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BioWare details Mass Effect 3 multiplayer changes

Atlas.

BioWare has posted a list of changes made yesterday to Mass Effect 3 multiplayer.

The alterations look to be server side, and tend to only insignificantly tweak damage/shield/health. But there are some meatier changes to class abilities.

The first Mass Effect 3 update was 6th March, then on 13th March, then on 20th March.

Keep an eye on the BioWare forum thread for future changes.

"But Shepard, why won't you recruit me?"

20th March

Phaeston Assault Rifle

  • Damage increased from [29.7-37.2] to [34.7-42.2]

Revenant Assault Rifle

  • Damage increased from [52.9-66.2] to [57.9-71.2]

Claymore Shotgun

  • Damage increased from [152.8-191.0] to [167.8-206.0]

Falcon Assault Rifle

  • Increased refire time on the Falcon to 0.65 seconds
  • Decreased rate of fire from 125 to 50
  • Decreased max spare ammo from [24-34] to [18-28]

Sentry Turret Power

  • Increased base shields from 500 to 1000
  • Increased base damage from 25 to 30
  • Evolve 5 Rocket upgrade damage increased from 150 to 250
  • Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters

Combat Drone Power

  • Evolve 5 Rocket upgrade damage increased from 150 to 250
  • Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters

Ops Survival Pack Consumable

    Increased amount of bonus shields given from 1000 to 1500

Atlas

  • (Silver) Armor increased from 11250 to 12940
  • (Silver) Shields increased from 11250 to 12940ó
  • (Gold) Armor increased from 16875 to 21094
  • (Gold) Shields increased from 16875 to 21094

13th March

Tempest SMG

  • Damage increased from [35.7-44.6] to [41.1-53.5]

Locust SMG

  • Damage increased from [26.2-32.8] to [30.1-39.3]

Shuriken SMG

  • Damage increased from [29.3-36.6] to [33.6-42.1]

Mattock Assault Rifle

  • Damage increased from [83.7-104.7] to [94.2-117.8]

Vindicator Assault Rifle

  • Damage decreased from [68.6-85.8] to [62.4-78.0]
  • Encumbrance increased from [1.0-0.5] to [1.25-0.7]

Sabotage Power

  • Damage from weapon backfire increased from 150 to 200
  • Rank 4 weapon backfire damage bonus increased from 30% to 50%
  • Maximum number of simultaneous hacked robots reduced from 2 to 1
  • Base cooldown increased from 8 to 14 seconds
  • Rank 5 cooldown bonus increased from 25% to 35%
  • Base hack duration reduced from 12 to 10 seconds
  • Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
  • Delay before enemies can attack hacked robots increased from 2 to 8 seconds

Geth Trooper

  • Weapon damage increased from 30 to 35
  • (Bronze) Health increased from 750 to 825
  • (Silver) Health increased from 1125 to 1238
  • (Gold) Health increased from 1688 to 1856

Geth Pyro

  • Damage of flamethrower increased from 50 to 65
  • (Bronze) Shields increased from 750 to 1170
  • (Silver) Shields increased from 1125 to 1755
  • (Gold) Shields increased from 1688 to 2633
  • (Silver & Gold) Evades less frequently from weapon damage
  • (Silver & Gold) Evades less frequently from projectile powers

Geth Hunter

  • Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold
  • (Bronze) Health increased from 750 to 900
  • (Bronze) Shields increased from 675 to 1013
  • (Silver) Health increased from 1125 to 1350
  • (Silver) Shields increased from 1013 to 1519
  • (Silver) Movement speed modifier while cloaked increased from 75% to 90%
  • (Gold) Health increased from 1688 to 2025
  • (Gold) Shields increased from 1519 to 2278
  • (Gold) Movement speed modifier while cloaked increased from 80% to 110%
  • (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds

Geth Prime

  • (Silver) Reduced chance to play hit reactions from 35% to 27.5%
  • (Gold) Reduced chance to play hit reactions from 30% to 15%

6th March

Tech Armor Power

  • Base detonation damage increased from 200 to 400
  • Base cooldown decreased from 12 to 8 seconds

Stasis

  • Base cooldown increased from 8 to 12 seconds

Adrenaline Rush Power

  • Base weapon damage bonus increased from 35% to 45%
  • Rank 4 weapon damage bonus increased from 15% to 20%

Cluster Grenade Power

  • Base damage increased from 450 to 500

Proximity Mine Power

  • Evolve 3 "increase damage by X% to impacted targets" value changed from 25% to 20%

Energy Drain Power

  • Evolve 6 now gives you a 40% damage reduction effect instead of 15%

Drell Adept

  • Starting encumbrance capacity increased from 30% to 45%

Drell Vanguard

  • Starting encumbrance capacity increased from 30% to 45%

Drell Fitness Power

  • Base health/shield bonus increased from 10% to 20%
  • Rank 2 health/shield bonus increased from 10% to 15%
  • Rank 4 health/shield bonus increased from 15% to 20%
  • Rank 6 health/shield bonus increased from 20% to 25%
  • Rank 6 movement speed bonus increased from 5% to 10%
  • Base regular melee damage increased from 150 to 225
  • Base heavy melee damage increased from 500 to 600

Mattock Assault Rifle

  • Damage increased from [76.1-95.2] to [83.7-104.7]

Revenant Assault Rifle

  • Damage increased from [47.6-59.6] to [52.9-66.2]

Carnifex Heavy Pistol

  • Encumbrance increased from [0.75-0.35] to [1.0-0.5]

Paladin Heavy Pistol

  • Encumbrance increased from [0.75-0.35] to [1.0-0.5]