What Burial at Sea means for the wider BioShock universe

Plus more from Outside Xbox.

Greetings, Eurogamers! As a cloud of Saharan dust sweeps across the UK, the official line is that you shouldn't go outside and exercise too hard. Can do, official line. We'll be inside playing video games, just like we were when the air was crisp and sand-free.

One of those games is the ludicrously titled Warface, a free-to-play shooter from the motion blur experts at Crytek. Taking the co-op missions for a whirl, we learned the importance of a unified brand for your private military corporation and discuss potential expansion opportunities for Warface Ltd. Also, we shoot some men.

Fresh from BioShock Infinite's Burial at Sea Episode 2, Andy and Jane discuss this last hurrah from Irrational Games' and how the revelations within affect the wider BioShock universe. Universes. Whatever, Ken Levine.

Finally, Show of the Week attempts to answer the age old question: why are MMOs on console usually so awful? With The Elder Scrolls Online arriving on console in June, with a headstart on PC beginning this week, Bethesda will be fixing all of these problems. Right, Bethesda?

For more from Outside Xbox, including the Predator's fan-pleasing outing in Call of Duty: Ghosts, head to our YouTube channel. Otherwise (and unless we pick up a sporting injury reaching for a can of cola), we'll see you here again next week.

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