) Latest comment 2 years ago
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All I can picture is the grizzled face of Burgess Meredith....
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]http://youtube.com/watch?v=fgO86LH_fco
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Not brilliant telly, it has to be said, but certainly a cultural eye-opener.
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It's really a shame to see this kind of shit polluting our own competitive scene. That being said, I am glad it is happening before the inevitable worldwide competitive gaming boom which I feel is only a few years away.
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GameSpy published this in '03 and most of it still stands true now:
Top Ten Reasons Pro Gaming Sucks
http://archive.gamespy.com/top10/april03...
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That article is on to something at times, but it mostly looks like the author is trying very hard to find rational arguments... and failing.
Take for example the line: "Why watch other people play a game when you can just do the exact same thing yourself?". You know, that's what I thought a long time ago about every sport. "Why watch people chasing a ball if you can go outside and do it on your own?" And yet, millions of people watch football, and they aren't all elderly or submarine crews.
That said, I also didn't think computer games would become a popular thing to watch at least until virtual reality - but Korea proved me wrong, so I'm no prophet
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Next is Police Rush kekekekekeke ^_^
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It has the player base and wider recognition (mainstream TV adverts). It has dedicated members of staff at Blizzard looking after its eSports interests. But it still ends up being a niche in a niche, with almost exclusively only the hardcore PvP people watching arena streams, big money tournaments etc.
Whether it is just because it's too complicated to watch, or because there was no grass roots support for casting matches, is anyone's guess.
The day someone makes a watchable, competitively fine-tuned game that can garner a sizable audience for promoters/advertisers to milk is the day eSports may get somewhere. And making games to be watched as well as played is something no developer is going to focus on any time soon.
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