Carmack: games "reduce aggression"
Doom creator sees shooters as "cathartic".
Doom creator and industry veteran John Carmack has hit back at accusations that games promote violent tendencies in players, arguing that they're in fact "cathartic" and more likely to reduce aggression.
Speaking in an interview with IndustryGamers, the id Software co-founder explained that he'd never taken the "violence in video games debate" seriously.
"There was an E3 where all that was going on where I was giving interviews and the reporters would start going into their questions, and I wasn't supposed to talk about any of that," he said.
"My wife was there and she’d start kicking me when I was about to go, 'Well, I think…' And in the end it didn’t matter, it didn't make any impact on things. I never felt threatened by it and it turned out not to matter.
"And I really think, if anything, there is more evidence to show that the violent games reduce aggression and violence. There have actually been some studies about that, that it's cathartic.
"If you go to QuakeCon and you walk by and you see the people there [and compare that to] a random cross section of a college campus, you're probably going to find a more peaceful crowd of people at the gaming convention. I think it’s at worst neutral and potentially positive."
That study Carmack is referring to could be a recent report that argued the increase in popularity of video games is partly responsible for the recent drop in the US crime rate.
In related news, a Norwegian retailer today decided to remove 51 games from its shelves in the wake of the horrific Oslo shooting spree last week.
The perpetrator, Anders Behring Breivik, was reportedly a keen gamer who apparently considered Modern Warfare 2 a "training-simulation".
id Software's next release is post-apocalyptic shooter Rage, due out on PC, PlayStation 3 and Xbox 360 from 7th October.
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Comments (60) Latest comment 10 months ago
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Hear hear. This has been mentioned for years, not just in the single recent study EG cites, but it's always been shouted down. Studies have consistently shown that violent games act as an outlet for agression rather than an instigator of it.
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A healthy amount of time gaming is fine i think, but if you spend far far too much time doing it, its going to have an effect on you.
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But we're talking about shooters here.. like COD4 and Halo reach - both of which can be finished without any fustration.. nor indeed breaking a sweat... nor skill... nor.... Well.. At least the online parts are good.
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I'm not saying games are solely responsible for frustration, they are just one of many many causes. Frustration then leads to aggression but there are a ton of modifiers between frustration and aggression.What I'm saying is that it's a lot more complicated than videogames cause / doesn't cause aggression.
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They actually teach people self-control, those who kick in their TVs fail. Breaking game discs and controllers is acceptable
and the games that usually piss me off the most ain't shooters, it's fighting games.
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I'm not saying games are solely responsible for frustration, they are just one of many many causes.
But on the flipside, how many people, when they are pissed off, turn on a computer game and shoot some polygons in the face and feel a hell of a lot better for it?
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Having said that; buggy, glitchy games can make me want to punch the wall in.
Games don't cause violence; bad developers do.
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Just that admission doesn't mean anything for games though. It's not waving a white flag to say something like that.
I agree very much with Will Wright's perspective on violence in games. He says that whether it is SimCity or Doom, the vast majority of people who play games see them as the same thing; they are both seen by players as games with clear objectives (OK not SimCity lol) and obstacles for the players to overcome.
Games are seen as games.
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I just stop playing, go to bed and get up the next day. The idea of real violence is alien.
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I'm not recommending this as a solution, I'm just saying, for me, personally, I know how beneficial video games have been in my life
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It's taught me to be a very calm/ well rounded person.
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EDIT: I'm gonna fucking punch whoever negged me!
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I just wish the media would stop using games as a scapegoat.
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I don't think all genres can really be classified under the same guidelines, in any case - the likes of Wii Sports or Little King's Story are a million miles away from COD and Halo, et al.
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surgical assistant
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On the flip side, there are plenty of games out there that can do quite the opposite, I find RPGs and games with decent puzzle elements to them particularly good for that.
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destroy the pad : ) but i never do.
On a serious note , no game will ever make me go out on the street and beat someone up , or shoot them.
I would hope i never do something like that in my life and my thought a respects go out to all people effected in norway atm
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Lets all forget that, and just blame it on videogames, that'll make it all go away.
Yup, it's working, I feel better already.
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I had tense duels in shooters that made me sweat and shout when I lost but in the end it was awesome and I felt better than I did before plyaing it. So yeah, I agree with the dude
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"Don't think I can agree with this having been playing video games for 20 years. I still suffer from spouts of game rage, though no where near as bad as when I was a teen. Games are often more frustrating for me than calming, even if I enjoy playing them."
The point being, have you then at any time afterward committed acts of violence to other actual people? If a person has violent tendancies, then a person has violent tendencies. Gaming is not in any way going to automatically 'give' someone the type of personality to randomly go apeshit with a knife in a club, or say, set off a bomb and shoot a bunch of Norwegian kids dressed as a policeman.
I can get frustrated as all hell at games (mostly when I sense unfair play going on), but have never, ever even come close to carrying that over to anyone around me. Anyone that does has always has that tendency, borne through parenting and general childhood experience.
Think of it this way. Remember all those bullies at school? The really violent fuckers? The ones that were always getting into scraps and getting suspended? Were they gamers? Or were they taking the piss out of you and beating you because YOU were a gamer? That was my experience at school during the early to mid nineties. Irony eh?
Studies proving that games can lead to explosive periods of frustration prove nothing expect that gamers actually care about getting through the challenges placed in front of them, and show huge determination to do so. Did these same studies then show each participant's criminal record? And if so, did it show any history of actual violent tendancies? If so, then it's funny how they never release that part of the study.
Brevik was far more inspired by EDL rallies, fascist reading material, anti-Muslim groups, and an apparent souring of a friendship with a Pakistani when it came to the perceived need to commit those evil acts than he ever was videogames.
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If only I could kick the shit out of PSHome avatars.
That'd be fun.
/hides
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Also was a podcast i listen to yesterday cant say which one i think but they talked about feeling guilty because this crazy guy from norway used games as tools , this is not really the industry fault .
To follow that up i saw a story about being annoymous on internet and facebook wanting to get rid of it, even with that in the online game he did his planning , im not sure that would have stopped his actions.
Some people are influenced by culture but the blame should not all be laid on it, as people still have some control over there own lives.
My view is advertising should be looked at close to prevent young people see violence and scary stuff , knowing from my own experience as a youngster years ago: i never should have watch aranaphobia so young lol.
Plus 15 year olds in news for drinking, i did not start all that till i was 18 , my point here is things are easy acess to younger people than ever before so there needs be responsibillity but not blame.
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I know it's silly, I suppose it's just a bit of roleplaying or added immersion or something. Those Mexican cantinas in RDR are just so cozy I really wish I was there sitting in the shade playing cards and ogling senoritas.
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Then I hit that memory leak and found that the game was driving me to drink, but as a whole I'm an advocate for the use of gaming as a distraction from life's problems, largely it works.
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A query, with the QuakeCon comment could gamers get along better because of similar experiences and equality? We all have similar tools and dislike hackers because they damage the equilibrium set up.
After last night/this morning I can safely say the gaming scenario that made me feel most violent and sweary. UFO Catcher in Yakuza 3, god damn those chicks. Much more friendly in the 4th.
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Anyway. If you're a violent person then I don't know if videogames will provide a good outlet for your violent impulses, but maybe they will. Frankly I don't think they're going to do much one way or another; if you're inclined towards using violence to solve your problems then you need therapy, not videogames. I know that I don't look at games that way, I play games for fun and for the experience they offer, not because I want to hurt people and need a safe outlet for that impulse.
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so they are, what, sandbags? toilet pot?
So much for the topic "games are the new literature", uh?
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Is that supposed to make any sense?
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Pretty much exactly what I came here to post. He doesn't have to be a scientist (and conflict of interest doesn't necessarily weaken his point either), but if he's going to make a claim like that, then there needs to be some research to point to. As it is, all he's doing is preaching to people that already agree with him.
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Perfect example of carthesis
And another
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I agree, but video games can play a part in that therapy, there is a growing following within the medical world that the use of video games alongside regular therapy can greatly increase the effectiveness of said therapy. Old school mental health practitioners still advise physical exercise or in some cases the use of punching bags in anger management, why not a shooter?
At the end of the day it's down to the therapy and willingness of the patient to get the results, a video game alone won't do it, even in the anecdotes of some of the commenters here it's clear that it was their own willpower/determination that brought about the positive change, video games were merely the tool they (myself included) choose to use to assist in that.