Rage: two-thirds sales to be on console
id staff have to play using controller first.
Legendary first-person shooter developer id Software predicts two-thirds of the sales of upcoming game Rage will be for PlayStation 3 and Xbox 360.
That leaves around a third of sales for the PC.
"Roughly," Todd Hollenshead, co-owner and CEO of id Software, told Eurogamer.
"I'm not in the sales forecast business, and I don't want to be making projections for the company on the basis of that. But if we're just going to do napkin math, that's as good as any.
"Maybe it's 70 per cent among the consoles and 30 on the PC, or maybe 75, 25. But we're still talking two-thirds plus of the sales being on PS3 or Xbox 360."
Rage, an open world, post-apocalyptic shooter from the team behind Doom and Quake, launches this October.
The developer made its name on the PC, but times have changed, and so has id.
Now, games are made with the consoles front of mind to ensure those versions are up to speed.
"In game development, you have to tailor your gameplay to where you expect people to play it on," Hollenshead revealed.
"So, while we're developing Rage on the PC, we forbid anybody from playing it on a keyboard and mouse until we've played it first on a console controller.
"We pull the keyboard and mouse out and put in a USB 360 controller, even on the development staff. That's not just the testers."
Porting to console from PC is old-world thinking, according to id.
"That was the way we did it in the past. Ultimately, we learnt that's not the way you should do it.
"We had the discussions early on with Rage about what platforms we were going to go on. If we're going to expect one third, one third and one third of sales to be across those three platforms, so that means two-thirds of our sales are going to be on console, we're going to make sure we have that gameplay feel tight first."
Tom went hands-on for Eurogamer's Rage preview.
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Comments (46) Latest comment 11 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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[Edit] : Lol... why the negs? - Okay then; Video Games are all about ego, noone gives a crap about gameplay - They just want to feel their system is the best - That better?
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Actually it looks more like Borderlands than anything else.
Which isn't a bad thing.
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[Morpheus]Welcome to the Real World.[/Morpheus]
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I'll make sure i won't forget.
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Sorry to tell you but I won't be 'sucking it up' because even though Rage isn't developed for PC first, I'll be playing with my DX 11 and Ati Cross Fire graphics, super fast AMD Phenom x 6 processor while unfortunately you will be playing it on your inferior console, with the need for disc change, rough chuncky graphics and long load times. Good Game fool.
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Ok, I'm ready. Wow that was easy.
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I believe it is not where you expect the sales but where you decide the sales to be.
This article is perfect example of this because they basically say this will be a console game, we want it to be a console game and not a PC game I say again just to be sure we want it to be a console game not a PC game.
This is like trying to educate people to don't buy it on the PC we want it to be on the consoles like if they want to engrave it in peoples minds.
If they start out like this of course it will sell better on the consoles especially if you directly want to piss of PC gamers and then they won't buy it. Then you can wagle the piracy excuse and the next time it will be console exclusive.
This is what people would call a set up to go console exclusive whitout serious PR damage.
I expect Doom 4 to be a console exclusive from this and because they set Rage up to fail probably deliberately they'll have an excuse to do so.
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What he's saying frankly sounds an awful lot like a preemtive apology for lazily ported keyboard+mouse controls. Not exactly good marketing that, would've been better not to make any statements about it IMO.
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..... wait, Todd Hollenshead didn't mention piracy? He just said that the game will sell less on the PC than the consoles (put together)? So they're concentrating resources where they might get sales, like a sensible developer, and not getting massively flamed because they try to explain underperforming sales on PCs with piracy or DRM-FUD? This is a very unusual article for the PC section. I'm cancelling my subscription.
Please note, this comment contains large quantities of sarcasm and deliberate mistakes, for instance the entire first paragraph. Take care when commenting and look both ways when crossing the road.
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I wouldn't call a third of sales on PC "underperforming", I would say it's pretty darn good.
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Anyway, given id have been making the same game with a different lick of paint since 1993 I'd assume they'd have the keyboard and mouse controls pretty much ace'd by now.
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So many willing recipients of the big wooden spoon.
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I bet people are very impressed with your PC tech.
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15% ignores digital distribution, which is huge on PC.
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Not yet, have you written an X-padder script for it yet? Decided how to handle the unsupported triggers? I'm afraid there's a lot more hassle in store.
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Utter dicks, why say that in an interview? Console guys couldnt give a crap but it will piss off all PC gamers. Stupid
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What I wholeheartedly expect from any id game is that I will be able to do that customisation on the PC. I expect to be able to pull down a console and fiddle with stuff, and I know that I won't be disappointed (not least because they told us that's exactly how to get into the editor).
I'm sure that there are some games which are 'shoddy console ports', where you can't do the things you expect with the PC interface, but that is NOT the same thing as designing the game interfaces to work well within the constraints of a controller.
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