Crysis 2 DX 11 patch release date
Full title update out next week.
The long-awaited Crysis 2 PC DirectX 11 patch launches next week, developer Crytek has confirmed.
You can download DX11 and high res texture packages for the shooter from 27th June, along with update 1.9, from the game's official site.
News of the upgrade first leaked out this morning, but Crytek has now kindly made it official.
Here are the full patch notes:
- Added Contact Shadows
- Added DX11 benchmark level
- Added DX11 support for Crysis 2
- Tessellation + Displacement Mapping
- High Quality HDR Motion Blur
- Realistic Shadows with Variable Penumbra
- Sprite Based Bokeh Depth of Field
- Parallax Occlusion Mapping
- Particles Motion Blur, Shadows and Art Updates
- Water Rendering improvements and using Tessellation + Displacement Mapping
- Added Realtime Local Reflections
- Added support for Higher Res Textures Package
- Added various new console variables to whitelist
- Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
- Fixed issue in MP where player stats weren't always saved at the end of a game
- Fixed issue in MP where player stats would sometimes randomly reset
- Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
- Fixed issue with JAW rocket not firing through window's containing broken glass
- Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
- Improved advanced graphics options menu
- Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
- Improved multi-GPU support
- Improved Tone Mapping
- Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)
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Comments (17) Latest comment 11 months ago
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/ hopes graphics card does not implode.
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Although I'm a little worried that I might not quite be able to run this on max, I can currently, but with all this on, I can see my 5870 struggling slightly. I'm one of those stupid people that tries to push things past their max because they don't want to have to compromise.
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Although I still don't really see why the game couldn't have shipped with features that were present in the original. But whatever yeah.
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Thanks, Crytek!
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Thanks for the tip. I had already done just that and applied quite a few tweaks (I pretty much do for every single game I play these days) but even so the controls still feel considerably unrefined. Much like the rest of the game really: smaller environments with plenty of invisible walls, an overpowered suit with ironically offers less freedom, etc, etc. A typical console port and a real shame after Far Cry 1 & Crysis 1.