Why Mass Effect 3 supports Kinect
EA's "core and more," strategy explained.
Why does upcoming science-fiction role-playing game Mass Effect 3 support Kinect? Because EA wants more than just core gamers to play it.
"Grow the audience and make it more accessible," was EA Games boss Frank Gibeau's to-the-point answer when Eurogamer asked the question.
"Mass Effect has a fairly complicated combat system. You've got story and choice. For some fans that don't buy 12 games a year and maybe buy two or three, some of those things can be intimidating. We wanted to open up the accessibility without hurting the depth or the quality. Kinect is a fantastic technology that allows us to do that."
BioWare popped up on stage during Microsoft's press conference to demonstrate how Mass Effect 3 will work when played with motion-sensing add-on Kinect.
Using the sensor's voice recognition technology, you're able to read out lines of dialogue to activate them, and during combat dish out instructions to your party members.
This, according to Gibeau, makes Mass Effect 3 "that much easier to play" while dealing with the "frenetic" gameplay.
"For core gamers, they just liked the fact they could even be more powerful with it. With new gamers they felt they could get into it much easier."
With spiralling development costs, Gibeau explained, publishers can no longer afford to sell one million copies – the sales benchmark previously thought to indicate success.
"When you're in this business now you have to be able to get to the widest possible audience. Games are so expensive to build now that you can't have a sustainable business if you're in the million unit seller range. You've got to be multi-million units.
"You have to think about not just the core gamers but the hit buyers and the more casual buyers; having a design and a story and an interface that works across all of those segments without losing the core. It makes life interesting.
"We think it about it as the core and more. Not more, leave the core. That's a recipe for failure. You have to be smart about it. You can't dumb the game down. But at the same time you have to make it so a lot more people can play it than just core gamers."
Martin went eyes-on for Eurogamer's E3 2011 Mass Effect 3 preview.
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Comments (68) Latest comment 12 months ago
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Is it me, or is that really lame?
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If you pi** off your existing audience, you need to be damn sure you bring in enough new players to make up for that loss.
Not that that should be a problem for Mass Effect 3. It's not like it's the conclusion to a story-driven trilogy or anything.
Oh.
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I agree, and I think it's important to note that usually when referring to ME3 they refer to it as the end of Shepard's story or similar. Don't think the ME franchise is going anywhere for quite a while yet, especially with a film still in production.
I'm expecting a more multi player focused title next though, not an MMO (whether TOR soars or sinks it'll put paid to an ME MMO for the time being I would have thought) but a shooter or similar. Hopefully they will come up with some new 'RPG-likes' after any such divergence at some point though.
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Also I don't see how voice commands will make it sell better if anything it's more intimidating for casual gamers who probably dismiss it as some hardcore nonsense.
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SEC fillings from EA put dragon age at plus 2 million sold. SEC filings are audited.
[link url=http://investor.ea.com/releasedetail.cfm?ReleaseID=574530
]http://investor.ea.com/releasedetail.cfm...[/link]
It worked for DA2. And i enjoyed it.
Anyway, it seems like no matter what bioware do, haters ain't going to be happy. I'll say it again, i can't wait for this game. I love the changes that have been made, and i'm taking time of work to finish the trilogy.
Woot.
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Fuck that shit.
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I love how that fact is being ignored in favour of making a big deal out of very little.
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You've played it have you?
You could always enjoy it for what it is when it comes out, instead of criticising it in comparison to other titles instead of viewing it as a singular entity.
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Edit: No? So shallow, banal but impercetibly prettier experiences genuinely are what people want? Guess I can stop hoping for a return to form.
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Shepherd sounds like Shephard. Not like me.
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I got the 1.5million figure from a recent (and clearly incorrect) post on the Bioware forums, so I stand corrected on that. But the figure is still well down on Dragon Age: Origin sales so I think the point stands. I haven't played DA2 so I've no idea if it's as good as DA
The point I was making was this: Bioware have chopped and changed a well loved IP to attract more sales and it didn't go down well. And upsetting your existing fans in the hope of bringing in new ones when you are at the end of a story-driven three-parter seems crazy to me.
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Do EA really think that the people who buy CoD, FIFA (or Madden) and Need for Speed every year will suddenly decide to get the final part of a trilogy just because they can shout at the TV?
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They certainly could do voice commands on other platforms, but that would require more time/money/effort. Kinect is delivering the hardware/software necessary to do it. Nothing sinister here.
I'm not a huge fan of kinect yet . . . I don't love it, and I don't hate it. But my sweet God what is up with all the dripping hate? Isn't the whole "Micro$oft is Teh Debil" meme burnt out by now?
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I don't think it's that.
Microsoft are slowly doing a Nintendo in ditching the core gamers for Kinect, just replace Mario with Halo in terms of "serving the hardcore". But to be fair the big attraction of the console isn't heavily proportional to the first party games so there isn'tas much of an uproar I suppose.
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Because MS sent you a truck full of money to utilise it in some way.
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Shepherd sounds like Shephard. Not like me. "
This times a cajillion, the idea of me speaking the line on screen (which in any case in no way relates to what is actually said) is very jarring.
Then again, I'm oddly mental about Mass Effect. I've only played through both games once because I don't want to dilute my particular Shepards story.
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Coolbritannia -9, Daddy Doom-bar +1.
Sony fanboy cunts.
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What doesn't fly though is that by this guy's rationale, if it hadn't been for the emergence of casual gamers, the budgets for games would have to have plateaued by now, as there wouldn't be enough gamers out there to make these games profitable.
Funny that. It didn't seem to stop Mass Effect 2 from being profitable...
What he's really saying is: "There's profit and then there's massive-great-scary-fucktons of profit. To achieve the latter we want to sell the game to every bugger out there whilst being careful not to anger the core punters who - in the end - are our bread and butter."
And you know what? If it doesn't ruin the game for those of us who are quite happy with our humble analogue control pads, then that's absolutely fine.
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Well I just gave you a +1. because I happen to agree with your original post (not so sure about the Sony fanboys though; I think some people on here see the username coolbritannia and just hit the neg button automatically...).
I don't own Kinect (although I do own a 360) but I'd certainly give the feature a try if I did.
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Because M$ like usual made a ton of promises that it could not keep this promise of HC kinect titles is like the 100th promise of them to push for PC gaming.
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The play small games usually together with kids and family. Seen it several times with friends.
For me I would hate to shout and stand up to do stuff in the game.
EA is ruining a perfect game here. I wont buy it myself and hope others don't buy it. Let's EA see
How many casual gamer will be interested in this.
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I have a ps3 but played ME1 and ME2 plus every download on 360 as it started there and its where I like that game.
ANY suggestion of dumbing down a game or any simplifying for the kinect crowd gets negged - even if its just taking up some of the 2 disks space as a add on, just no.
Heck, MS at E3 was kinect this, kinect that, I prefer my 360 for shooters, but god that was depressing, with so little love for the core 360 crowd. And star wars was the icing on that smelly cake
Sell kinect to the 5 year olds, even my 8 year old thinks its naff and for kids / teen girls to dance to, and he is 8. I offered to biy him Kinect, he looked at me in disgust.
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Kinect isn't just a microphone. It's a directional microphone array. Voice recognition is hard and you need a clean, reliable sound source to pull it off well. That's something a regular microphone, like in the headset, can't provide. Kinect knows exactly where the person speaking is, and knows where all the other sounds are coming from, and as such knows what to filter out and what to keep, and as such can get a very clean speaking voice sound from a couple feet away in a room filled with the sounds of explosions and music. It's not comparable in the slightest to a dumb old microphone, and as such, voice recognition in a game is infinitely more reliable with it.
See this video for a very technical explanation of how the audio pipeline in Kinect works, including a demo of how it filters voices from a crapload of noise.
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But the reading dialogue aloud thing sounds really stupid, and feels shoe horned in. It's surely easier to just select the dialogue with the controller?
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All games with a half decent story and exploration part should just give players the option to skip the fighting alltogether, or cut it short and have it auto-play. That shouldn't be so hard to do - just add some over-powered fight-bot or whatever makes sense in that game world that accompanies you and takes out all regular enemies in an instant. That way I can finally get some games that interest my wife as well.
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The potential is still huge though.
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Doesn't really say much about the users of this board anymore, when only hate and negativity get promoted. And you wonder why Bioware isn't exactly chasing the 'core rpg' gamer demo anymore?
Here's a hint guys. You don't like bioware and ME anymore. OK, i understand, thats your choice. So just ignore it. I have very little time for mario and zelda games anymore. I don't post under every nintendo news article bitching, and spewing hate, in order to make myself feel good. I just ignore it. Try it. You don't like kinnect, ok, i get that too. But guess what, its an optional interface, you don't want it? Don't get it.
The bitching on these articles really has reached a fever pitch. Its actually embaressing.
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Hang on, EA: you think it makes good business sense to risk alienating those that buy 12 games a year by dumbing down their chosen genres to appeal to those that only buy two or three? Err....
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Even though my expectations for just how retarded statements these suits can make are abysmally low at this point, I wasn't prepared for this one. I mean....I don't even...ME...complicated?...story and choice...intimidating?....urgh.
Oh, and by the way, I don't expect to buy more than 3 games this year because they're all pretty much all the same linear, scripted, uninvolving, hand-holding experiences and I can only take so much repetition. Thank god for European devs and GoG.
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Looks like they failed during Mass Effect 2. I enjoyed they game, but not as much as the first. They removed the feeling of freedom I remembered from the first game with the limited exploration, and replaced the myriad of weapon and armour options with palette swap DLC. They could have had automated some features under the hood for gamers who didn't want to bother, allowing people who prefer the story without the hassle to select an option in the game settings menu, but leaving it for the rest of us. Instead, the want to replace the immersive RPG with a branching path TPS. And what happened to the story in the sequel? Ugh. I liked character and NPC dialogue, especially for returning NPCs, but the overarching story seriously suffered.
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Why is it all these developers are adding "voice commands" and touting it as a Kinect feature, but it wont work in other games?
Does it have special libraries for recognition or something, or is it them being lazy and not implementing mic controls for PC/PS3 etc?
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I think it does yes, saves Bioware for having to code for specific phrases like the other mic enabled games and allows them to use it for other stuff like the conversation wheels. Otherwise it wouldn't make much sense that its voice comms on 360 only.
It's just an addition to the control scheme really isn't it, I don't think they should have started jizzing themselves over it at E3.