Guild Wars 2 underwater combat details

Harpoon guns! Tridents! Unique skills!

Dive beneath the Guild Wars 2 seas and your hero switches automatically to underwater weapons, underwater skills and underwater breathing apparatus.

In Guild Wars 2, there's plenty to do under the sea.

Breathing apparatus comes as default, explained systems designer Jonathan Sharp on the Guild Wars 2 blog.

You'll only worry about breathing when your hero's health falls to zero. When that happens you'll start to drown, which is a bit like being 'downed' above water. Your life-force will slowly ebb away, but you can come back to life by either managing to kill someone, by being revived by an ally or by reaching the surface of the water. If you opt for the latter, you'll only be revived once your health bar refills entirely.

To submerge in Guild Wars 2 you simply look down and move forwards. Underwater weapon families are spears (close-quarters melee), tridents (long-range magical) and harpoons (long-range mechanical). Each family of weapons will be available to select professions/classes.

Not all of your land-lubber skills work under the sea, but you'll have specific underwater abilities to fill their place on your hotbar. These are "really cool", reckons Sharp, but no examples of them were given.

Floating under water allows ArenaNet use of a 3D playing field. On land, combat happens on the same level; below, an enemy can be higher or lower. Therefore, area of effect spells or skills under water fill a full 3D circle-space, rather than a 2D diameter around a hero. You'll be able to force enemies up to the surface or drag them below, we're told.

Dragging enemies down will be useful for ensnaring surface swimmers, who won't have access to underwater abilities while their heads bob above the water.

Underwater weapons and skills will be frequently put to the test, as Guild Wars 2 aims to send you beneath the waves many times, including on your personal story quest. An evil race called the Krait live under the sea, and there are sharks and "equally fearsome underwater dwellers, ill-tempered fish, and fantastic sea monsters" to contend with. A Kraken-inspired boss fight, perhaps?

"We’re not kidding when we say that the underwater experience in Guild Wars 2 is going to be a vital, important part of the game," concluded Sharp. "You can’t experience everything the game has to offer without getting wet, so grab a breathing device and a trident and hit the beach! Life is much better, down where it’s wetter, under the sea."

NCsoft and ArenaNet haven't committed to a Guild Wars 2 release date. A guideline offered to investors has a beta pinned for this year with a full release next year.

Comments (14) Latest comment 11 months ago

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  • Meto #1 11 months ago

    Yay, another MMO!

    *yawn*

    If all of them are MMO's then none of them are.
  • repeater #2 11 months ago

  • Tyranix #3 11 months ago

    Except this is the most promising MMO to be released since World of Warcraft. Unlike that game, and countless others that have been released since, it actually seeks to evolve the genre and looks incredible to boot.
  • Spekingur #4 11 months ago

    It's a MMO you buy but do not pay a monthly price for. So, right off the bat, a lot better than most other MMOs.
  • Seoh #5 11 months ago

    Was that a little mermaid quote at the end there?
  • Daeltaja #6 11 months ago

    No doubt this will be incredible, just wish I could commit the time to it!
  • hiddenranbir #7 11 months ago

    Meto you really need to read up on Guild Wars 2.

    It is the next step in MMO gaming. Dynamic worlds, persistence, social-game-play featuring synthesis and yeah, no fees!
  • Inmediasress #8 11 months ago

    This really sounds like the most promising MMO I saw/heard since SW Galaxies (well before it went to hell).
    Every other MMO out there seems so stale compared to GW2 even upcoming MMOs (yes I'm looking at you TOR).
    I won't say idiotic shit like this will be the first WOW killer but in the carbon copy WOW clone MMO business it does stand out as a genuine approach to online gaming.
  • Xardan #9 11 months ago

    This game is taking so long in development now thats its starting to get worrying. I have a feeling they have had to scrap a lot of ideas and start anew.
  • nuanimal #10 11 months ago

    You'll only worry about breathing when your hero's health falls to zero. When that happens you'll start to drown, which is a bit like being 'downed' above water."

    I thought having your health go down to zero meant death? Not just the begining drowning!?

  • Machetazo #11 11 months ago

    @11: when all your health is depleted, you enter a downed, incapacitated state (you can probably imagine how that translates underwater.) If you can be revived by other players you can rally, or if you defeat an enemy with last-ditch desperation tactics then the same. Too much more damage taken in that state though, and you must respawn at any waypoint. At least, that's how i understand it.
    Edited by Machetazo at 27/06/11 @ 13:32
  • Jimjamyaha #12 11 months ago

    A lot like Borderlands them.
  • Spekingur #13 11 months ago

    If you are 'downed' underwater you can swim to the surface to 'heal back up'.
    Should be noted that apparently you can't use skills whilst swimming on the surface of water. You either have to be on land (and use land based skills) or underwater (and use underwater based skills).
  • Meto #14 11 months ago

    Seems like 27 eager fans of this one have rated my initial comment. I am not a hater. Just a cynic. I want more than anything to see a game changer in the genre, but just can't help to be a non-believer whenever some group of devs relies so much on media hype.

    There are some promising changes they seem to be working on, but nothing that to me is going to create a different game. The changes seem to be tweaks applied to the model, rather than a tweak of the model itself. In the end it will be a collection
    of players who level their characters, and once at maximum level will seek the best build and best gear, which will probably result in everyone chasing the same one for each class.  And the "revolutionary" new crafting system is absolutely not that. Best I can tell it's the same ol' same ol' and based on grind rather than skill.

    I admit the game does look beautiful, but am fearful it suffers from the same thing that Rift did, which was lack of a soul.

    And it was a quote from The Incredibles, not Little Mermaid.