Brink: Agents of Change DLC dated
Also, massive title update out today.
Brink's Agents of Change DLC pack goes live on 3rd August for PC and Xbox 360 users, and 4th August for PlayStation 3, publisher Bethesda has announced.
The add-on offers two new environments, five new player abilities, two new outfits, two new weapon attachments and a handful of new achievements/trophies, listed below:
- Science Maven: Win Labs as both factions in Campaign Mode (50G/Bronze)
- Towering Achievement: Win Founders' Tower as both factions in Campaign Mode (50G/Bronze)
- A Burning Thing: Kill an enemy with a Napalm Grenade (20G/Bronze)
- Pyromancer: Kill an enemy with a Pyro Mine (20G/Bronze)
- Remote Control: Kill an enemy with a UAV (20G/Bronze)
- Mutual Support: Have a Field Regen Unit buff more than three players simultaneously (30G/Silver)
- Ark King: Reach Level 24 (60G/Gold)
The add-on will be free to download for the first two weeks. Bethesda hasn't yet detailed what happens thereafter.
In addition to the DLC, there's also a beefy title update incoming for console versions of the Splash Damage-developed shooter. It's already live on Xbox 360 and should hit PS3 later today.
Expect networking improvements, improved AI, rebalanced weapons, bug fixes and a new post-match summary screen for Stopwatch mode.
Here's the mammoth changelog in full. Deep breath:
Xbox 360:
- Optimized snapshot sizes to reduce bandwidth usage
- Added new snapshot compression code to reduce bandwidth usage
- Implemented new system for gathering QoS data and scaling bandwidth usage
- Improved network syncing when placing HE charges and hack devices
- Fixed issue with Bot AI continually dropping
- Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
- Extensive weapon balance changes
- Changed default matchmaking from "My Rank" to "My Rank or Higher"
- Removed the Advanced config from the list to reduce number of matchmaking buckets
- Added Stopwatch review screen
- Changed stopwatch rules to keep track of number of objectives during calculation of winning team
- Removed the delay when team switching in match warm-up
- Added respawn and time limit values to netvars for future tweaking
- Added body-type health to netvars for future tweaking
- Optimized small command buffers (slight performance improvement)
- Updated Terminal & Reactor to work with changes to atmosphere code
- Fixed Light body types being able to wield Heavy weapons
- Fixed Combat Intuition ability revealing disguised Operatives
- Fixed several stat reporting issues
- Fixed overtime not kicking in on Shipyard 1st objective
- Fixed overtime not ending on Reactor when the hackbox is removed
- Fixed bots not performing objectives on Security Tower after map migration
- Fixed an unable to recover from auto save error
- Fixed server/client aim inconsistencies
- Fixed issue with diminishing returns on wall jumps not being applied
- Fixed game audio being incorrectly ducked when radio is used
- Fixed incorrect command post screens being shown after cutscenes
- Added support for dummy sound files to improve loading times in FIGS
- Fixed being able to place mines on certain walls
- Fixed 3rd person hacking animation not playing
- Fixed various issues with decls being cleaned up incorrectly which could cause crashes
- Fixed being able to see through walls when peeking
- Fixed an issue with FIGS voiceovers not always being played
- Fixed some logic bugs in stopwatch winner calculations
- Fixed objective completion count on Aquarium
- Fixed player nametags disappearing after flash bang even when they are not affected
- Fixed thin white bar found to the extreme right of round edged UI boxes
- Fixed conflicts in the French code.lang causing some default strings to appear
- Fixed dark shadow-band appearing on narrow fields-of-view
- Fixed debug text appearing at the end of the credits
PlayStation 3:
- Optimized snapshot sizes to reduce bandwidth usage
- Improved network syncing when placing HE charges and hack devices
- Fixed issue with Bot AI continually dropping
- Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
- Extensive weapon balance changes
- Changed default matchmaking from "My Rank" to "My Rank or Higher"
- Removed the “Advanced” config from the list to reduce number of matchmaking buckets
- Added Stopwatch review screen
- Changed stopwatch rules to keep track of number of objectives during calculation of winning team
- Removed the delay when team switching in match warm-up
- Added/moved respawn and time limit values into Netvars for future tweaking
- Added body-type health to the netvars for future tweaking
- Updated Terminal & Reactor to work with changes to atmosphere code
- Fixed Light body types being able to wield Heavy weapons
- Fixed Combat Intuition ability revealing disguised Operatives
- Fixed several stat reporting issues
- Fixed bullets’ point of impact varying from client to client
- Fixed overtime not kicking in on Shipyard 1st objective
- Fixed overtime not ending on Reactor when the hackbox is removed
- Fixed bots not performing objectives on Security Tower after map migration
- Fixed issue with diminishing returns on wall jumps not being applied
- Fixed incorrect command post screens being shown after cutscenes
- Added support for dummy sound files to improve loading times in FIGS
- Fixed being able to place mines on certain walls
- Fixed 3rd person hacking animation not playing
- Fixed being able to see through walls when peeking
- Fixed an issue with FIGS voiceovers not always being played
- Fixed some logic bugs in stopwatch winner calculations
- Fixed objective completion count on Aquarium
- Fixed player nametags disappearing after flash bang even when they are not affected
- Fixed default save data icon not being displayed
- Fixed thin white bar found to the extreme right of round edged UI boxes
- Fixed conflicts in the French code.lang causing some default strings to appear
- Fixed dark shadow-band appearing on narrow fields-of-view
- Fixed debug text appearing at the end of the credits
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Comments (24) Latest comment 10 months ago
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Is it 2 minutes now, with this fix?
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Be warned: It's glitchy, it looks outdated, plays like it's capped at 20fps, the free-run gimmick is clunky and poorly implemented, the weapons feel like BB-guns, and it is all rather dull. The menus are pretty slick, though.
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The first paragraph mentioned PC with the 360 so I assumed there would be similar changes...I am sure it wouldn't make a difference either way!
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@UsernamePending
HA, talk about reviewers being biased...
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Yep totally agree, this latest patch apparently sorts a bug out with the AI that gave the wrong impression they were as thick as pig shit in offline mode !
We shall see !!! TBH had great fun with it now and again and is def worth a try for 20 quid !!!!
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With the fixes and the free DLC, I reckon I might give it another go.
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(I've heard he's busy today though)
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Disappointing that Bethesda have once again over-ruled Splash Damage with that DLC decision. I'm certain that Splash Damage announced that the first DLC was going to be free to thank fans for supporting them through that difficult launch period where everything was broken, now we're finding that it'll be free for a couple weeks and then paid for, poor show Bethesda.
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*Reads article*
Pah! There goes my 100% of achievements on the game, the only redeeming thing I could think of for this trainwreck.
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And congrats btw!
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