Bungie bids emotional farewell to Halo
"Halo is in great hands... yours."
Bungie has bid an emotional farewell to the Halo universe it created ten years ago.
The US developer marked its 20th anniversary last week with Bungie Day, a celebration of all things Halo.
"Thank you for making our 20th Anniversary, and this year's Bungie Day, kick so much ass," Bungie's community manager Eric "urk" Osborne wrote on Bungie.net.
"As we prepare to become fans of the universe our studio began creating more than ten years ago, it's nice to know that we'll be counted among such esteemed company.
"Some might consider the upcoming transition a bittersweet occasion punctuated by a sense of loss and sadness. We feel otherwise. Halo is in great hands... yours.
"Halo is yours now. In many ways, it always has been. Its new caretakers will strive, just as we did, to be worthy stewards but you have the package. Hold these characters and stories and worlds to the same unflinching standards you did while we were at the helm, but allow them all to blossom and change and grow in the ways that they must."
Halo is now the responsibility of Microsoft's internal studio 343 Industries, which is currently managing the development of remake Halo: Combat Evolved Anniversary, due out this November, and next year's Halo 4, announced at E3 last month.
Halo 4 marks the beginning of a new Halo trilogy.
Bungie, meanwhile, is now fully focused on its next game, for publishing giant Activision – and suggested it will be a long while before we know what it is.
"We'll be undergoing a metamorphosis of our own," Osborne continued. "Very soon Bungie.net will change, culminating with the launch of our next universe at some unknown time in the future.
"The first small steps will be taken soon, with Halo playlist management changing hands on August 2nd, the very same day we plan to deploy our parting thoughts on the last twenty years through a ViDoc titled, 'O Brave New Worlds.'
"Afterwards, we'll be going dark on our studio’s next major endeavour – the creation of a brand new universe. You'll still have a home here should you choose to stay, but our next project demands an unwavering focus. We owe it to ourselves to make something better than we ever have before. We owe it to you, as well.
"So, this isn't a goodbye. It isn't The End. Instead, it's the very beginning of a new journey that will stretch the limits of what we are capable of. Ancient engines are now rumbling deep within the heart of our studio, and their energy will power us through the upcoming darkness. Like all dark times ours will be broken first by a single strand of light – a tether reaching out to bind us all together again.
"One day, we will awaken in a wondrous new place and we will remember just what it was that drew us together at the beginning of it all. We will look up to the heavens, and find hope.
"Thank you for everything.
"See you starside."
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Comments (87) Latest comment 11 months ago
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Love Jim
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An ancient engine was rumbling deep within Halo: Reach as well.
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If this isn't a quote from something that I'm not aware of, it's slightly pretentious.
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Well I'm sure you've now got plenty of sombre, grey & brown, "gritty" and realistic modern FPSs to choose from. Enjoy.
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Best of luck, Bungie.
/Neg away!
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No, it's on my shelf, next to 2, 3, ODST and Reach. No Wars.
In my hands is an All-Day Breakfast sandwich from Tesco.
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a) don't understand them - the storyline isn't the simplest out there (though far from complex..!) but it does take some effort on the part of the player to follow it all, or
b) like their shooters to be in a straight line and full of set-pieces. There are moments I remember fondly from every single Halo title that weren't pre-scripted set pieces, that were mere one-offs, a fluke of the exceptional AI and great level design that resulted in a terrifying chase through constrained corridors by a Hunter in Halo: ODST; that left me and my co-op buddy desperately holed up in a Covenant-ridden town in Halo: Reach; that led to a simultaneous takedown of both Scarabs at the end of a level in Halo 3, and countless more brilliant moments from Halo and Halo 2 that happened completely organically, and I'll never see again.
Don't hate Halo for being brave enough to be a little bit different. I love its colourful, moody world far more than I'll ever love Call of Duty's brown battlefields.
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"So, this isn't a goodbye. It isn't The End. Instead, it's the very beginning of a new journey that will stretch the limits of what we are capable of. Ancient engines are now rumbling deep within the heart of our studio, and their energy will power us through the upcoming darkness. Like all dark times ours will be broken first by a single strand of light – a tether reaching out to bind us all together again.
"One day, we will awaken in a wondrous new place and we will remember just what it was that drew us together at the beginning of it all. We will look up to the heavens, and find hope."
If anyone can read this without wanting to vomit all over their keyboards, I think you need some help.
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Bargain!
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I also dislike CoD, and the Michael Bay set pieces, but I seriously dislike the cartoon like approach. There is nothing wrong with trying new things, but the Halo universe just isn't for me as it feels a bit childish.
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"One day, we will awaken in a wondrous new place and we will remember just what it was that drew us together at the beginning of it all. [The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"... and I'll whisper "no."]
Also:
'Ancient engines are now rumbling deep within the heart of our studio'
Ancient engines? What...they're making a game with first Unreal Engine? The Doom engine? The Pong engine?
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Mario or Zelda?
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Just hope one day that we get dedicated servers and get rid of the golden nappy (armor lock)
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Seriously, dunno if I'm in a sensitive part of my monthly cycle or something, but that actually brought a tear to my eye, even if it was tongue in cheek. Sniff.
EDIT: To all those going "bleugh, vomit" etc. This is of course written with a nod to high sci-fi, and is done ironically (though with respect) because of the type of universe that Bungie created with Halo. Grow a sense of humour.
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More than anything the balance on the controls and weapons make the battle much more strategic than most other FPS games.
In short, I've grown more fond of the series over the years.
Anyway, I look forward to the new games by 343 studios, and like others here, I don't see the harm in a new team taking over and rethink the formula.
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Hopefully this doesn't mean they will be moving to the Call of Duty engine for their next game...
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You're completely missing the point, fella. This wasn't a statement aimed at EG readers; it was aimed at it's fan base. The people who frequent their website and message boards. They love that grandiose nonsense, it's Bungie's way. It's all very tongue in cheek.
Get off your high-horse and try not to be so much of a smartarse in the future.
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Anyway, what's not to understand about the game's greatness? It is so ultimately polished, it's got great matchmaking, a lot of great modes and mods. It has splitscreen, co-op and a lot of replay value because the game is almost entirely non-scripted with a lot of variety. It pretty much has everything I want from a shooter and the game can be played for ages and ages.
I really don't understand what MS is going to do with Halo 4. I'm a bit afraid that the franchise will get ruined, but I'll wait. Reach felt like the franchise was finished, and best left alone for atleast a few years. I welcome the anniversary edition, but a Halo 4 feels way to soon. What can they possibly improve on the multiplayer?
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I look forward to seeing the back of these pretentious, over-celebrated, self-indulgent dev's. Let's give 343i a crack at rejuvenating this fatigued franchise.
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MMOFPS don't work (at least with a monthly subscription fee) for one reason: Too much free competition. Why pay for Bungie's game when you can play the Halos, Battlefields and probably the CoDs for free? It's not like they can change an FPS so that it is an exclusive experience. Bungie wants to be like Valve, no doubt about it. The problem is: Valve is and was self funded. Bungie depends on a constant money stream from Activision. Like it did in the past from Microsoft. Working as a contract developer for Activision is a totally different thing than being a 1st party for Microsoft (and being the developer who made Xbox and Xbox 360 a success). Right now they have all the rights to their new IP. But once the first milestones are missed (and they will be missed with this being Bungie who has no experience in MMO gaming and whose milestone history reads as "we cut everything that isn't finished by release date" instead of "we'll get it done in time"
It's history repeating. Just look at Realtime Worlds or Bizarre. Both critically acclaimed 1st party studios working for Microsoft who then decided they were meant for greater things and went for the next big MMO game. Where are they now?
But it is as braydee89 says: Bungie always lacked in storytelling. All they ever nailed was multiplayer, so it's natural for them to do only that. Before they were bought to release Halo CE on Xbox the game was supposed to be an open environment, you could walk and drive anywhere on the Halo. That is what they want to do now, only with a new IP. Five years from now Bungie will probably not exist anymore. 343 Industries will still be making sequels to the second most successful FPS IP in the gaming industry.
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Someone's been playing too much Dynasty Warriors: Gundam 3.
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Minecraft is getting close.
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Halo somehow managed to be goofy and serious at the same time, but never taking itself too seriously. I think the series could have been something extraordinary had Bungie truly realized what it was that made Halo great.
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Halo 2 was the high point in the series. Especially multiplayer. The first game with ranked, team-based matchmaking and for its time a superior online system. Almost all the maps were fantastic. My and a posse of about 6 friends played that game for 2 years straight almost every day.
After that the series slowly went downhill by fragmenting the user base with 3, ODST and now Reach. Especially Reach has made me and a lot of other players sour about the franchise and most have stopped playing altogether.
- Weak maps
- The maps they make you pay for are just some art assets thrown around and are, to a fault, weak. Nowhere near as glorious as those in Halo 2 or even 3 which managed some great levels. The most well-liked map in Reach is a newly textured Halo 2 remake which says enough.
- Extra armour types ruin the purity of the Halo gameplay which was always clean and precise.
- WAY to many playlists so in any given playlist there are not enough people playing.
- Confusing. Team Slayer which was the dominant Ranked mode is now Team Arena. You'll be lucky is there ever are 500 to a 1000 people in the latter. This used to be +/- 60.000 even in the Halo 3 hayday.
- All that stupid stuff with exp. points and ugly armor types
- Shit battle rifle
Etc.
I'm actually hoping 343 will be looking at the Halo 2 template more because I feel Bungie has slowly started killing their own franchise with ill-considered design decisions.
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Well no Halo IS NOT in our hands. It never has been. None of us have ever had a say in what goes into the game. Ever.
I recommend selecting something other than 'Campaign' on the main menu. Halo is the most community focused FPS series I've ever played, by a country mile. Bungie.net greatly enhances it, but you can search for player-made maps, replays, screenshots, game types from inside the game. There are regularly community made maps in the competitive playlists. How many console FPS games have you played with a co-op level editor?
Personally disagree with the "cartoonish" thing, but that's just my opinion. I think the colours and lighting set Halo apart, and fit the over the top space opera theme.
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Kudos for them for getting it spot on but the Halo series never did anything for the FPS genre.
It's as generic as they come.
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"Don't hate Halo for being brave enough to be a little bit different."
No, I just hate it for being such an overhyped game that dares to send me through something so boring like the Library level.
@ CoolBrittania
"Best game series of all time."
"Troll thread has trolls. Jealous PS3 owners, pissed that they've never had a decent exclusive shooter in over a decade. "
Thanks for giving me a laughing fit on such a crappy monday, I knew I could count on you.
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No matter how generic the sequels have been (multiplayer excluded) Halo: CE still reamins a groundbreaking game. You could argue it didn't do much for the genre as a whole (although I think it did have a substantial impact) but considering the sheer amount of deviating design choises Bungie dared to make in a genre so stale from repetition it's a milestone.
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"Remember Haloteers ... the power is yours!" lol
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"Kudos for them for getting it spot on but the Halo series never did anything for the FPS genre."
Apart from standardised FPS controls on a console that are now industry standard
Boosting the popularity of FPS games on consoles
Apart from those little things, they did NOTHING!!!
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Neg me.
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I actually agree with what you said, but for different reasons, for me Reach was the worst because it single handedly destroyed any consistency within the Halo universe, I was one of the few who bought it for the story above all else and Bungie more or less stuck 2 fingers up to fans who followed it closely by reading the books.
However Halo 1 is still my favourite game of all time and I thank them so much for that, I think I finished it about 7 times (!) over the years, and playing through it on Legendary was amazing, incredibly difficult but fair, the AI was fantastic, almost lifelike.
The others were also very enjoyable, even ODST which I thought was an interesting side story, very well done, and it gets more grief than it deserves (people forget it was originally supposed to be a download on XBL not a major retail release), still, Reach, while an enjoyable game will always leave a sour taste in my mouth, Bungie made one Halo game too many...
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/thread
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Apart from the first Halo, which had an excellent campaign, I could never really be bothered with the solo play of the series. In the second one they introduced playing as the arbiter, which I found extremely uninteresting. And they had THAT brown anus level with The Flood if I remember correctly (or was that 3?). I think after that I just never went back.
I play(ed) Halo purely for the online multiplayer and that, I think most agree, was pure gold. Halo 2 ranks alongside GoldenEye ,Quake 3 Arena, Counterstrike et all as an outstanding achievement but sadly much like those series it went downhill from there.
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As I have played an awful lot of them and can't seem to recall one myself?
That would be marvelous.
Thanks!
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Quake 2 on the PS1 let you use the analogue/dual shock, but I honestly can't remember if it utilised today's 'standard'.
However, Bungie can take credit for the standard FPS keyboard & mouse setup. They were the first to do it, in a Mac game no less.
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I can understand why people don't like Halo, each to their own and all that. But to suggest people who do like it are 'blinded fools/sheep' just makes you sound like a dick.
I judge games on their merits, not hype. If you find Halo's game play bland and generic, thats fine. But I couldn't disagree more.
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It wasn't "given" to Bungie at all. Bungie created Halo. It was originally going to be released for the Mac until they signed a deal with MS to bring it to the Xbox.
Any more bullshit you want to spew? You've been pretty generous with it in this thread.
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Wort wort wort.
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In a thread dominated by gratuitous (and so very fashionable) bleating, you're far from the worst troll, yet somehow you've managed to say the single most stupid thing anyway. It's the other way round, Halo "elevated" the XBOX brand, MS never had any sort of media circus about it until AFTER all the positive press and organic word of mouth - people playing splitscreen with friends - had already cemented it as a legitimate phenomenon. Halo is hands down the most important launch title for a console ever... that didn't have 'Mario' in the title. It's the definition of a system seller. And that's simply a fact.
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halo is a overrated series which was given to a mediocre dev with alot of backing with m$'s cash.
Shit, at least do some research. FFS, get some correct info and then build the hate speech, not the other way.
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They were the ones who introduced drivable vehicles that you could get in and out of during play with other players, they introduced the recharging health bar in a time when all other games you had to pick up health packs, they created an intentionally slow pace of movement speed to differ itself from otehr FPS games and to encourage the player to be more methodical in approach instead of gun-ho, they created the Forge mode so players could endlessly redesign level layouts.
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"So, this isn't a goodbye. It isn't The End. Instead, it's the very beginning of a new journey that will stretch the limits of what we are capable of. Ancient engines are now rumbling deep within the heart of our studio, and their energy will power us through the upcoming darkness. Like all dark times ours will be broken first by a single strand of light – a tether reaching out to bind us all together again.
"One day, we will awaken in a wondrous new place and we will remember just what it was that drew us together at the beginning of it all. We will look up to the heavens, and find hope."
''If anyone can read this without wanting to vomit all over their keyboards, I think you need some help.''
Ha. It is truly hilarious. That they can write this drivel and release it to the world suggests an insane lack of perception. It’s like a giant spoof, only it’s not...
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My favourite series of all time, for sure. MP is unsurpassed, on 2, 3 or Reach. All of them are sublime in MP.
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A case of miscalculated profiteering?
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"No, I just hate it for being such an overhyped game that dares to send me through something so boring like the Library level."
The library, and the general amount of repetition in the last few levels of the first Halo, is why the first game is not, in my opinion, anywhere near the best.
@ General_Ironfist
"Killzone 2. Its AI (IMHO) is far superior to Halo's AI in every way."
Could not disagree more. All the Helghast do is duck and roll, or rush you, or wait until their scripting tells them to do something else. The AI improved a lot in Killzone 3, though, especially on higher difficulties, but Halo: Reach's AI is, especially on Legendary, utterly incredible. See a single Elite and you know you're in for a tough fight, not because they're harder, stronger or faster than you (although they are) but because they're smarter than you. Well, sometimes.
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I can understand that, a lot of my friends only bought halo 2 onwards for the multiplayer, but for me personally (I'm not doing this intentionally to annoy you!!) the 1st was the best again, before the days of Halo on XBL I bought the PC release when it came out so I could play online and in my personal opinion it was fantastic, the amount of nights where I would be online till 5am playing this was unreal, I have so many happy memories of it, and it was suprisingly strategic as well as people would try different tactics while playing capture the flag which sadly for some reason never translated as well from Halo 2 onwards on the Xbox, it became very arcadey?
Can't think of a better description :-/
Sorry, got a bit sidetracked there, and yes that level your referring to was Halo 3 and yes I hated it too, I kept getting lost as everywhere looked exactly the same (brown), as for the Arbiter levels I hated them at the time, but looking back now I thought it was interesting to see things from a different perspective and he was never ever as irritating as Raiden in MGS2...
I can still remember picking up Halo 2 very early on the launch day, the Limited Edition, after having looked forward to it for years and I thought it was great, especially the cinematics which I thought were so cool as it expanded the story, and even though the 'ending' drove me nuts at the time it's great now as I can just pop the Halo 3 disc straight in, pretty handy!!
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Are the posters referring to use of bright colours perhaps? Revolutionary use of free-roaming multiple vehicles, still not properly used in non-Halo games? Outside locations with skies that are actually blue?
Perhaps they mean the limitless possibilties of user-generated content in Forge.
Rivals are still trying to copy the Halo series after all this time, and falling woefully short. At least they have a benchmark to aspire to.
Thanks Bungie, see you on the other side.
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I just pray Halo 4 is moved to the next Xbox as a launch title, Reach pushed Halo as far as it could realistically go on current console tech.
/waits to be negged
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So it's Bungie Day, but no mention of Marathon, or Myth (or Pathways for that matter)?
Nice to know that Bungie's memories only go as far back as their latest cash cow.
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and the most important launch game of all time, I dont think so. I think that would probably go to Wipeout wouldnt it? For seriously changing how games were perceived by the masses. Halo just confirmed what everyone knew already, all gamers (me included) are just big kids who like going "pew pew pew"
Halo was an ok franchise, the hate and adoration thrown at it from both sides is absolutely ludicrous though.
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/avoids with a barge pole
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Contributed nothing to the genre, my arse. That's a feature that this entire console generation will be remembered for.
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I wont knock Halo multiplayer... from 3 to Reach, I'd say it's right up there with the best, and a very different experience to Modern Warfare etc... but the single player campaign, in, well, all of them, I found greatly lacking.
The announcement of Halo 4 being the start of a new trilogy should be met with caution rather than excitement. This is clearly a cash-cow that, I expect, is past its best