Report: EA buying PopCap for $1 billion
Prominent US tech site makes claim.
Electronic Arts is rummaging around down the back of the couch in search of a spare $1 billion to purchase PopCap, according to a report on a US tech news site.
Palo Alto worshippers TechCrunch report that "multiple sources" are pointing to an acquisition and that the wheels are in motion already.
PopCap is a private company and doesn't release sales figures, but Forbes reported recently that it generated $100m in revenue in 2010.
The company's big hits are mostly casual titles with crossover appeal, most notably Bejeweled and Plants vs. Zombies. The Seattle-based studio is also responsible for Bookworm Adventures, Peggle, Zuma and many others.
We've reached out to both EA and PopCap for comment but neither has provided anything just yet. We'll update this story when we hear back.
Update: EA has declined to comment, and PopCap has also said that it "does not comment on rumours or speculation".
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Comments (20) Latest comment 11 months ago
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Popcap seem a little the gaming equivalent Pixar in a lot of ways. Let's hope that this takeover (Popcap) is as seamless as the Disney one of Pixar a few years back....
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They are worth more than $100 million if they make $100 million a year.
EA are not going to liquidate them after 1 year are they?
So after 2 years ownership EA will net $200 million (in theory) and so on.
It's a long term investment, although a billion $ is probably way off the mark.
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1 billion for a company that has a revenue of one tenth of that and earnings of about 1/40 of that is pretty steep. However it's not incredibly overpriced, at the stock exchange they would be worth at least 500 million based on their current earnings. And they already have established IPs, they have a huge share of the casual gaming market that is only going to grow, they are on all platforms, future is looking very bright for PopCap. So 1 billion overall is fair for a company with a good forecast.
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For me, this could be good news. I think that if the trend moves to mobile gaming, then there is the possibility that the console market (and PC to an extent) could move back towards how the industry was in 1996 (I am talking business model, not PS1 quality games!) because the drive to increase year on year profitability has shifted to the mobile markets and left consoles to those that are not suits, but gamers!
So minimal or no DLC (no chaffing horse armor!!), less generic yearly updates that add no real value to the gaming experience, more unique and individual games where devs are willing to take a risk, increased creativity and resourcefulness from devs (MGS1 for example, battle with Mantis, it made me grin once I realised what was going on!)!!!
However, I could be talking from my arse, and wake up and eat my cornflakes!
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@Amazing_Scenes
Hahaha! Didn't spot your post until I'd hit submit, great minds...
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