BioWare details Mass Effect 3 multiplayer changes

Atlas.

BioWare has posted a list of changes made yesterday to Mass Effect 3 multiplayer.

The alterations look to be server side, and tend to only insignificantly tweak damage/shield/health. But there are some meatier changes to class abilities.

The first Mass Effect 3 update was 6th March, then on 13th March, then on 20th March.

Keep an eye on the BioWare forum thread for future changes.

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"But Shepard, why won't you recruit me?"

20th March

Phaeston Assault Rifle

  • Damage increased from [29.7-37.2] to [34.7-42.2]

Revenant Assault Rifle

  • Damage increased from [52.9-66.2] to [57.9-71.2]

Claymore Shotgun

  • Damage increased from [152.8-191.0] to [167.8-206.0]

Falcon Assault Rifle

  • Increased refire time on the Falcon to 0.65 seconds
  • Decreased rate of fire from 125 to 50
  • Decreased max spare ammo from [24-34] to [18-28]

Sentry Turret Power

  • Increased base shields from 500 to 1000
  • Increased base damage from 25 to 30
  • Evolve 5 Rocket upgrade damage increased from 150 to 250
  • Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters

Combat Drone Power

  • Evolve 5 Rocket upgrade damage increased from 150 to 250
  • Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters

Ops Survival Pack Consumable

    Atlas

    • (Silver) Armor increased from 11250 to 12940
    • (Silver) Shields increased from 11250 to 12940
    • (Gold) Armor increased from 16875 to 21094
    • (Gold) Shields increased from 16875 to 21094

    13th March

    Tempest SMG

    • Damage increased from [35.7-44.6] to [41.1-53.5]

    Locust SMG

    • Damage increased from [26.2-32.8] to [30.1-39.3]

    Shuriken SMG

    • Damage increased from [29.3-36.6] to [33.6-42.1]

    Mattock Assault Rifle

    • Damage increased from [83.7-104.7] to [94.2-117.8]

    Vindicator Assault Rifle

    • Damage decreased from [68.6-85.8] to [62.4-78.0]
    • Encumbrance increased from [1.0-0.5] to [1.25-0.7]

    Sabotage Power

    • Damage from weapon backfire increased from 150 to 200
    • Rank 4 weapon backfire damage bonus increased from 30% to 50%
    • Maximum number of simultaneous hacked robots reduced from 2 to 1
    • Base cooldown increased from 8 to 14 seconds
    • Rank 5 cooldown bonus increased from 25% to 35%
    • Base hack duration reduced from 12 to 10 seconds
    • Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
    • Delay before enemies can attack hacked robots increased from 2 to 8 seconds

    Geth Trooper

    • Weapon damage increased from 30 to 35
    • (Bronze) Health increased from 750 to 825
    • (Silver) Health increased from 1125 to 1238
    • (Gold) Health increased from 1688 to 1856

    Geth Pyro

    • Damage of flamethrower increased from 50 to 65
    • (Bronze) Shields increased from 750 to 1170
    • (Silver) Shields increased from 1125 to 1755
    • (Gold) Shields increased from 1688 to 2633
    • (Silver & Gold) Evades less frequently from weapon damage
    • (Silver & Gold) Evades less frequently from projectile powers

    Geth Hunter

    • Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold
    • (Bronze) Health increased from 750 to 900
    • (Bronze) Shields increased from 675 to 1013
    • (Silver) Health increased from 1125 to 1350
    • (Silver) Shields increased from 1013 to 1519
    • (Silver) Movement speed modifier while cloaked increased from 75% to 90%
    • (Gold) Health increased from 1688 to 2025
    • (Gold) Shields increased from 1519 to 2278
    • (Gold) Movement speed modifier while cloaked increased from 80% to 110%
    • (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds

    Geth Prime

    • (Silver) Reduced chance to play hit reactions from 35% to 27.5%
    • (Gold) Reduced chance to play hit reactions from 30% to 15%

    6th March

    Tech Armor Power

    • Base detonation damage increased from 200 to 400
    • Base cooldown decreased from 12 to 8 seconds

    Stasis

    • Base cooldown increased from 8 to 12 seconds

    Adrenaline Rush Power

    • Base weapon damage bonus increased from 35% to 45%
    • Rank 4 weapon damage bonus increased from 15% to 20%

    Cluster Grenade Power

    • Base damage increased from 450 to 500

    Proximity Mine Power

    • Evolve 3 "increase damage by X% to impacted targets" value changed from 25% to 20%

    Energy Drain Power

    • Evolve 6 now gives you a 40% damage reduction effect instead of 15%

    Drell Adept

    • Starting encumbrance capacity increased from 30% to 45%

    Drell Vanguard

    • Starting encumbrance capacity increased from 30% to 45%

    Drell Fitness Power

    • Base health/shield bonus increased from 10% to 20%
    • Rank 2 health/shield bonus increased from 10% to 15%
    • Rank 4 health/shield bonus increased from 15% to 20%
    • Rank 6 health/shield bonus increased from 20% to 25%
    • Rank 6 movement speed bonus increased from 5% to 10%
    • Base regular melee damage increased from 150 to 225
    • Base heavy melee damage increased from 500 to 600

    Mattock Assault Rifle

    • Damage increased from [76.1-95.2] to [83.7-104.7]

    Revenant Assault Rifle

    • Damage increased from [47.6-59.6] to [52.9-66.2]

    Carnifex Heavy Pistol

    • Encumbrance increased from [0.75-0.35] to [1.0-0.5]

    Paladin Heavy Pistol

    • Encumbrance increased from [0.75-0.35] to [1.0-0.5]

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