Mass Effect 3 demo includes free Xbox Live Gold
Online multiplayer available to all.
Mass Effect 3's demo includes access to Xbox Live Gold, enabling all players to sample the game's online multiplayer.
Microsoft will provide a limited time Gold subscription with the download, BioWare confirmed via its official forum.
BioWare did not explain specifics, but presumably players will be granted temporary Gold access via a code included in the demo, redeemable for a short-term period of online play.
Whether this offer will affect Microsoft's usual policy of limiting Xbox Live demos to Gold members during their first week of release was also not mentioned.
BioWare's Mass Effect 3 demo is scheduled to hit Xbox Live, PlayStation Network and PC on 14th February. It also includes a single-player mission from the start of the game's campaign where the dreaded Reapers invade Earth.
Gamers who have activated Battlefield 3's online pass get access to the demo's multiplayer offering straight away. Everyone else can join in on 17th February, three days later. So if you've never played Battlefield 3 online, don't redeem your free Xbox Live until then.
Mass Effect 3 arrives in stores on 9th March.
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Comments (42) Latest comment 3 weeks ago
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...then you really wasted your money.
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The series was always devised as something of a shooter/RPG hybrid, and I think the punchier shooting of ME2 produced an experience closer to the original intent. Some gamers act as though Bioware/EA have betrayed them with ME2, which I just don't see as the case.
I'm sure that ME3 will be a top quality game. Whether I bother much with the MP remains to be seen, but I'm confident that the SP will be quality regardless of where it places itself along the action/RPG scale...
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I'm not entirely thrilled with the idea of this new-fangled multiplayer mode, but I suppose its worth a try. For the purposes of a demo I'd say the multiplayer is sufficient for me.
I really don't want to spoil the single player campaign before I actually buy the game, so I'll probably leave that part of the demo alone. For better or worse I need closure on Shepherd's story!
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Also, free XBL Gold is again a smart move from EA marketing-wise. After BF3 I'm starting to wonder whether they have a hidden policy that at least half of the budget for a game has to go to marketing...
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Bioware said at one point (although I can't find a quote since ME2 + 3 flood searches) that ME1 could be played completely tactically without directly shooting at all. While I'm sure the Gears of War shooting appeals to many I would at least like the option of having RPG combat, with more emphasis on tactics than skill. While I hesitate to use the words "dumbed down" I think there is definitely a move away from the complex games a minority of us enjoy.
I guess what sells is more important, however I would LOVE to play the pure RPG Mass Effect. That Obsidian Alien RPG that got canned too.
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Well, my first playthrough anyhow*
(* Currently on playthrough number 12 of Mass Effect 2... )
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I do. Personally speaking, it followed the usual pattern of a 3 part tale. We had a big intro, then we had a period where the main character suffered, and had to find himself, before ending with a bang.
We got to see a lot of the ME universe, i loved that.
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While I liked ME2, I though the first was better simply because it was more of an RPG. Hell I don't even think of the second as an RPG, more an action adventure game.
What annoyed a lot of people, including myself, was the removal of the RPG systems. I liked the Deus Ex style your aim gets better as you improve your level. I liked all the loot. I liked the planet exploring.
Hopefully ME3 will be a happy medium between the two.
Edit : and planet scanning sucked ass.
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There appears to be a listed RPG mode and an Action mode. Since I'm in the process of replaying Mass Effect 1 on the 360 I can say Mass Effect 2 was a huge improvement in terms of gameplay but didn't seem to have as many pivotal choices as the first one.
It will be interesting to see the differences in each mode. I'll probably go with action over RPG though as the shooting in ME1 really was dodgy.
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i've completed both games on insanity (actually i'm still doing ME2 at the moment, but the end is in sight!), and i'd say it's actually easier to play ME2 in that fashion than ME1. in ME2 almost every enemy has shields/armour, so you're best off just using your powers whilst your squad chip away at them; shooting isn't really necessary.
ME1 had the illusion of complexity, but there was too much vagueness with the equipment and combat. ME2 strips all this away and really focuses on the core combat, making all the stuff that is there feel less ambiguous, rather than yet another number which doesn't seem to mean anything. i really like ME2's paper-scissor-stone approach.
(i think the story was better in ME1, though)
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Edit: Though a multiplayer coop mode for stuff like WOW raids would be good! VERY good
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Fable 3 for me, woke up and my character had been running into a corner for hours.
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If MS would make a half price gold plated account so I could co-op xbla games and ignore retail co-op
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What I would prefer is a system where cover, positioning and abilities are what win the fights and where you control all your squadmates indirectly with orders to make best advantage of this. Imagine ME2 mixed with frozen synapse.
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No, i'll admit i worded that poorly, i was in work.
I take the entire second game as the second act of a book. In the first game, shepard was not broken down. On the contrary, he rose to the challenge, he was a new man. He became a spectre and saved the universe.
In ME2, he was broken physically, his legacy tarnished, and forced to work for people he wouldn't normally spit on. Everything he knew was taken from him, ending in potential shame and court martial.
Now we move into the third and final act, redemption and closure. All his potential or failures will be realized as we move towards the end of the story.
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rpg = dialogue choice, easy combat
story - dialogue choice and normal combat
so it doesnt exactly look like RPG mode will give you back an inventory or the mako
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Sure, ME2 greatly simplified things, but it replaced lots of pointless complexity with meaningful or interesting choices. All the weapons of a given type had significant trade-offs of accuracy, damage, ammo capacity and rate of fire. Do you take the shotgun that can blow the head off a charging krogan but has to be reloaded after every shot or do you take the faster firing one with a big clip? Every skill point you spend either gives you a new ability or noticeably increases the power of an existing one and every skill has a mutually exclusive choice to be made with the last point.
Would I have preferred to have the best of both worlds and have bucketloads of guns that could be tinkered with and felt noticeably different from each other? Of course. Do I still think that, in a case of one or the other, Bioware made the right choice? Definitely.