New Warhammer 40K: Space Marine DLC announced
The Dreadnought Pack out next week.
A fresh batch of DLC for Warhammer 40,000: Space Marine launches on 25th January, publisher THQ has announced.
The pack adds a new mode called Dreadnought Assault in which two teams scrap it out to secure a location on the game map. Whichever side is successful gets to spawn a dreadnought, which comes armed with an Assault Cannon/Auto Cannon, a Meltagun and a Power Fist/Power Claw.
The DLC also offers three new multiplayer maps - called Desolation, Dome Mechanicus and Chem Refinery - as well as a number of new achievements and trophies.
In addition to the paid DLC (price is yet to be confirmed), all players will also be able to access a brand new multiplayer mode called Capture and Control Mode free of charge.
The Relic-developed third person action title launched on PC, PlayStation 3 and Xbox 360 last September, picking up a middling 6/10 from Eurogamer.
"When you strip away our automatic affection for the universe, you're left with a simple story full of thin characters and predictable twists, where the combat quickly descends into a repetitive war of attrition, and a small suite of online modes that can't compete with the bigger boys in the genre," wrote Tom Bramwell in his Warhammer 40,000: Space Marine review.
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Comments (9) Latest comment 4 months ago
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shame Cybots/Dreadnoughts arent brought into the coop modes as well, could care less about Space marine competive multiplayer - not that its bad, just nothing special apart from the license and isnt it pretty dead playercount-wise anyhow ?
anyhow, there s still a lot of potential in SM despite the botched launch. some kind of space hulk mode with terminators, lots of missing weapons (power claws, flamers, etc. etc.) ... and hey, we 40k fans are used to being ripped off ridicoulus prices for precious little content
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You'd think developers of games like this would release the DLC for free to attract players back!
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Last time I looked there was still quite a few online on 360 but the lag got to the point where it was unplayable. If this patch comes with some netcode optimisation/better matchmaking I'll certainly be picking it up!
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