Assassin's Creed 2 team is 450-strong
Three times bigger than on AC1.
Assassin's Creed 2 is being made by a team of 450 people, which is three times more than worked on the original game.
That's according to producer Sebastien Puel, who told Now Gamer that 75 per cent of the Assassin's Creed 1 team remains.
"Making [Assassin's Creed] from A to Z took around four years," he said. "It's a very good thing we are keeping most of the core members who envisioned the first Assassin's Creed - they know the project very well."
Furthermore, Puel added, those returning developers have "thousands of ideas" that weren't implemented in the original game but may make their way into the sequel.
Assassin's Creed 2 will be released this autumn on "all current-gen platforms", which presumably means PC, PS3, Xbox 360 and probably DS.
The sequel follows noble-turned-killer Ezio, who stalks around Renaissance Venice and Florence, rubbing shoulders with the likes of Leonardo Da Vinci, providing plenty of opportunities for Templar plots and Dan Brown twists.
All we know is squashed into our Assassin's Creed 2 gamepage. Look to E3 in a couple of weeks for more.
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Comments (81) Latest comment 3 years ago
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I came ready to post that exact same thing ffs...
*Sigh" I'll go with "Hopefully 3 times as much mission variety then"
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Nah I don't think AC2 will make it into my collection
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Stopped playing the first one after the 4th assassination, wasn't worth any effort to do the same crap time and again.
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@El dev,
me too.
So much shit was just or to boring, samey or downright flawed. The horse thing indeed, aren't we allowed to run with horses in ancient Jerusalem or something WTF? No swimming?? Crap story (really, ditch that lame future shit and incredibly boring cutscenes). What was the point of flag collecting if you get fuck all in return. And i somebody says "i'll have your hand for that" one more time I'm personally cutting theirs off.
I read the GamesTM preview and they are addressing a lot of flaws. I just hope to fucking god they also add the fun again and really get what was wrong with the first.
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21/10.
Awesome.
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Enjoyed it mostly, but got extremely irritated by the assassination at level 3, when suddenly, my sword fighting skills which had beaten all comers in the build up, were rendered pathetic, with me unable to defeat the targets henchmen. I ended up legging it out of the confrontation and chasing the baddie, who was caught by vigilantes and I lept on him and did the assassination. But this rendered pointless the previous missions of collecting info about his hiding places and building layout.
The fact that for no reason whatsoever my sword fighting skills became useless really irritated me. And a game that is about stealth left me no option but a scripted full on assault.
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One of the missions even involved a cutscene in which I was spotted by guards and HAD to fight toe to toe. What kind of stealth assassination game makes you get spotted by guards in a f*cking cutscene?!?
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If you released asteroids today as it was back in my youth, it would rightly die a death. Times change, and so should games.
Anyway, the issue isn't repetition - it is repetition of things that are boring.
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too many cooks, by any chance?
These aren't cooks, these are pot washers, kitchen porters etc.
Looking forward to it, loved AC1, I thought it was about as repetitive as most other games really.
I'm hoping it'll be a bit more varied in the side missions but I loved free running about the cities slaughtering any crusader who eyeballed me funny. The fighting was awesome when you got the hang of it.
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21/30 surely?
Which is still 70%
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My main gripe was pretty much everyone elses though, length of the game, lack of variety in missions and landscape.
I enjoyed the long treks from one city to another, it gave the game a sense of scale, but was not as epic as it should have been.
If UBI are to reedeem themselves it wouldn't hurt to take some time to gather feedback and implement them, sure your developers have 'thousands' of ideas, but in the end they're not the ones who will be purchasing the game, if it's ideas you want, you will get thousands more from your consumers.
Anyhow I hope the development works in your favour UBI, good luck, we want to see this game succeed as much as you.
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Couldn't resist
Sorry
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Memory block 3. Talal in Jerusalem (This one - [link url=http ://uk.gamespot.com/features/6182618/p-9.html)
]http://uk .gamespot.com/features/6182618/...[/link]
Might have been down to me forgetting some moves but I could hardly get a blow in, even after pushing two to the ground so that I only had 3 to deal with.
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I like it.
I'm not saying that its a bad game. There's just a couple of things in it that irritate me.
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She's Executive Producer
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Let the Jade hysteria re-start.
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I wonder if they've hired another pretty young woman to sell us this sequel?
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Ubisoft Montreal to close 2010.
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So you're saying 7/10 + 7/10 + 7/10 = 21/30?
therefor, 1/2 + 1/2 = 2/4
A trip to your local primary school maths lesson might be in order!
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You've obviously never worked in the games industry.
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Someone once said its almost meditative, which sounds about right.
BTW - There will be swimming in this one.
My only gripe is I've heard its moving out of the crusades era into another time period.
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geez... 2 and 1/10 then.. so whats that? 210%?
happy now math police?
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Gold star for you.
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Yeah lucy and desmond were not the best characters in the game but I still wanted to know what thier fate is.
I can see myself pre-ordering and hopfully they have listened to the people who have played the first and spice up the gameplay. As someone has mention I hope the spent some time playing Hitman or better yet give me a new Hitman game I-O
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Finally. This madness has ended!!!
Xbox 360, Playstation 3 and Nintendo Wii are NOT next-gen anymore.
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But seeing as the maximum it could get is 300% that would be 210/300?
and that's still 70%!
If you apply the same multiplier to both the numerator and denominator equally, the percentage outcome isn't going to change...
Right?
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"I never got the gripes about having guys attack you when you ride past them. I always just gallopped past, and they'd chase me, but they'd never catch up."
It just spoiled the illusion for me. You were supposed to be sort of in disguise, so getting chased all the time messed up the feel of things. I understand that it had little consequence in gameplay terms, but it spoiled the atmos. It was if riding a horse faster than a walking pace was considered a "suspicious activity". Taking the concept of stealth and sneaking a tad far methinks...
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FACT!
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therefor, 1/2 + 1/2 = 2/4
A trip to your local primary school maths lesson might be in order!"
Decidedly shakey ground. The very first sentence is nonsense... and here is why
"If you apply the same multiplier to both the numerator and denominator equally, the percentage outcome isn't going to change...
Right?"
Right. The only person to mention addition was HolyJebus, and I figured that was a joke.
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"THROW MORE MONKEYS AT IT!!!"
That's the whole Barrel!
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3 times as many people hopefully means that you've got 3 very different cities to run around in, this time.
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Excited about the settings too. I have to say the first time I went to Venice when I was quite young I spent an awful lot of time thinking 'what a great setting for an open-ended video game this would be'.
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Christ, could that sound any more like a marketing line from Ubi?
"Excited about the settings too. I have to say the first time I went to Venice when I was quite young I spent an awful lot of time thinking 'what a great setting for an open-ended video game this would be'."
I'll agree on that one mind, Venice is the perfect choice (assuming they throw in a few extra really tall towers, 'cos Venice has only really got one).
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On the contrary, there aren't enough games that involve mass genocide of religious fuckwits.
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Discuss
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AC1 was awesome. AC2 will be legendary. I loved the swordfights and I had no gripe with doing similar missions "over and over again". I didn't like the flag hunting though, mostly because in my first playthrough I had randomly picked them up and was missing but a few but couldn't find them.
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The Birmingham NEC just after Gladiators finishes shooting for the day. Try walking unobtrusively up a travelator, Altair.
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Hopefully the game is a bit longer this time though.
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Yes, there's a neverending list of games that would benefit from a WYCSIWYCC (what you can see is what you can climb) engine. Finally walls have meaning. By the way where was the wailing wall in Jerusalem - I understand there's plenty of footholds in that...
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AC1 was awesome. AC2 will be legendary. I loved the swordfights and I had no gripe with doing similar missions "over and over again". I didn't like the flag hunting though..."
This! Sod you all AC is awesome (even with it's flaws and sucky flags) and 2 will be the same (hopefully minus the flaws and flags!)
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Ea has huge numbers of people working on games. And yet they produce sh it.
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(3 x 7/10) = (7/10 + 7/10 + 7/10)
fyi
edit: added ( )
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Yeah, agreed, although I realised pretty early. Empty, sterile worlds with daft mini-games designed around achievements. There's no other notable big developer out there with worse, less imaginative game design.
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Oh fiddlesticks.
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Bioware?
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Can remember the crappy minigames. And chasing a fat bloke, who could run with incredible speed, through a whole city until, surrounded by 30 guards, I "assassinated" him properly by smashing X about 300 times. Then having a 5min chat with the dying man before leaving him and his 30 patient and very polite guards for one of those curtained hiding boxes people had on their roofs back then.
Stellar game design!
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I realise that.
My point was that "So you're saying 7/10 + 7/10 + 7/10 = 21/30?" was incorrect, as there is not what was stated by ZuluHero. It was implied by HolyJebus in his joke.
I should have been clearer about what we being added when I said "The only person to mention addition was HolyJebus...". Point taken though.
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Hang on, just to clear this up, so you're saying that I was wrong when I posted "So you're saying 7/10 + 7/10 + 7/10 = 21/30?" ?
But you've just admitted that
(3 x 7/10) = (7/10 + 7/10 + 7/10)
HolyJebus said "3 times 7/10 = 21/10" (which is what's stated above) but Zuluhero claimed that it should actually be 21/30.
So, going by Zuluhero's logic, he was saying that "7/10 + 7/10 + 7/10 = 21/30".
No-one actually mentioned addition at all, I mearly expanded out HolyJebus original statement of "3 times 7/10" from a multiplication into an addition, which is the fact you seem to have misunderstood.
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I "assassinated" him properly by smashing X about 300 times
yeh you pretty much described yourself there, button mashing you even a real gamer, you were aware there are several methods of killing people, timing when you press the x button resulted in different moves... the cutscenes were good it unveiled a new piece of the plot, you know it actually had a story if you played it properly.
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But then again, I enjoyed killing the soldiers, counter-attacking and such.
Maybe you were just doing it wrong.