Lionhead has "super secret second project"
Plus, Fable Kinect uses Milo & Kate tech.
Fable developer Lionhead has a "super secret second project" in development alongside recently announced Kinect title Fable: The Journey, studio boss Peter Molyneux has disclosed.
As reported by GamesIndustry.biz, the outspoken industry veteran made the proclamation at the Gamelab conference in Barcelona today, though wouldn't offer any further details.
He did, however, take the opportunity to divulge a few new details regarding Fable: The Journey, revealing that the forthcoming game uses "huge amounts" of tech left over from the infamous Milo & Kate demo.
He also reiterated that the game isn't "on-rails" and could be played sitting down.
"Some people in the audience will be thinking, I don't want to use Kinect. I don't want to jump around all over the place - I want to sit down. That's only thinking of the negatives. Think about the positives about Kinect. The wonderful, amazing thing about Kinect is that it can see you.
"The most amazing thing about the journey is that you can play it sitting down. If I'm going to tell the most emotional story in the fable saga, you'll have to be relaxed."
He also unleashed some classic Molyneux hyperbole, insisting that the horse that pulls your caravan in the game is one of Lionhead's crowning achievements.
"This horse is one of the most amazing things we've ever created," he claimed. "He's going to have so much feeling for you. Think about combining the creature from Black and White, the dog from Fable and my hamster from when I was a child.
"I definitely want to make you cry," he concluded. "I want there to be a lump in your throat. I want you to remember this for the rest of your life. Why would I want to make a game that didn't do that?"
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Comments (69) Latest comment 11 months ago
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Amazing indeed.
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Somehow I doubt it's that, though. :/
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Fuck me! Really?! I've never played a game sitting down before. Peter Molyneux must be a bloody genius!
/choking on my sarcasm amid the torrent of hyperbole
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there is. you made me have a mini sick. why can't you ever just shut up and let your game do the talking for you? that way when you don't deliver what you promise (again) we won't think you're a bullshit artist.
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That's nice, but will I be able to do anything?
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Get back, haters!
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It's like I enjoy being riled or something.
Something for the counsellor to mull over I reckon....
As you were.
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Someone get him back in there and lock this crazy up.
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He will only make you guys a laughing stock!!
I remember we were all laughing at Pete's hyperbole 5 years bloody years ago.
Now after the other days "Molyneux article" i have lost virtually all of the respect i had for him..
I remember about Fable 2 how he talked about "how touch is sooo important to the game" "How embracing someone has finally been replicated in the virtual space" when all we got was hold the A button to to hold this NPC's hand for some crap generic escort mission.
Man,, Molyneux is soo full of shit at times. Its a crying shame actually as i really really like the guy!! His infection for gaming is beyond doubt. But his bullshit is just too much even for me..
So yeahh,, everyone at Lionhead, just shut the fuck up for a few years and let the gamers hype your games up for you. As your doing a piss poor job of it yourselves. (Trust me Lionhead, if a game is worth hyping then us gamers will do all the hyping you guys need and more)
Lionhead, your slowly but shirley getting a reputation as a gang of shit-talkers.
Hell, even the sub-title of this article is taking the piss out of your companys ability to talk shit!!
Not once in that article did i read the quote from Peter "super secret second project"!!! It was put in by EuroGamer as a sly dig!!
Trust me guys. Put a gag on Pete and any other PR shill for a year or two and keep the hyping to realistic levels please.
Us hardcore/serious gamers aren't fooled anymore by hyperbole. Well some of us are but the majority of use getting pretty clued up now!
Best regards, wogsy.
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Hm, being allowed to sit down probably is the most amazing thing this game has to offer.
'"This horse is one of the most amazing things we've ever created," he claimed. "He's going to have so much feeling for you. Think about combining the creature from Black and White, the dog from Fable and my hamster from when I was a child.'
... oh hell.
'"I definitely want to make you cry," he concluded. "I want there to be a lump in your throat. I want you to remember this for the rest of your life."'
That'll most likely work. I mean the Kinect demo alone already almost made me cry.
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Riiiiiiiiiiiight, so it's going to be once great big FMV you have to try and match your body/voice actions with to convince people you're actually in control ?
On rails.
I just don't know how Peter Molyneux keeps coming up with these ideas. And the industry saw fit to give him a BAFTA......
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here we go again. His glory days are way over. It started with BW and it goes on with Fable. Nothing but empty promises. This guy is his own worst enemy and his games are starting to become our enemy.
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I don't even like the long-faced sons of bitches, but assigning them to the food slot in Mount & Blade always felt wromg enough to be the right thing to do.
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and
"Think about combining the creature from Black and White, the dog from Fable and my hamster from when I was a child"
i dont know your hamster....
but i know black and white. Hmm when will you continue making black and white? O_o
using MILO's AI for Black and White creature will be great. And the magic casting with kinect should feels good. Hey, even the "cursor" in black and white is an HAND right
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Because you're a douche Peter.
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Of the few games that have elicited a genuine emotional response I get the feeling that fewer still had that as their primary intention. If you want to achieve that then you need characters that we can directly relate to facing hardship and then give us difficult choices that relate to those characters. Infamous 2 for example, while a lot of people will admit to being emotional during the good ending I found the evil ending to be even more emotionally charged. During my good playthrough I came to like Zeke so much that being a colossal asshat toward him in the evil playthrough made me rather sad to the point where I didn't want to do it anymore and I became hesitant to harm him further, but I had to if I wanted to see that ending and obtain the platinum trophy. I doubt it was Sucker Punch's intention for the evil ending to be more upsetting than the good but it was because it well written. (those that have seen both endings will know what I mean)
By setting his aim for emotional involvement and then announcing that he's introduced a bias that will undoubtedly affect the result. As vibratingdonkey said @ #4, we now fully expect the horse to die at the end and if we see it coming it becomes just another line in the story and not the big emotional twist that it's supposed to be.
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Write your statements as you always do. Then Press Ctrl + A. Hit Delete. Then send whats left to the press. Thats what you should do. You manage to be the biggest let down in terms of promises that i could think of. You're a brilliant politican.
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Features a revolutionary new gameplay style! Designed to allow unfettered accessibility, "Press X to Win" will ensure that even drunk quadraplegics using one pus encrusted eyelid can see the adventure through! Alternate Kinect control options allow the hyper-immersive new modes "Burp to Win" and "Twitch-Spasmodically to Win"! Includes a digital animal!
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Click here.
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But only if you don't fork out for the horse armour DLC.
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I pressed Ctrl + D by mistake and self destructed my chest :sadface:
//poor Syndicate reference
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But I hardly know the hamster from when you were a child.
"I definitely want to make you cry"
That explains Fable 3, then.
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I haven't completed Infamous 2 yet (currently still on first playthrough - Good on Normal difficulty), but for me the original Infamous was quite successful at evoking some reaction, especially because the game took time to get you used to all the characters (main as well as supporting) so that when pivotal characters are involved in impossible choices (the mission with the doctors and...), you actually want nothing to happen to them. And the ending was fantastic! Certainly better than many Hollywood mind-benders.
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Infamous 2's endings were more emotionally charged than Heavy Rain's, which is quite an achievement given that HR was designed to deliver drama and storytelling and Infamous 2 is an action game.
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Just because you speak a lot of crap doesnt make you outspoken.
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