Brink: Agents of Change DLC dated

Also, massive title update out today.

Brink's Agents of Change DLC pack goes live on 3rd August for PC and Xbox 360 users, and 4th August for PlayStation 3, publisher Bethesda has announced.

The add-on offers two new environments, five new player abilities, two new outfits, two new weapon attachments and a handful of new achievements/trophies, listed below:

  • Science Maven: Win Labs as both factions in Campaign Mode (50G/Bronze)
  • Towering Achievement: Win Founders' Tower as both factions in Campaign Mode (50G/Bronze)
  • A Burning Thing: Kill an enemy with a Napalm Grenade (20G/Bronze)
  • Pyromancer: Kill an enemy with a Pyro Mine (20G/Bronze)
  • Remote Control: Kill an enemy with a UAV (20G/Bronze)
  • Mutual Support: Have a Field Regen Unit buff more than three players simultaneously (30G/Silver)
  • Ark King: Reach Level 24 (60G/Gold)

The add-on will be free to download for the first two weeks. Bethesda hasn't yet detailed what happens thereafter.

In addition to the DLC, there's also a beefy title update incoming for console versions of the Splash Damage-developed shooter. It's already live on Xbox 360 and should hit PS3 later today.

Expect networking improvements, improved AI, rebalanced weapons, bug fixes and a new post-match summary screen for Stopwatch mode.

Here's the mammoth changelog in full. Deep breath:

Xbox 360:

  • Optimized snapshot sizes to reduce bandwidth usage
  • Added new snapshot compression code to reduce bandwidth usage
  • Implemented new system for gathering QoS data and scaling bandwidth usage
  • Improved network syncing when placing HE charges and hack devices
  • Fixed issue with Bot AI continually dropping
  • Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
  • Extensive weapon balance changes
  • Changed default matchmaking from "My Rank" to "My Rank or Higher"
  • Removed the Advanced config from the list to reduce number of matchmaking buckets
  • Added Stopwatch review screen
  • Changed stopwatch rules to keep track of number of objectives during calculation of winning team
  • Removed the delay when team switching in match warm-up
  • Added respawn and time limit values to netvars for future tweaking
  • Added body-type health to netvars for future tweaking
  • Optimized small command buffers (slight performance improvement)
  • Updated Terminal & Reactor to work with changes to atmosphere code
  • Fixed Light body types being able to wield Heavy weapons
  • Fixed Combat Intuition ability revealing disguised Operatives
  • Fixed several stat reporting issues
  • Fixed overtime not kicking in on Shipyard 1st objective
  • Fixed overtime not ending on Reactor when the hackbox is removed
  • Fixed bots not performing objectives on Security Tower after map migration
  • Fixed an unable to recover from auto save error
  • Fixed server/client aim inconsistencies
  • Fixed issue with diminishing returns on wall jumps not being applied
  • Fixed game audio being incorrectly ducked when radio is used
  • Fixed incorrect command post screens being shown after cutscenes
  • Added support for dummy sound files to improve loading times in FIGS
  • Fixed being able to place mines on certain walls
  • Fixed 3rd person hacking animation not playing
  • Fixed various issues with decls being cleaned up incorrectly which could cause crashes
  • Fixed being able to see through walls when peeking
  • Fixed an issue with FIGS voiceovers not always being played
  • Fixed some logic bugs in stopwatch winner calculations
  • Fixed objective completion count on Aquarium
  • Fixed player nametags disappearing after flash bang even when they are not affected
  • Fixed thin white bar found to the extreme right of round edged UI boxes
  • Fixed conflicts in the French code.lang causing some default strings to appear
  • Fixed dark shadow-band appearing on narrow fields-of-view
  • Fixed debug text appearing at the end of the credits

PlayStation 3:

  • Optimized snapshot sizes to reduce bandwidth usage
  • Improved network syncing when placing HE charges and hack devices
  • Fixed issue with Bot AI continually dropping
  • Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
  • Extensive weapon balance changes
  • Changed default matchmaking from "My Rank" to "My Rank or Higher"
  • Removed the “Advanced” config from the list to reduce number of matchmaking buckets
  • Added Stopwatch review screen
  • Changed stopwatch rules to keep track of number of objectives during calculation of winning team
  • Removed the delay when team switching in match warm-up
  • Added/moved respawn and time limit values into Netvars for future tweaking
  • Added body-type health to the netvars for future tweaking
  • Updated Terminal & Reactor to work with changes to atmosphere code
  • Fixed Light body types being able to wield Heavy weapons
  • Fixed Combat Intuition ability revealing disguised Operatives
  • Fixed several stat reporting issues
  • Fixed bullets’ point of impact varying from client to client
  • Fixed overtime not kicking in on Shipyard 1st objective
  • Fixed overtime not ending on Reactor when the hackbox is removed
  • Fixed bots not performing objectives on Security Tower after map migration
  • Fixed issue with diminishing returns on wall jumps not being applied
  • Fixed incorrect command post screens being shown after cutscenes
  • Added support for dummy sound files to improve loading times in FIGS
  • Fixed being able to place mines on certain walls
  • Fixed 3rd person hacking animation not playing
  • Fixed being able to see through walls when peeking
  • Fixed an issue with FIGS voiceovers not always being played
  • Fixed some logic bugs in stopwatch winner calculations
  • Fixed objective completion count on Aquarium
  • Fixed player nametags disappearing after flash bang even when they are not affected
  • Fixed default save data icon not being displayed
  • Fixed thin white bar found to the extreme right of round edged UI boxes
  • Fixed conflicts in the French code.lang causing some default strings to appear
  • Fixed dark shadow-band appearing on narrow fields-of-view
  • Fixed debug text appearing at the end of the credits

Comments (24) Latest comment 10 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • TheEarlOfZinger #1 10 months ago

    Too little, too late.
  • tankboi #2 10 months ago

    Does that mean I can now play the ORIGINAL maps on my PC for more than 1 minute before being kicked?

    Is it 2 minutes now, with this fix?
  • AbracadaverAK #3 10 months ago

    Not likey tankboi, these are console changelists.
  • greenthumb #4 10 months ago

    Are people still playing this?
  • MatMan562 #5 10 months ago

    Have been ionterested in this for ages, are there still people online or is it a ghost town? Seen it for £10 on PC and £15 for 360/ PS3. Is it worth that?
  • The-Jack-Burton #6 10 months ago

    @MatMan562, there is some fun to be had for that price.

    Be warned: It's glitchy, it looks outdated, plays like it's capped at 20fps, the free-run gimmick is clunky and poorly implemented, the weapons feel like BB-guns, and it is all rather dull. The menus are pretty slick, though.
  • UsernamePending #7 10 months ago

    I remember EG gave this game 8/10! I guess they were playing this version...
  • tankboi #8 10 months ago

    @AbracadaverAK

    The first paragraph mentioned PC with the 360 so I assumed there would be similar changes...I am sure it wouldn't make a difference either way!
  • yoomazir #9 10 months ago

    who cares about this game anyway, there's no online community left for it and for a multiplayer based game it means death.

    @UsernamePending
    HA, talk about reviewers being biased...
    Edited by yoomazir at 29/07/11 @ 19:28
  • KDR_11k #10 10 months ago

    The PC has been continuously receiving updates already, these updates are just the sum of the stuff the PC has been getting while the console manufacturer QA was looking through the patch
  • Davemanz #11 10 months ago

    Haters gonna hate, the PC version is decent fun, especially if you can find a teamspeak channel/community that'll let you fill up a full team or game.
  • NunianVonFuch #12 10 months ago

    Anyone tried it yet? Is it now proper playable? Cos the game is great fun, it's the lag that's not
  • Ziggy_badMonkey #13 10 months ago

    "Haters gonna hate"
    Yep totally agree, this latest patch apparently sorts a bug out with the AI that gave the wrong impression they were as thick as pig shit in offline mode !
    We shall see !!! TBH had great fun with it now and again and is def worth a try for 20 quid !!!!
  • Harmonica #14 10 months ago

    Yeah but lots of people bought it at £34 or whatever and it was a mess at launch. And now it's still sitting on my shelf but there's probably hardly anyone playing it online. Money down the drain.
  • metalangel #15 10 months ago

    The three people still playing must be thrilled!
  • Captain_Jono #16 10 months ago

    I really enjoyed this game. Ok, its a bit rough around the edges, a bit unfinished, but that just adds an endearing local quality; Made in Britain all over.

    With the fixes and the free DLC, I reckon I might give it another go.
    Edited by Captain_Jono at 30/07/11 @ 10:23
  • Progguitarist #17 10 months ago

    They should have had a lobby system since day. No one wants to play against your shitty bots. Also, 8/10lol.
  • asphaltcowboy #18 10 months ago

    Ah prog, I knew you'd be here! All we need now is an appearance from kinky_mong and we're good! ;)

    (I've heard he's busy today though)
  • asphaltcowboy #19 10 months ago

    Anyway, I'll be going back to it for a little bit, check out the new maps and whatnot.
  • Murton #20 10 months ago

    Improved AI sounds good, me and my mates have been raging a little at the borderline retarded AI during our co-op games.

    Disappointing that Bethesda have once again over-ruled Splash Damage with that DLC decision. I'm certain that Splash Damage announced that the first DLC was going to be free to thank fans for supporting them through that difficult launch period where everything was broken, now we're finding that it'll be free for a couple weeks and then paid for, poor show Bethesda.
  • kinky_mong #21 10 months ago

    @asphaltcowboy: Sorry I'm late! What did I miss?

    *Reads article*

    Pah! There goes my 100% of achievements on the game, the only redeeming thing I could think of for this trainwreck.
  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #22 10 months ago

    I picked it up new for £18 got all the trophies, then sold it for £15, wanted to keep it for this DLC as it was genuinely enjoyable when you got a room with mostly humans, that was a BIG if though and after a few weeks i just gave up and sold it. The bots were just plain awful to play with.
  • asphaltcowboy #23 10 months ago

    @kinky_mong And the balance of the universe is restored ;)

    And congrats btw!
    Edited by asphaltcowboy at 01/08/11 @ 15:37
  • Zyklonbzombie #24 10 months ago

    Sounds great. It's always nice to see a developer continuing to improve and support a game (and its fans), instead of dropping it like a hot potato just because it had an iffy start or didn't set the charts on fire.