Doom details King of the Hill-like mode Warpath

Single-use Hack Modules explained.

Doom publisher Bethesda has detailed how its territory control mode, Warpath, will work.


It's essentially the genre's familiar King of the Hill mode with a twist: the capture point moves in a circular pattern around the map on a clearly marked trajectory. On the opposite side of the circle orbits a Demon Rune that will transform players into a rocket launcher-wielding monster with a jetpack.

"Players have to decide where they want to be: rushing toward the power-up to turn into a Marine-destroying Demon; clustered around the capture point to defend or steal control; or simply roaming around looking to pick off any errant foes," the publisher explained on the Bethesda Blog. "The constant motion adds a unique twist to the gameplay, spurring players to move just as quickly as they do in single-player. It's frenetic, fast and a heckuva lot of fun."

Bethesda also detailed how its timed single-use Hack Modules will work. These limited items are gained through the game's progression system and will not be tied to micro-transactions. They'll also only provide extra situational awareness rather than making your weapons or armour more powerful.

Examples include:

  • Supply Timer - displays respawn timers on pickups.
  • Retribution -shows the location and health of the player who last killed you.
  • Scout - reveals the location of all enemies for a few seconds after you spawn in.
  • Vital Signs - adds health bars over enemies' heads.
  • Power Seeker - displays the location of nearby power-ups.

"While these are all on timers, your active Hack Module will pause when you die, allowing you to use the remaining time on your module, or to pick another module before you respawn (and thus reserve the remaining time in your prior module for later use)," Bethesda explained.

"Think of Hack Modules as an emphasised awareness of your surroundings that may, if you utilise it well, make you more effective," game director Marty Stratton said. "Good players 'see' these things inherently. But none of these affect the game's balance by changing how powerful your gun is or anything like that."

Doom will launch 13th May on PC, PS4 and Xbox One.

Comments (65,532)

Comments for this article are now closed, but please feel free to continue chatting on the forum!