Why Tomb Raider won't release on Wii U
Mac version confirmed.
Crystal Dynamics has explained why PC, PlayStation 3 and Xbox 360 game Tomb Raider will not release on Wii U.
Global brand director Karl Stewart said development on the hotly-anticipated reboot began long before the announcement of the Wii U - and it wouldn't be right to simply port the game to Nintendo's tablet-fuelled Wii successor.
"When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform," Stewart told the Crystal Habit Podcast (via the Eidos forum.
"Given that we've been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality."
The game will, however, launch on Mac. Eidos is in discussions with a company to bring it to the platform, but Stewart was unable to guarantee it will launch alongside the PC, PS3 and Xbox 360 versions' confirmed global simultaneous release - expected this year.
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Comments (52) Latest comment 4 weeks ago
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Developers still not keen to release a game on it without building in waggle and extra screen support.
Shame.
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Although the tablet controls could be pointless and gimmicky if the game isn't designed with them in mind, I'm sure running the game at 1080p and/or at 60fps would justify a port.
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Edit: I like that any mention that I own something created by Apple that isn't an iPhone gets me negged...
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...than an original Tomb Raider game with a tiny budget, made by a D-Team and half assed...and which you won't market so it won't sell.
You would have had 16 months to port the code between the time Wii U was officially announced and Tomb Raider launches.
The Darksiders 2 team had a Wii U build running in 5 weeks. Just bung the inventory and map on the controller screen..that's all most hardcore gamers would want.
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@FogHeart - Same thoughts as me it seems, with a slightly different spin on it. But I hope Nintendo aren't banking on multi-platform support - that will only last for a year or so, because when the new consoles come out the Wii U will be underpowered again in comparison and will struggle to get ports for the same reasons as the Wii.
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I suspect that's what a lot of the game creators are gonna do. I can't imagine Ubisoft not releasing all of it's previous Assassin's Creeds for the platform.
Money, money, money...!
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Wishful thinking doesn't really come into it - I don't really mind whether the Wii U gets a port or not because I don't expect to be buying one.
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Just curious.
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WiiUlol
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Sorry, but I just pos'd you.
Also, try just saying somewhere in a comments section "I have an iPhone."
Good luck with not getting negged there.
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*yes I get it, fun does mean colorful and cute characters with solid established gameplay.
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Spend extra money and human resource porting an already-well-into-development title, for a platform that is currently unreleased (and therefore for which the first year installed base is unknown), for a platform that is likely to be owned by a lower percentage of your target market than the existing platforms, for a platform for which many of the early adopters will already own one of the other existing platforms anyway (that is an awful sentence segment), that will not differ in gameplay from the already planned versions, and that will put the existing versions at risk due to logistical buggering about.
Or don't.
Nobody with any financial sense would choose the former. I'd be amazed if they would even break even, let alone make enough profit to make it worth the risk and hassle. Common sense is not an "anti-WiiU fanboy" sentiment you know.
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Also, since when doe Wii U games HAVE to make use of the tablet controller? I assume there are no such gimmicks for the other consoles / PC, so why not just have a sweet looking version running at 60FPS 1080P on the Wii U? That would make it stand out.
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Still true unfortunately but it looks like times are 'a changing. I happily suffer a slightly worse gaming experience for not having to boot into Windows. I can't remember the last time I actually used Bootcamp.
And that's not just because I hate Windows. But all my other applications, files, etc. are on the Mac side of the machine. And constantly rebooting from one OS to the next gets old pretty soon.
Must say I primarily play games where frame rate doesn't impact the play experience too much though (Civ, Europa Universalis, etc.)
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Of course the Wii U doesn't have to use the tablet. But if it doesn't, why buy the console unless you're getting Mario or Zelda? And what if you don't like those franchises?
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Speaking of which, I still like the possibilities that opens up - whether we'll see them from launch day or not remains to be seen, but there's plenty of scope in the Wii-U controller to do quite a bit.
Overall however, I suspect there's more to this than we're being told... even if it was a cheap and dirty port with no added functionality, others are porting - and hailing the ease of porting. Why would you cut out a potential slice of market?
Something doesn't add up in this...
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"All it would take is a mix of art assets from the PC and console versions..."
And a WiiU dev kit, and a WiiU engineer to port it and fix bugs, and a separate QA testing plan, and a separate targeted marketing campaign. And some other bits I've probably overlooked.
"...and you have the wiiu version"
@Kami
The others that are hailing the ease of porting may not actually break even on that investment, and may regret it for business reasons.
I honestly don't know either way. I just find all this talk of "something doesn't add up" a bit puzzling. It might be possible to do a quick and dirty port, but that doesn't mean its a good idea or that CD are wrong to set their sights a little higher than quick and dirty.
"Why would you cut out a potential slice of market?"
Because the market is too small? Because the market would be cannibalising sales of the same title from another platform?
Why are people so quick to call bullshit, "we aren't being told the full story", and various other conspiracy theorist accusations, when their decision simply makes good sense? Occam's razor applies.
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It isn't a tablet. It's a controller with a touch screen.
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Far from cannibalising sales from another platform, there's the opportunity to be there right from the very start on a new machine. Launches for consoles usually end up with only a few select titles there; and most are usually updates or ports. The Wii-U will likely be no different - and the potential sales there for a good game (even if it is a dirty port) are quite large. This makes jumping in on a new console release actually, surprisingly, quite a good business decision, especially if all the game needs is a minor touching up, or a rejigging of controls.
So, good business decision it ain't. So what are the other reasons we can rule out? Power - well, Mass Effect 3 port to Wii-U says no to that one. Market - the 3DS did take a while to take off. And the Vita is struggling. They may be hedging their bets.
And ultimately, there is that insinuation that a Tomb Raider for Wii-U may be on the cards, just not -this- Tomb Raider. Something built entirely for the system, although one can quite justifiably ask why a complete game can't be ported to another console and yet be ported to the Mac...
The reason I find it bizarre is in no way does it make sense. In terms of basic business - it's actually a pretty piss-poor decision.
Let's hope it doesn't come back to bite them in the ass... whatever the motivations are behind it.
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As was said earlier this week, the 720* is ONLY 20% more powerful than the wii-u, but is due to be released a WHOLE year later.... That'd suggest the wii-u is a bit of a graphical powerhouse, when a machine released 1 year later only has 20% more power.
... So a straight 360/ps3 port would probably look a bit crappy compared to other wii-u titles....
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Tomb Raider made it onto the Wii in various forms just fine so what the developer actually said there can signify many things. The Wii-U has a lot of potential, though I don't expect the majority of today's simpleton gamers with no imagination to see that. The Wii-U can do better than last gen 360/PS3 ports haha and in this case we don't want them thank you. You can keep your "normal games for normal people with normal tastes" cheers
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Still, good news for people wirh newer machines.
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I'm waiting, Wii U starts flying off shelves come launch time, watch Eidos scramble to make a port with tacked on gimmick controls and basically contradict what was said in this interview. My point, don't make comments that you know you might end up eating in the end. Just talk to truth and keep it moving.
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Im just regurgitating what i've been told on the nets.
But if true, that'd make the wii-u more powerful than current pc's.
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Well no, we don't KNOW that. But that is kind of the point isn't it? You don't invest in something just becauase you don't know for sure it will be a massive mistake, you invest because you know to a fair degree it will be a success.
"If the Wii is anything to go by, the actual potential install base is massive."
But you and I both know the massive installed base of Wii customers aren't buying Tomb Raider. There will be a significant number of owners who play that sort of thing, but the bulk of the owners are playing Sports Resort, Wii Fit, or in many cases... nothing at all.
"Far from cannibalising sales from another platform, there's the opportunity to be there right from the very start on a new machine"
I'm not sure the two are mutually exclusive. Also, you seem to be attributing inherrent value to "being there right from the start", but I'm unclear as to what you think that value is. Makeprofit on an existing platform, or lose money on a new one but be "right there from the start". If profit isn't part of the picture, what is it you think will be gained (real question - I'm sure there is something)?
Just to clarify, canninbalising sales means your new sale is at the cost of an existing one. In this case, many of the WiiU sales of TR would be at the cost of a sale on one of the established platforms, and yet for reasons already discussed it would cost CD more. So in the end, less profit on the same sale.
"So, good business decision it ain't. So what are the other reasons we can rule out?"
Hehe, I like your confidence
On the power front, I agree. That is probably not a barrier, and I'm not sure they have suggested it is. I'm honestly not interested in you and I making opposing lists of platform features, you should know I'm not a platform fanboy. All I am saying is that CD's decision makes sense, and to make that decision they don't need a big list - one good reason "not to" is quite enough.
"And ultimately, there is that insinuation that a Tomb Raider for Wii-U may be on the cards, just not -this- Tomb Raider"
Right, a future product that is planned from the start. Just not a version already in dev. A future version with its own budget, risk assessments, and dev team makes reasonable sense, and I'm sure the end result will be a lot of fun. And if a bespoke WiiU comes later in the day, the predicted sales of the platform will be more reliable and the budget and timeframe can be planned accordingly, so its all good news.
"although one can quite justifiably ask why a complete game can't be ported to another console and yet be ported to the Mac..."
Because they aren't the same thing. A Mac is technically almost a PC these days, and also has an identical set of input devices to consider. The Wii is not anything like a PS3 or a 360, in the way that an intel based Mac is extremely like a PC. But all that aside, the main reason is probably that they already have a team of Mac dev engineers, but would have to hire new people to port a WiiU version (and have WiiU devs kits and license agreements, as already mentioned).
"The reason I find it bizarre is in no way does it make sense. In terms of basic business - it's actually a pretty piss-poor decision."
Well we seem to have come to one of those impasses, where we have two possible options. Option a) an experienced development team backed by an experienced publisher have made the right business decision, and you are simply wrong, or option b) you alone are right, and they are all bonkers and incompetant. I have to say, occam's razor still applies.
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"Don't you think some thing said as simple as that would save all the speculation?"
Probably, but that is because they likely know the sort of response that would get. It is much more saleable to give creative reasons than logistical reasons, and just imagine the response from the internet if they said "we wouldn't expect to make enough money for it to be worth the effort". And if they said "the WiiU owners that would buy our game likely already own one of the other platforms anyway because thats where all the more hardcore games are", there would be a shit storm of angry Nintendo fans beating down their door.
But that doesn't mean anything suspicious is going on. I understand that some people WANT a WiiU version, and that is totally cool, but we should be able to separate that desire from a clear view of the situation. Seems like some people are choosing to believe the facts they like, and trying to discredit the ones they don't.