Crytek: Crysis 2 "backfired a bit"
Studio boss laments PC gamer backlash.
Crytek's decision to make Crysis 2 more accessible to low-spec PC gamers and their console brethren might have been a mistake, reckons the studio's CEO.
Cevat Yerli told Gamasutra that the move upset a significant portion of the shooter's fanbase, something that it's now trying to remedy with the impending DirectX 11 patch.
"Crysis 1's intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players," he explained. "So with Crysis 2, we took a different direction, and it backfired a little bit."
As detailed earlier this week, the DX 11 patch arrives on 27th June alongside update 1.9.
"This is much more like a gift to the high-end community," said Yerli. "And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference."
The original Crysis was infamously demanding on PC users' hardware, and was one of the first games to use the Direct3D 10 framework of DirectX 10.
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Comments (55) Latest comment 11 months ago
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And lets not forget the MP that was as laggy as hell, and had a player count that (certainly on PS3, don't know about the other two) dropped like a 6 tonne boulder hurled off a cliff. If its not TIA or Crash site, you've got no chance of playing the modes (ever find Extraction matches regularly?), and even they are low.
And then there is the lack of communication, which Crytek take to a whole new level.
You screwed up Crytek. PC gamers never seem to forget anything, and console gamers aren't happy that they got this turd. Will hurt you for Crysis 3, which I won't be falling for again.
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You could've easily delayed the launch of Crysis 2 for PC for now in order to add Dx11 features and i'm sure most people wouldn't care.
Me, I couldn't care given the release of Red Orchestra 2 at the end of August, which i'm easily more excited about than BF3, or the impending relaunch of Crysis 2.
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Matron!
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Wow now that's a sudden revelation!
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Problem is Crysis is a legendary game and was THE benchmark on PC due to the fact is was so demanding. How many of us threw on Crysis as the very first game to look at when we upgraded?
Sure with a less demanding sequel you get more low end sales and the consoles as well but you've lost the magic of that demanding original and ended up with just another shooter.
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Elitist pc owning bastids...all you need is a high rez texures pack.
However, when it goes cheap I will buy it for my UBER GAMING RIG, as such I purchased it first on 360 as I is an achievements whore. like.
What.
You is moist bro.
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I didn't care about the graphics. They looked good enough in the sequel anyway. Crysis was a good looking game, but that's not the primary reason I played it.
I enjoyed Crysis because it was an awesome, free roaming action game, with massive non-linear levels that encouraged you to approach them as you saw fit. Assaulting an objective in Crysis was always a cavalcade of possibilities, and the open plan levels allowed those possibilities to come through.
I was hooked on Crysis from the moment I played through the demo. And it wasn't because of the visuals (although those were awesome). It was because in-between getting the demo and getting the game, I must have played through that demo six times, and each one of those playthroughs was almost completely different. Go in by stealth, or guns blazing? Shall I head for my objective by land? Maybe steal someone's jeep and gun it straight past all the trouble? I could do that. Heck, I could snipe someone out in the sea, grab their boat, and literally bypass whole swathes of the level and meticulously designed action bubbles. And the game was totally OK with that approach, just as with any other. To date, the Harbour "Assault" level still stands for me personally, as one of the best designed FPS levels I've ever played. And that's pretty much because they dump you into a map and say "Your objectives are here, here and here, you'll find various resources scattered around the map, now go to it as you see fit". I've lost count of how many times I replayed that level.
Come Crysis 2, it wasn't the graphics that killed my interest. It was them trying to turn a much larger, non-linear and open plan game into something more linear and desperately trying to appeal to the Call of Duty crowd (because we saw those sales NUMBERS! Call of Duty had huge NUMBERS! Why don't we have those NUMBERS?! Quick, copy it some more and we might get those NUMBERS! Grief, that philosophy even invaded the multiplayer).
It was never going to work, they were never really going to steal the CoD crowd away, and they lost my interest in the process. It's a real pity, because I haven't really seen since that same marriage of non-linearity in level design and solid action gameplay. Other games pretend to be action movies. Crysis was a game that at its best, felt as if you were directing your own. And when you're the one that's involved in the events happening on-screen, and it's not all just some scripted set piece but a makeshift plan coming together (or even falling apart), that's something that feels really awesome.
In some ways, Crysis was a pretty unique game. What's sad for me is that they then took the sequel and tried to make it a more generic action game instead of playing to the original game's strengths. A tossed in DX11 patch after-the-fact isn't really going to solve that.
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I liked that it ran really well on my PC even with its great graphics.
I liked the setting, much more so than the muddled blind jungles of C1.
I like that a DX11 update is coming, I bought a better graphics card in the meantime and would love to play through again with improved graphics.
I liked that this German studio chose not to cut the violence for the German market, unlike so many who try to reach a wider audience with a lower age rating.
Well, I did hate the serious bugs, but most of them were fixed soon.
Now they bring a major graphics update for PC even though that probably won't sell more copies of the game.
I'm pretty satisfied with Crysis 2, unlike some other recent FPS games I could mention.
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So, I don't know how long it is after launch that the game will be (finally) ready for me to play, but it's been a while.
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I wanted to love Crysis 2 with all my heart but thanks to Crytek it was impossible!
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That's what we get after being subjected to your incessant hype and hyperbole. The fact that nobody is knocking down your doors to license your fabulous middleware is enough retribution. And the fact that Kingdoms is a fucking Kinect game, that made me laugh.
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We thought we could improve our critically acclaimed game but making it a better game without cutting edge graphics. We later on realized that we were critically acclaimed because of only the cutting edge graphics!
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By the time it was cleared up (maybe...never quite got a clear picture of the final result) I'd totally lost interest in the game. I think it was simply the victim of an extremely bungled multi-platform release.
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]http://www.youtube.com/watch?v=LK8sxngSWaU
[/link]
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But I won't be playing Crysis 2 three years later, I payed for it recently so I'd rather be able to play it on my current mid-range rig. Which I did, and it looked good enough. I understand they want to keep pushing the boundary, but just don't do what you did with the first one.
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Wonder if they now regret for letting the tropical setting for grabs to Ubi and Far Cry 3...
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nice negs, do you want to keep gaming in the dark ages or do you want to have better looking games that play better? they could have doubled the graphic in crysis 2 as its stands the first 2 games still look better and that was 4 years ago
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I guess my main point is that when a building explodes and collapses in C2, it's exciting because it's not happening every 5 seconds, as opposed to the CoD ADD approach. So I don't see where the comparison comes from. In SP, anyway.
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Well to be fair Crysis amassed those sales over a few years so comparing lifetime sales to a few months sales for C2 might be a bit harsh.
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As subedii says it's gameplay that was at fault with Crysis 2, small badly designed areas, powers that felt weaker, esp sprint, and a general feeling of fatique and boredom by the end of the game.
As a final note the main graphical problem I had with Crysis 2 wasn't textures or lack of options it was more the fact that postprocessing and depth of field made it look like a thin layer of vaseline had been applied over the screen.
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Crysis 2 was a bloody good game. Crysis 1 wasn't, even if you were lucky (stupid?) enough to have a PC that could run it properly.
I'm glad I got the chance to play this utterly gorgeous game with my £110 graphics card with no framerate issues.
You can keep your Crysis 1.
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Again Crysis 1 at the time would run okay on a cheaper graphics card as long as the settings were low enough, If you want to argue that the game should have had a better settings detector I'll take that argument.
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Unfortunately, I wasn't looking for a game with 'a degree of openness' more than CoD. I was looking for a game that was open enough to play the same or better than the first game.
I'm not going to lie and say this is anything other than personal preference, but at the same time, I don't doubt that this is one of the core gameplay features that made Crysis unique and stand out from the other FPS's. And speaking personally, if I'm the kind of person who held 'Assault' to be the epitome of Crysis' level design, where was that style of level in Crysis 2? Anywhere? In Crysis there were literally maps where you could circle entire bases, just to get into the undefended areas. In 'Relic' for example there's an entire sprawling base covering a large chunk of the map, complete with MG nests, watchtowers, and dozens and dozens of soldiers. It's a whole, meticulously designed bonanza with the intent of showing the player a thoroughly action packed time. But when I played 'Relic', here's what happened:
I snuck around the base, Solid Snaking it through the forests, making use of the concealment offered by the plants (I was actually on a no-cloak run at the time
To me, Crysis 2 doesn't really offer up those kinds of gameplay experiences. It's also very evident that they were influenced by CoD in moving away from that kind of non-linearity, and trying to craft more of a linear action set-piece spectacular. And there's nothing wrong with that necessarily, but that's not what made the first game great.
And heck the multiplayer? Same deal but x10. Instead of massive maps and vehicular warfare, battling for control of facilities, we got persistent freaking rank unlocks, like EVERY game dev seems to think we need now.
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Crytek has improved controls immensely, made gunplay fun and removed annoying floating aliens, but we also got extremely linear (even corridor-like at times) levels and lost that feeling of epic scale of Crysis. Even though it was supposed to be about the entire New-York, Crysis 2 somehow felt much less epic than the first one. And also the music was bland - I actually prefer original Crysis OST.
Sequel wasn't a bad game - it was just forgettable. I finished it, and it was a good fun, but I don't really remember much of it and don't want to revisit campaign in the near future.
Can't say anything good about multiplayer though - without vast levels of original and its use of vehicles it's more like Call Of Duty than Crysis.
What I really would like to play (and even buy) is Crysis (1) with controls, gunplay and bipedal aliens from the sequel.
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I have a modest setup and @ 1080p at max quality its dose 100--130fps on avg
What exactly do you consider a "modest setup"? When I bought the game, I had what I consider modest, which is an overclocked Core i5 with 9800GT. On 1080p and max detail that did about 20 fps. To get a fluent experience (60-ish), I had to use 1280x800 and low detail.
Now I have a "super-overclocked" GTX 560 ti, which at 200 quid is not really modest imo. That does about 80 fps using the settings you mentioned.
What did your modest setup cost, a thousand?
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IT'S NOT A FUCKING STEALTH MOUNTAIN
Sorry but when people write "sneak peak" instead of "peek" it drives me insane. I mean, even the front dashboard on Xbox Live last week had the error...
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Both versions run at "720p" but neither version run at 1280x720, with the PS3 version running at a lower overall screen resolution. Something else the PS3 version doesn't have is the super-annoying grain problem which Crytek are hoping people wil stop complaining about. I actually really like the PS3 version of Crysis 2 and it controls very well with the DS3, which can't be said for every fps.
As for the DX11 patch...well I've gotten used to running the PC version at 60fps and doubt my 6950 will be able to achieve that with all the new bells 'n' whistles so I'll probably cap it at 30fps. I really don't like frame rates bouncing all over the place.
edit
"I have a modest setup and @ 1080p at max quality its dose 100--130fps on avg"
That sounds like complete fiction to me. What exactly is this "modest setup" of yours?
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That a joke? The Crysis 2 thread in the forum was full of console gamers complaining about a million different things. PC gamers mainly complained about the "two steps back" approach to level design.
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It's almost like there's an established narrative, and it's impossible for people to accept a rational veiwpoint which doesn't fit their worldview, the one that seems to exists solely in Console Warz! mode.
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"a bit" ???......You went from an OPEN WORLD technically amazing piece of work to an dumbed down corridor railer.
What did you expect to happen?!
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(Crysis being one of them).
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FYI the reason the original Crysis ran like shit on everyones cards was that it was a BROKEN game, no amount of patching will ever get that game to run decently on any PC. Wake up people it was a big conspiracy by Crytek and Nvidia, I am learning that the hard way now. THEY WANT OUR MONEY!!
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Take a hint BioWare.
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These poor bastards can't win for trying - even though they're some of the greatest devs around.
Bollox to the haters, this game rocked! (On PC)