BioWare explains why PC Mass Effect 3 doesn't support gamepads
"Definitely not we don't give a damn."
There's no BioWare masterplan behind Mass Effect 3 not supporting gamepads on PC - the team was overstretched and couldn't spare the time and effort required.

Oh GUI, not GI Joe. Or, err, The Village People.
"There is a development cost in terms of time/effort to get all the graphical user interfaces so 360 buttons show up on PC," senior designer Manveer Heir explained to Eurogamer reader j0hn385 on Twitter.
"It may seem minor, but our GUI team was already stretched thin, and things were coming in at the last minute, so we couldn't add more work."
j0hn385 responded that BioWare's workforce and budget is large enough to cope. Other games routinely support the Xbox 360 gamepad, j0hn385 pointed out, so this smacked of a "we don't give a damn" attitude by BioWare.
"Definitely not 'we don't give a damn'," Manveer Heir riposted. "It's unfortunate and I understand why people are upset, but there are dev realities, sadly."
The Mass Effect 3 demo is out now for all three formats, PC, PS3 and Xbox 360.
The Mass Effect 3 demo.
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Comments (132) Latest comment 3 months ago
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Good job my previous ME1 and ME2 Shep's are on 360.
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More seriously, there are some games that are just nicer on PC with a console controller. Despite normally being a fairly hardcore keyboard+mouser, I found both Dungeon Siege 3 and Kingdoms of Amalur almost unplayable until I switched to my 360-controller-for-windows. Fortunately, both of the earlier Mass Effect games felt perfectly nice via mouse and keyboard.
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What, the copy paste machine is not working?
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Who the hell is in charge there?
Haven't they learnt from DA2?
Seems to me more and more that Bioware simply can't keep up with the demands of modern games...
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Even Bethesda managed it for Skyrim as well despite the earlier Oblivion not supporting the controller properly. At least they adapted to the demands of 21st century PC gamers.
I call bullshit on this one.
I think BioWare don't want to support it. They could have added it to Mass Effect 2 post-launch via a patch but didn't. They could do that for Mass Effect 3 if they wanted. It's one format and a couple of people's time at a guess (maybe a programmer could clarify how long it takes to add Xbox 360 controller support to a typical PC game?). I suspect the truth is that they're probably happier knowing that pro-controller gamers will buy one of the more expensive console versions while at the same time it reduces the risk of PC gamers screaming "Console port!" if they so much see any mention of "Press START" on the title screen.
There really is no excuse not to support controller and mouse/keyboard in a PC game here in 2012 except for exclusive strategy and MMORPGs. Just about everyone else manages it... except BioWare. Mass Effect is a third-person shooter first and RPG second so is ideally suited to the controller anyway; the original game was made with that control scheme in mind.
Give people MORE choice, not just the one, even if it means you have to delay the game a few weeks.
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HahaHahaHahaHahaHahaHahaHahaHaha!!!!!
So just unlock the files so a community member will do your job for free in an hour then you lazy bastards.
Time and effort required...
HahaHahaHahaHahaHahaHahaHahaHahaHa!!!
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plop. probably going to stick to 360 then. I was thinking of doing so for the continuation of my save but then i fancied PC level graphics.
Without the pad this one won't be the same though so 360 it is.
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If it works better with a pad it's " damn dev hating on pcs" if it's made for m/k it's "stupid devs don't know their audience"
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I have limited dexterity of my left hand, and while I can use a controller pretty good, it is painful for me to try and play a game with mouse and keyboard. This forces me to by the games for my console even though I would strongly prefer to purchase it for PC.
Bioware is one of the few companys that doesn't even allow people to make a decent mod for controller integration.
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While the slightly altered GUI for m+kb may be there and is a good option to have for PC m+kb purists, there is an increasing crowd of people who prefer to game on PC with a gamepad, myself included, m+kb just doesn't really suit me as much these days. It's really not much work to have both options, especially given they have already created a gamepad GUI for the console versions. It really does smack of not being bothered to include it.
I'm getting it on 360 anyway as thats where my character lives for ME but I can understand the frustration, in fact I own ME2 on PC (got it free with DA2) and have not played it due to the lack of pad support.
It's a poor show by Bioware really and is nothing to do with maintaining "purity" of the PC version as some have hinted at above. It's maintaining a port with as little effort as possible.
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Surely it would not take that much additional time to use assets from the 360 version to enable 360 controller support on the pc version?
Utter pish.
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It's always been a big deal for some, people have been asking for it and relying on community members and make do 3rd party mappers for it since ME1. Kinda why this is excuse is an absolute smoke screen for the real reason (whatever that is) something is behind this determination over 3 games not to give players this very very simple thing and actually lock them out of INI files to stop them putting it in themselves like they did on ME2.
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When Square-Enix launched Final Fantasy XI, their schedule for main-series Final Fantasy games, which up to that point had been pretty much like clockwork, ground to a near-halt. When Blizzard put out World of Warcraft, it would be many years until their next game (Starcraft II).
Both of those were at least independent companies, capable of adjusting their release schedules in accordance with their available resources. Bioware, as part of the EA empire, has less flexibility. If it's tied into a firm release schedule, it will inevitably impact how much resource goes into each project.
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You think printing out all those DLC coupons is cheap?!
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sorry for those with limited left hand functionality - perhaps you could map the keys to macro functions on a mouse?
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Sorry but the Bioware studio responsible for SWTOR is entirely separate from this one, totally differnet part of the country not to mention all the help and support stuff is up and running about a year and half in Galway so that is absolutely not the reason.
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OK, so we shouldn't have to pay for something that, IMO, should already be included in the game but if that's the only way to convince BioWare that is worthwhile then I'd pay for it.
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However, with a title like this, especially one which is trying to push EA's PC distribution platform, you'd really think that more resource would have been allocated to getting such a core feature into the PC version.
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However after playing the PC version i'm more than happy with the controls and UI layout (once i swap space and shift's actions, press spacebar to run, really?).
What is more annoying are games like syrim where the controls and UI don't make sense unless you use a gamepad.
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Patch it in Bioware
Patch it in.
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Maybe we should get a kickstarter program up for poor overstretched Bioware
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Going on how well it works with everything else (press button on pad, xbox controls display, move mouse, keyboard controls display) I wouldn't be surprised if there was something to do this in the directX API.
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Games with one tenth the budget aren't investing heavily in VO work, multi national releases, or a system that is designed to handle a multitude of possible scenarios, all wrapped in up in an Unreal engine for 3 different platforms.
No ME game has had joypad support, why start now?
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I think it might be you who doesn't know what you are talking about
It's an unreal engine game on 3 platforms 2 of which WILL use a pad. The first ME1 had a community mod complete with button icons and the only reason 2 didn't was because Bioware locked people out on purpose for some reason.
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But Bioware just keeps doing stupid mistakes ...
Look how Skyrim sold on the PC. Now they tell people you cannot implement a simple feature which some PC gamers might prefer.
Usually it goes like this: Less choice, less sales.
Hopefully, ME3 will be bug free - considering this news, the company does not seem to have any knowledge of the concept "patch".
Maybe some good will come of this ...
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You mean like you?
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Thing is, on ME2...it behaved as if you WERE using a controller. All the pop up tips were FIXED to the default controls - just as if you were on a console.
So even if you changed your bindings, the game would still assume default controls. Just like a console.
The GUI is atrocious whatever platform. Bioware's reality is, they're suck. Their PC version s were in no-way better designed to be on PC. Try the mining thing, it screamed analog controller to move the reticule about. It was not as efficient with the mouse.
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???
Who am I kidding ?, it's been going that way for years.
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The lack of resources/time is just an excuse as others have pointed out because they should have set out from the start to include both control schemes in the game. Since someone has already done most of the work already in the 360 version and both the PC and 360 share the same engine (I've even seen references to the 360 in UE3's INI/config files!) then I fail so see why it would be so hard to support both. Every other developer seems to manage it just fine in PC multiformat games.
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I'm pretty sure that Unreal has, built into it, Xbox360-pad support.
As in, it's there, done for you, pretty much for free.
This is why every Indie PC game made using the UE3 engine has interchangeable KB+M and 360 pad support.
Surely then, it would require more effort to NOT support the 360 pad?
EDIT: Bah! Beaten by Darren!
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"Serious" gameplay? pads are "toys"?
Christ almighty....
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So fierce was our hatred for game pads that I actually faced a learning curve when I jumped ship and bought an Xbox - I had no experience of controlling anything with analogue sticks at all.
Now PC gamers are complaining at the lack of pad controls? What the heck changed while I've been away?!
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Fuck off.
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I'm getting it on 360, but I don't like seeing this lazy justifications for just not giving a damn about the percentage of people who would like to use a gamepad on PC.
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Bioware has had 3 games to get this right, (5 if you count Dragon Age) other developers have done it, hell people have even written patches for ME1 and 2 to get the gamepad controls in there, the art assets are already done for the console versions of the interfaces, it really annoys me that they just won't implement it.
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Considering I'm also expected to infect my PC with Origin to play the PC version I might just stick with the 360 this time, I've got save games I can import on both platforms so I'm not locked in to any one format (I could even finish my PS3 playthrough and get ME3 for that)!
(Before anyone suggests keyboard + mouse, I'm playing on my laptop and I much prefer using an Xbox 360 joypad in those situations)
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Since they did little in those aspects, I am not surprised to see gamepad support lacking as well - though it should be easy enough to circumvent that using XPadder or similar freeware.
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So they didn't plan for it from the beginning then.
It was an afterthought they didn't have time for because other "things were coming in at the last minute" that were more important.
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You get the best of both worlds (in some cases)
The ease of use with the controllers and the graphics and enhancements of the pc.
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To maintain "control" like always.. Which is just a dumb choice when there's loads of modders with sh*tloads of talent who do this for FREE and with impressive quality if they're given the proper tools. Just like you mentioned. But at the same time, I respect the hard work from the devs and understand that sometimes there will be deadlines to meet and tough choices to make. If gamepad is a dealbreaker then playing it on console will be another alternative (though savegames will obviously not carry over)
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I like to sit back and kick my legs up whenever I can, and it's a little frustrating that such a small detail has me playing it at my desk rather than my lounge chair and tv. It's not tempting to buy an entire console just for a preferred control scheme, when other devs seem to support that control scheme for PC just fine.
I'm still convinced there's an evil master plan behind it. I bet it involves kittens and science.
Also, halla Daniel!
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And on another note, are there seriously people who care to make a huge fuss out of this? Really? When neither ME1 nor ME2 had controller support either? Are you guys serious? I mean, I can understand where The-Jack-Burton is coming from. But seriously, 99% of PC gamers loathe console controllers. For me, personally, I'd much much rather have a proper PC controller implementation without all the auto-aim bs from consoles, and a proper UI made for the PC, rather than getting a game which is obviously a console-port controller and UI-wise. Check out the Skyrim fanbase. See how much they're bitching at Bethesda for not including a proper PC UI for Skyrim made for mouse and keyboard, instead of the console-controller UI included. The UI mods are among the most highly endorsed on skyrimnexus for that exact reason: http://skyrim.nexusmods.com/downloads/file.php?id=3863
So... I can't really agree with the rest of you that this is some kind of epic fail from BioWare's side. I mean, Jack-The-Burton, I completely understand your pov, but the rest of you? Seriously?
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Mugs?
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http://www.youtube.com/watch?v=r33eNpa3bYE
other then the 360 weapon/power wheel not displaying properly and still having to use the mouse on the galaxy map, both games work fine with the right mods and a 360 controller.
I love Bioware, but that excuse is total BS, Ive beaten ME1 and ME 2 Twice! on PC using a 360 controller.
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Oh I didn't know they finally managed to do it on ME2 that's handy to know if I ever replay it, last I heard it was impossible due to the locked files (but then that was not that long ater launch). Good to hear someone did it in the end and DID IT FOR FREE FOR YOUR PAYING CUSTOMERS BIOWARE
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Seriously, if they did add pad support people would still be crying about this and how it was 'Bioware dumbing-down and console-ising' their game.
So yeah, they can't win. Everyone will still cry and say they're just going to steal the game instead. Gamers can be an incredibly immature and detestable group of incomprehensible idiots at times...
Oh for a community that was enthusiastic about their hobby, instead of forever lamenting it as though it is some sort of curse, rather than something they enjoy.
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The point is games like this are now designed FOR CONSOLES, then ported to the PC. So if you have a game designed for a certain control scheme, why can't the ported version use it aswell? It makes no sense. And then the developers spend time locking the ini files so the community can't add their own support.
Skyrim works brilliantly with the 360 controller, but if i want to use the KB and mouse i can get a good mod for it - i have a choice.
Sometimes it's nice to relax on the sofa and play games using the big screen - can't always be perched on an office chair and hunched over my PC desk.
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Why on earth should people buy a console for 1 out of touch dev?
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Judging by jonicks info even if they lock the files again someone will manage to put the UE3 native support back in at some point just not Bioware. Just buy it then, it'll probably be cheaper anyway.
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Maybe you should recruit a couple more peeps!
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Not sure if this will help
http://store.razerzone.com/store/razerusa/en_GB/pd/productID.221675100
has a thumpad
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Seriously if I was going to wait for everyone of these companies to give me what I want straight out of the box, I would be waiting a long time.
There are also file libraries to use your PS3 controller if your are so inclined.
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MrAtomica wrote...
Interestingly enough, there appears to be key bindings for a 360 controller in the BioGame file. These are listed directly under the keyboard map.
"(Key="XboxTypeS_A", Name=176045)",
"(Key="XboxTypeS_B", Name=176046)",
"(Key="XboxTypeS_X", Name=176047)",
"(Key="XboxTypeS_Y", Name=176048)",
"(Key="XboxTypeS_LeftShoulder", Name=174718)",
"(Key="XboxTypeS_RightShoulder", Name=174806)",
"(Key="XboxTypeS_LeftTrigger", Name=174720)",
"(Key="XboxTypeS_RightTrigger", Name=174802)",
"(Key="XboxTypeS_Back", Name=174628)",
"(Key="XboxTypeS_Start", Name=174829)",
"(Key="XboxTypeS_LeftThumbstick", Name=174637)",
"(Key="XboxTypeS_RightThumbstick", Name=174638)",
"(Key="XboxTypeS_DPad_Up", Name=174656)",
"(Key="XboxTypeS_DPad_Down", Name=174653)",
"(Key="XboxTypeS_DPad_Right", Name=174655)",
"(Key="XboxTypeS_DPad_Left", Name=174654)",
"(Key="XboxTypeS_LeftX", Name=174719)",
"(Key="XboxTypeS_LeftY", Name=174805)",
"(Key="XboxTypeS_RightX", Name=174803)",
"(Key="XboxTypeS_RightY", Name=174804)"
I've seen many topics complaining about the lack of 360 controller support, but it would seem that this is not entirely true. The presence of these bindings likely means a 3rd party controller enabler is possible. Why the bindings are there without controller support is anyone's guess.
If you wanted more proof that Bioware are full of shit, there ya go.
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The main reason I choose PC gaming over console gaming for 99% of my games is the humble mouse. I'm surprised so many PC gamers care about gamepad support?
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HEY BIOWARE IF YOUR READING THIS WHICH I HIGHLY DOUBT. IF YOU ARE NOT GONNA SUPPORT MY GAMING STYLE THEN I'M NOT GOING TO SUPPORT YOUR GAMES AND I'M PRETTY INFLUENTIAL WHEN IT COMES TO GETTING BACK AT MY ENEMIES AND THAT IS WHAT YOU JUST BECAME UNLESS OF COURSE YOU GUYS PULL EACH OTHERS DICKS OUT OF YOUR MOUTHS AND DO SOME GODDAMN THINKING!
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"Waaah, I can't do my job because it's too hard!"
Incompetence is never an excuse.
I wish I could go to work and tell my boss; "I'm sorry, I couldn't do all my work because it was too hard, but I did most of it!