Far Cry 3 reveal at E3 2011?
Evidence builds and builds.
Evidence of Far Cry 3 mounts, and rumour suggests Ubisoft may reveal the new game at E3 next month.
Internet bloodhound Superannuation sniffed numerous mentions of the project online.
Stuntman Lee Villeneuve's CV cites past work on Far Cry 3, and stuntman Stephane Julien also mentions working on Far Cry 3.
One Ubisoft programmer notes on LinkedIn that he's beavering away on an "Undisclosed First Person Shooter" for PS3 and Xbox 360 that has "exotic gameplay", "scripted events" and "cinematics". Colleague Miguel Angel Sepulveda, an animation and AI engineer at Ubisoft, calls his current project as an "Unannounced Action AAA" game for PS3 and Xbox 360.
Ubisoft 3D animator Marc Echave goes one further, noting Far Cry 3 among other confirmed and released Ubisoft projects.
All of this after a Ubisoft writer confirmed Far Cry 3 and online shops accidentally put Collector's Editions of the game up for sale.
Coincidence?
"We are not commenting on speculations and rumours," Ubisoft told Eurogamer this afternoon.
Crysis developer Crytek created the Far Cry series. The original Far Cry - a real head-turner at the time (2004) - earned 8/10 on Eurogamer. Xbox game Far Cry Instincts took the tropical survival bent a step further and earned another 8/10. An Xbox 360 conversion of that same game earned 7/10.
Far Cry 2 (2008) was a different kettle of fish, owing to it being an internally developed Ubisoft game. Gone was the tropical environment, replaced instead by harsh Africa-inspired bush and malaria. Far Cry 2 was huge, attractive and refreshingly mature. Christian Donlan dug out an 8/10 for Far Cry 2 on Eurogamer.
He wrote: "Far Cry 2 is unforgettable rather than perfect, then; brilliant, frustrating, sombre and comical, it offers freedom within extremely curtailed limits, and strives to treat its players like adults."
Far Cry 2 on PS3 and Xbox 360.
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Comments (52) Latest comment 1 year ago
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1. The controls - Tighten them up. They were far too laggy and loose. Movement and aiming was no fun at all. Look to Crysis 2 for how to get the controls right.
2. Once an area has been cleared, LEAVE IT CLEARED. Or at the very least, leave it a couple of 'days' before respawning enemies there again. That shit in the last game was fucking frustrating and I stopped playing as a direct result.
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I think that was one of the things they simply couldn't fix in time for release, so it should be improved this time round (see the comments by Clint Hocking here).
My gripe was always more that the supposed civil war was being fought - or not fought - by identikit multiethnic mercenaries. That was maybe a deliberate point (that said war is not about the inhabitants of the country etc), but it didn't feel like a war torn country so much as a big safari park with slightly insane keepers. I wish they'd had something that indicated there were two sides actually fighting each other, rather than the whole world against you.
I enjoyed Far Cry 2 more than the original or Crysis, though, so I'm hopeful for this one.
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I know RPG elements in shooters are a bit played out now, but I think if they make them bit more fleshed out this time it could be a really compelling game. I loved sleeping until nightfall, then choosing a stealthy weapon loadout, silently sailing down the rivers and ambushing a compound under cover of darkness.
However I suspect that they will instead make the whole thing tighter and more focused, cut down on the amount of travelling you have to do, and include a wide range of environments in which you are guided around at the developers breakneck pace like a tourist hurried along by an impatient tour guide.
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The Dunia engine scales really well, so even on my mid spec mobility radeon lappy it looked almost as good as my high spec desktop.
But like mentioned the really frustrating thing was the respawn times at the security checkpoints. Head through one near a mission, kill everyone. Then complete a mission and 5 mins later go back through checkpoint and everyone was back. You couldnt run from them either in a vehicle as they just didnt give up the chase.
There was one really frustrating area on the first map near a pipeline, 2 different groups of enemies in close sucession. Kill first group then start on the 2nd, by the time you killed the 2nd group the first had respawned so you had a virtually never ending firefight. They should have at least put a days cycle between respawns, as with some of the missions they all headed in the same direction so you were constantly clearing out the same guys.
Still a decent enough game though, need to finish it. On second map now and instead of doing everything just doing story missions to get through the last bits.
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Sort the respawns out, and the overly eagle-eyed enemies when I'm trying to stealth it whilst keeping the free roaming aspect and I'll be buying it with no qualms.
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1. INFINITELY FUCKING RESPAWNING LOCAL-MILITIA ROADBLOCKS
2. PSYCHIC/MAGIC ENEMIES THAT CAN SEE THROUGH HEAVY JUNGLE UNDERGROWTH TO HEADSHOT INSTANTLY YOU AT 100 METRES, 0 VISIBILTY, AT NIGHT
Multiplayer in FC2 was pathetic as well. And that was when it actually worked.
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I do agree however that a period of days should pass in FC3 before they respawn, giving off more a realistic sense of reinforcements arriving in the area in due course. Same thing, slight different approach is all that's required.
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I don't mind enemies respawning, it was that they respawned almost instantly. Several times I'd clear a checkpoint, walk 100 yards to fix a jeep, move back towards the checkpoint and every enemiy had respawned. It was game breaker for me and I never got round to finishing it.
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As I said it is an issue with the timing than anything and that is something that is easily remedied. The ONLY reason I didn't mind respawning is because when I'd be making my way around places I'd already cleared I'd have someone to try out my newly purchased weapons on.
What I do hope they fix is the stupidly fast enemy jeeps. Yes they looked the same as yours but could you ourtun them? Could you fuck. Aside from that the familiar sound of vum vum vummm as enemy jeeps went insane trying to kill me always instilled fear in when playing.
Far Cry 2 was a misunderstood gem in my book. Far Cry 3 could be a much loved classic like the first was with just a few tweaks in the right regions.
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If I was to name a weakness, I thought the way the story ended was a mite peculiar. But it was weird and unexpected, which is a plus in many ways.
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It was a great place to visit and dick around in. And the fire is still amazing.
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I even loved the Sixaxis controls for steering the cars and boats etc - the cars in particular had just the right level of inertia and heft that it matched the slight lagginess of the tilt movements.
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Why can games like Halo get stealth sniping right, but games such as Far Cry get it so rubbishly wrong?
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1. Shoot gas canister.
2. Stand back and watch it tear off through the grass, up the hill. Be impressed by the fire.
3. Watch as it pings off two rocks.
4. Wonder where it's going to end up.
5. Realise it's getting larger, and the fire closer.
6. Step back as it rockets past, setting everything on fire...
7. ...Including my friend.
8. Decide *not* to revive him.
9. Get an achievement for it!
YAY for emergent gameplay!
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Slightly concerned no PC is mentioned here TBH, but then buying Ubi games is "case by case" anyway so probably best I don't get exited about a game I most likely will have to boycott anyway.
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For me the most annoying thing was the fact that once you started on the final mission you couldn't go back and keep exploring the map or finish the rest of the side missions. So I never quite finished everything.
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It only takes a slight mention at FC2 to attract every internet whiner, people who just complain about such details that made FC2 so special and away above the rest of the FPS-made-for-dummies crowd.
Advice to everyone who didn't LOVED FC2: stick to CoD. Please. Do it for us.
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To be fair a lot of the complaints aimed a FC2 are valid it's just one of those games where the whole package makes a lot of us forgive those flaws.
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So very peaceful.
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EDIT - oh bollocks, someone has
/coat
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Better DLC please. Enemy positions take far longer to be reinforced. Enemies dont atuo gun you down from a thousand yards even though you could be their own mother forall they know
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that was more irritating than the respawning enemies.
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If you actually read some posts you´ll see you´re not alone.
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FC2 is without doubt the most under rated shooter of this generation.
I know the things people didn't like BUT come on - a true open world sand box shooter with emergent game play.
We should support UBISOFT for breaking the mould of tired linear scripted shooters.
Wicked awesome news!
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F****** YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS.
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I think I am at the 12% mark.
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FC3 will be announced next month but, unfortunately, we won't see it until 2012 at the earliest
FC2 had issues but one thing it nailed -> it didn't FEEL like a console port, which is a major plus for these days for PC gamers.