Mass Effect 3 cover-camping a no-no on Hardcore, Insanity
"You'd better be doing everything well, or you'll die."
Apparently I'll need to do more when playing Mass Effect 3 on Hardcore or Insanity difficulties than cower behind cover and pop up every so often to fling a biotic ability or loose a round of ammo, safe in the knowledge that my Krogan ally-plus-one have taken care of everything else.
"On Normal you'll be able to power your way or shoot your way through the game. But when you try Hardcore or Insanity you're not going to be able to do that any more," lead designer Preston Watamaniuk warned OXM (via VG247).
"You really will have to think about each combat; who the enemies are, what kind of resistance you're presented with, and then strategise to take them down. I'm hoping that it'll feel like you made a mistake and the game called you on it, rather than, 'I thought I was playing well, and then I died.'

He was a good Shepard. Just saying.
"We've tried to make it so that it just feels like if you're working the problem - using all your squad, all your powers, picking the right guns - you're going to get through that combat.
"It's not going to be, 'I sat in cover and popped out five or six times to use powers and stuff.'"
What's more, the Insanity difficulty will be harder than in previous games.
Peer pressure, explained Watamaniuk: "I had a lead designer for another game write to say, 'Make Insanity harder!' And I was like, 'OK!' This was a really well-known and respected guy, so I was like, 'OK, I'll do my best.'"
I hope it wasn't Shigeru Miyamoto - he's supposed to be busy making Nintendo's next big hit! I wonder if it was Dark Souls' director Hidetaka Miyazaki, or Skyrim's game director Todd Howard?
"It's not going to be, 'I sat in cover and popped out five or six times to use powers and stuff.'"
Preston Watamaniuk, lead designer, Mass Effect 3
Watamaniuk went on: "You'll notice that if you play on Insanity, that sort of general rule of thumb is even harsher. You'd better be doing everything well, or you'll die."
As we've waffled-on about before, baddies in Mass Effect 3 come in more shapes and sizes - and with more tricks up their sleeves - than in they did in Mass Effect 2 or Mass Effect 1. Some of them even carry shields that block bullets! So you'll need to get up off your bottom and flank them if you're serious about saving Earth. And no it's not unfair, because you'll get more goodies with which to tackle them.
"There's all the cover mobility, there's increased mobility in and out of cover, like being able to Storm out of cover, roll into cover, roll out of cover - a lot more agility around that," explained Watamaniuk.
"We have more involved powers, power combos, mods and the mods interact with the powers. Being able to take a Claymore shotgun and put a Shredder mod that allows you to penetrate through enemies, and then you put Cryo ammo on top of that, and all of a sudden you can pull the trigger once and blow four husks away."
A Mass Effect 3 demo will be released on Valentine's Day - Tuesday, 14th February.
The classes you can pick from when playing Mass Effect 3's co-op multiplayer mode.
You may also like...
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 55
-
Dirt Showdown Review 86
-
Minecraft overtakes Black Ops on XBL activity chart 22
-
Skyrim gets mounted combat in new update 23
-
Ghost Recon: Future Soldier Review 131
-
Judge recommends US Xbox 360 ban 171
-
The Cave Preview: Double Fine's New Game for Sega 18
-
Amalur developer 38 Studios lays off all staff - report 34
-
Going Hardcore in Diablo 3 92
-
First Castlevania: Lords of Shadow 2 image spotted 24
-
Diablo 3 real money auction house delayed again, client side patch out next week 17
-
Mass Effect 3 Rebellion DLC release date announced 13
-
Diablo 3 Review 244
-
Dragon's Dogma Review 136
-
New Minecraft XBLA content incoming 28
Comments (35) Latest comment 4 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Also I just called Mass Effect a cover based shooter...
Comment below viewing threshold Show
It wasn't challenging, it wasn't fun, it was just ridiculously buggy and unfair. I felt like shredding the disc once I beat it...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It would be even better if Insanity was balanced for NG+ characters.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Really no matter how much planning and thinking ahead you did there was always a moment in which one of you squad-mates did something unpredictably stupid: order Miranda to move to cover...and she walks right under the Praetorian and get smashed.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm still not clear on how ME3 Insanity will be different. There were enemies who could blow you out of cover in ME2 with biotics or rockets, and I found it pretty damn hard except when playing as a Soldier and spamming Adrenaline Rush headshots.
Comment below viewing threshold Show
IMO the game that dealt best with the camping behind cover issue is Vanquish where often enemies would have an attack that could go over cover or the cover itself would be whittled down or destroyed. It balanced this by giving you the jet slide and bulllet time mechanics. It reamins my fave 3rd person cover shooter.
Comment below viewing threshold Show
@CFacto The Treyarch CoD games are known for having areas with respawning enemies, I doubt that Bioware will do the same...
Comment below viewing threshold Show
I was too busy beating everything too death with my vanguard to notice! *Smug*
Comment below viewing threshold Show
Comment below viewing threshold Show
The other bastard level was the one where you had to fight off Varrens and stop them eating an injured Quarian. On Insanity they just wouldn't go down quick enough and my team mates decided to be utterly useless. I did it in the end, but it took a lot of retries!
As long as ME3's Insanity doesn't have any bits like that, it should be great!
Comment below viewing threshold Show
It's the default setting here in Arkham.
Comment below viewing threshold Show
also, it's annoying how ALL the enemies focus on you rather than your allies, making it impossible to do any flanking of your own
that said, i do really like the combat in ME2. it's hard, and makes you actually think about your options rather than just tank through everything. all they need to do is make you a bit more resilient, and make the enemies not just sit behind cover, or file towards you one by one.
Comment below viewing threshold Show
Bioware already did that, remember Dragon Age 2?
Speaking of which, Mass Effect 3 is the first game i won't preorder, i'm not overly emotional about bad games but Dragon Age 2 really burnt my faith in Bioware.
Comment below viewing threshold Show
Comment below viewing threshold Show
Reapers are big. In order to have accommodate fights with them, or even having them nearby means designing levels much larger than the usual spaceship corridors that make up a large portion of Mass Effect's locales. Many of levels will include more open spaces. BioWare plans to make the shift in a way a dramatic way, claiming that some levels that are not only larger than anything ever seen in a Mass Effect game, but larger than any game built with the Unreal Engine." Link: http://kotaku.com/5800972/five-new-mass-effect-3-details-you-might-want-to-hear
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Frankly I couldn't care less, I usually play on medium to medium hard. I just don't have the time or the patience to keep dying over and over again. That's just plain masochistic.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show