Eurogamer.net

Louisiana flood damages Road Redemption dev's homes, delays game

"Our priority is making sure that everyone on the team, and their families, have a safe place to stay."

Motorcycle action game Road Redemption has been delayed after the Baton Rouge and New Orleans-based developer, Dark Seas Interactive, suffered severe property damage in the Louisiana flood.

To best illustrate that, here's what studio co-founder Jason Tate's home looks like right now:

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Tate's home is just one in 40k damaged by the natural disaster.

"We hope to have the whole team back to work on Road Redemption as quickly as possible but right now our priority is making sure that everyone on the team, and their families, have a safe place to stay," said studio co-founder Ian Fisch.

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"We hope that all of our fans and Kickstarter backers will be understanding in these tragic circumstances, and if they'd like to help they can visit www.braf.orgto make a donation."

Road Redemption launched on Steam Early Access in late 2014 where it's gone on to sell over 100k copies.

The plan was to launch the PC version on 15th October with the Xbox One port arriving in Q1 2017, but due to the flood the developer is now saying that the PC release won't be ready until "at least November 2016 with console versions suffering similar delays."

This isn't the first time a video game developer saw their workplace flooded as that once happened to No Man's Sky developer Hello Games. In that case, it was only the developer's workplace that got flooded, whereas here it's some of their homes too.

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