Crytek: Crysis 2 "backfired a bit"

Studio boss laments PC gamer backlash.

Crytek's decision to make Crysis 2 more accessible to low-spec PC gamers and their console brethren might have been a mistake, reckons the studio's CEO.

Cevat Yerli told Gamasutra that the move upset a significant portion of the shooter's fanbase, something that it's now trying to remedy with the impending DirectX 11 patch.

"Crysis 1's intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players," he explained. "So with Crysis 2, we took a different direction, and it backfired a little bit."

As detailed earlier this week, the DX 11 patch arrives on 27th June alongside update 1.9.

"This is much more like a gift to the high-end community," said Yerli. "And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference."

The original Crysis was infamously demanding on PC users' hardware, and was one of the first games to use the Direct3D 10 framework of DirectX 10.

Comments (58)

Comments for this article are now closed, but please feel free to continue chatting on the forum!