BioWare attempts to calm Mass Effect 3 multiplayer fears
Nothing "walled off" to those who refuse co-op.
Those who refuse to play Mass Effect 3's multiplayer will find there is nothing "walled off" from the single-player campaign, BioWare has insisted.
Completists will get an "amazing ending" just by playing single-player, BioWare Edmonton general manager Aaryn Flynn told Eurogamer.
Mass Effect 3's multiplayer sees up to four players team together in standalone missions against waves of enemies. Their completion influences what's called your Galactic Readiness, which you can increase by playing single-player and/or multiplayer.
Some fans have reacted angrily to the news, and expressed concern that Mass Effect 3's multiplayer will negatively impact the traditional single-player campaign.
Not so, according to BioWare.
"It's a fun and novel way to increase that number and open things up by having a diverse range of experiences," Flynn explained. "At the same time, you don't need to. You can stick to the single-player campaign. I'm sure there are a lot of completists out there who want to do that. They'll have amazing experiences and they'll get to see all the cool stuff they want to see just by doing single-player stuff.
"It's very optional. There's nothing walled off to you because you didn't play multiplayer and you're going to be running around at midnight saying, I need three friends! Quickly! We've got to find a BestBuy that's open! No. You'll get your amazing ending and amazing experiences just by playing single-player if you want that way."
However, Flynn admitted BioWare expected questions around multiplayer from those "who were passionate about the series". He said that as more information is released, fans will "understand what we're doing".
But why add co-op to what has been a single-player only franchise in the first place?
"Multiplayer has come up in the past at the studio," Flynn explained. "But with Mass Effect 3 it felt like the right time, especially because of the setting. The technology matured nicely. We had good success with the single-player campaigns. We thought, now it feels like the right time, with the setting we have, of an entire galaxy at war, to put something together that can be fun with multiplayer.
"With Mass Effect 3, we were setting up an entire galaxy at war. It made sense that we could tell some pretty cool stories and weave a very interesting multiplayer mechanic into that setting, and that's what we decided to do."
Flynn hopes the addition of multiplayer will broaden the audience for Mass Effect 3. "The idea there will be players who are very social gamers and want to play with their friends, maybe they'll pick the game up now because now there's a way to play."
You may also like...
-
Dirt Showdown Review 86
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 54
-
The Cave Preview: Double Fine's New Game for Sega 18
-
Amalur developer 38 Studios lays off all staff - report 31
-
Skyrim gets mounted combat in new update 16
-
Ghost Recon: Future Soldier Review 131
-
Going Hardcore in Diablo 3 91
-
Judge recommends US Xbox 360 ban 171
-
Minecraft overtakes Black Ops on XBL activity chart 22
-
First Castlevania: Lords of Shadow 2 image spotted 21
-
Diablo 3 real money auction house delayed again, client side patch out next week 17
-
Mass Effect 3 Rebellion DLC release date announced 13
-
New Minecraft XBLA content incoming 28
-
App of the Day: Hiragana Pixel Party 14
-
Diablo 3 Review 244
Comments (41) Latest comment 7 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That'll teach EA/Bioware not to add in stuff we don't need.
Comment below viewing threshold Show
Just don't mess up the single player and please try and make it a bit more like the superior first game this time.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That said, why doesn't BioWare just come out and say this MP stuff is basically a beta test for a full multiplayer Mass Effect game once the trilogy is complete. I don't care what this guy says--putting MP at the end of a series of games is a dumb idea..at least from a creative standpoint. It may indeed "broaden the audience" b/c lord knows there's not enough multiplayer shooters out there.
Comment below viewing threshold Show
I still think it's bollocks but I'll just ignore it. No harm done.
Comment below viewing threshold Show
Do the entire campaign, or a seperate campaign for co-op then that's great, but adding some multiplayer horde mode just seems a bit meh.
Comment below viewing threshold Show
Comment below viewing threshold Show
No, that doesn't fit. What about Firefought?
Comment below viewing threshold Show
Bioware creative director: how do we expand the gameplay of this game into something more awesome, gratifying, immersive, intriguing, lore expanding?
Bioware creative designer: ohh yeah I got it!! let's do an horde mode
Bioware creative director: awesome!! Let's call it Galaxy at War.
Galaxy at War could have been better off implemented as strategic/managerial turn-based mini war game in the mass effect world.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
This is what people are forgetting. They are doing this because they are forced to largely by the state of the industry and market.
Times are a' changing and they have to change or be left behind.
Comment below viewing threshold Show
Comment below viewing threshold Show
If they manage to be quarter-way competent at optimising the PC version though I'll just use a trainer to bump up my readiness rating. A touch immersion destroying but what the hey.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Money, dear boy."
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It made no sense that we could tell some pretty cool stories and weave a multiplayer mechanic into that setting, but that's what EA decided to do."
/fixed
Comment below viewing threshold Show
Reading these comments, especially the ones that are paraphrased repeats of previous comments, makes me wonder about the IQ of posters here
Comment below viewing threshold Show
Comment below viewing threshold Show
The simple reason is that basically he says you do get an amazing ending but you could get a different ending playing MP so that means in plain talk that it is "walled off".
By the way has anybody else noticed how Bioware reps always yap and moan about broadening the audience, mass appeal and wahtnot, like they made this into their relegion.
Honestly, it's really getting creepy now.
Not that shoehorning a useless MP mode in a SP game that is the last part of a trilogy sounds like a good idea to broaden the audience.
I don't even know what kind of audience are they searching for, ceartainly not me.
My opinion is, after following Bioware trough these changes in their games, that they use their own franchaises to beta test their stupid ideas or soemones(EA) stupid ideas and no matter the cost they make their fans swallow it, in the procces of searching for the ultimate audience that doesn't exist.
Just like searching for the holy grail.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
From pandas to multiplayer every damned choice dev's make these days is about market share.
Here's a question to ask: Who is my CORE audience and will it be FUN?
I'm seeing DA2 meets CoD. -sigh- Maybe I'm just getting old.
Comment below viewing threshold Show
First of all, there is no separate ending for those who have played the multiplayer, it alludes to that right there in the article and is mentioned in many other articles. Secondly the multiplayer elements are being created by a small team inside Bioware Montreal, whereas the main game is being developed in Bioware Edmonton, so no resources are being lost through developing multiplayer.
Do your research before you sound off.
Comment below viewing threshold Show
Comment below viewing threshold Show