Ubisoft wants new console gen
Old tech stifles creativity, hurts business.
The lack of new console technology is to blame for the current software sales slump as developers aren't feeling inspired to come up with creative new ideas, claims Ubisoft's CEO.
Talking in an interview with MCV, Yves Guillemot explained that although Kinect, Move and the 3DS were helpful, what the industry really needed was a new generation of home consoles.
"Yes, the accessories and handhelds are really good, but I think it would be great for the industry to take advantage of technological advancements.
"Processors are more and more powerful, graphics cards have moved on, there are many technologies that would help us deliver a better experience and help the industry to grow."
When it was pointed out that this is the longest gamers have had to wait for new hardware since Ubisoft started doing business, Guillemot replied "That's right, and that's part of the reason why the industry is in depression. Consumers like the current formats, but there is not enough creativity at the end of a cycle to really spark the business."
Elsewhere in the interview, Guillemot explained that the current industry downturn was a helpful reminder that publishers needed to be innovative to succeed.
"There was a slowdown in the market and it did put pressure on all publishers," he said. "The market fell suddenly; it went from plus 25 per cent to minus 10 per cent.
"On top of that, the DS became more competitive and more pirated and that had a negative effect on us. On the DS alone we went from €300m with a big profit to €100m with a big loss.
"But this period was a good kick in the arse for us – a reminder to do better, to be more innovative."
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Comments (80) Latest comment 1 year ago
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Shame, as they did used to innovate....now they're struggling with even their strongest IP's, or busy running them to the ground.
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What a fuckwit.
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This gen- a few good games, hundreds of turds.
We had choice, triple A titles are all we have on the main stream market. Indie is bringing back the creativity, but lacks the budget to fully run. There is a clear divide
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Painting and writing still exist and are not stifled by time,new and influential ideas, are always brought to the table. Film and photography, from its essence as not changed either.
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No the lack of great games is to blame.
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Why is it that I can still go back to old consoles and enjoy them? Why is it that great games are still coming out on PC? What an idiot.
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And regarding creativity at the end of a cycle: what about games like Okami?
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Once you reach a point where graphics can't get any better on current tech you can finally put your resources into making interesting and fantastic games, you look at what games the ps2 got around the launch of the current crop of consoles launched there were some truly outstanding games released but because we all moved onto the next gen consoles for some shiny new graphics most of them were overlooked.
Here's an idea Ubisoft you have all the game engines why not make some games that use them that aren't sequels, you know take a chance, they don't have to have teams of hundreds just 15-20 people and just let them make the games they want to make release them on the PSN, xbox live and wii ware and see what happens.
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Oh and while we are at it: Make some game that is using the most recent PC hardware for a change (unlike your console ports that bore every decent machine using maybe 30% of its power max).
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He's wrong though, or at best half-right. I think the global economic meltdown has more to do with it. People are less likely to buy new games - or indeed new consoles - when they don't know whether they'll still be in a job next month. The exceptions are those of us for whom gaming is our main hobby. Ubi are the least likely to have been hit by DS piracy than a lot of other companies, as pirates usually know their games and are pretty "hardcore" (I don't mean that as a good thing, just can't think of a better word right now: basically they're more likely to pirate JRPGs than the latest Imagine Party Babyz title).
I think the solution to Ubi's problems is more games like BG&E and Assassin's Creed, and less crap like Imagine Party Babyz. But then, I'm totally biased.
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Its like employing an accountant to make paintings in an art gallery
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We don't care about the tech, Ubi. We care about the gameplay. And not only do you usually give us shitty and buggy games, you even make it difficult to play them with your shitty DRM.
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Overall, Ubisoft just can't find ground to stand on. They fucked up the PC scene with their 'drm', then refused to turn out good games except for a few. The company can't live on Ghost Recon and Assassin's Creed, need to break the ground with new IP that also happens to be good IP.
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cant agree with this guy at all..I would think older tech would force developers to be more creative. And hurts business??- You have much larger install bases 5 years in to a cycle
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Seriously, I'm surprised they could make this statement with a straight face.
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/satire
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During what I fondly call the Gamecube generation I thought Ubisoft were a model of what games publishers should be, and I think I was not alone in that. EA, whose long villainy had seen their fortunes turn south, even bought (if I recall aright) about 20% of Ubisoft not to take over and rape it, as many feared, but to (as EA claimed) get a better look at and understanding of Ubisoft's model. The simple version was Ubisoft published a blend of established money earners as tentpoles to riskier, and regular, new IP, which gained them respect I think from core gamers and so good word of mouth. I've been of the belief that this lead somewhat to EA rolling the dice on titles like Mirror's Edge and Dead Space.
Now Ubisoft has fallen somewhat in my estimation, although in fairness I think they are still taking risks with new IP (Assassin's Creed is not that old after all) and the skyrocketing cost of development this generation would explain their much greater risk-adversity (eg re-publishing Rayman 2 of 3DS instead of a new game) but there reaches a point where it just doesn't make up for their greatest crimes (eg re-publishing Rayman 2 of 3DS instead of a new game.)
I cynically think Mr Ubisoft (I'm not going to humiliate myself by trying to spell his name - why can't we see the article AND the comments at the same time? IT'S 2010!) just wants a new console generation because of the success he found with slamming out cheap launch window titles like Raving Rabbids and, perhaps not cheap, but well marketed and badly made titles like Red Steel. Perhaps what he means by wanting new tech is some new as-yet-unimagined gimmick like waggle to kick start a new buy-anything fad.
Or perhaps he's just fucking nuts, because the best games of this entire generation look to be coming out over the coming eight months, homebrewers are showing the amazing potential of Kinect (if only some publisher would bother tapping into that) and the downloadable space for consoles is truly blossoming.
If anything, this is a time to hearken to Nintendo's philosophy with Wii - that more powerful tech does not necessarily make for new or better experiences. That was 5+ years ago now and I think consoles like PS3 and 360 are only better set to occupy that space that Nintendo has until recently dominated and, as is at least my experience with the 360 (don't have PS3) the 360 is a much better made machine with vastly better online services and general capabilities.
As much as I'm always curious about some new super-console on the horizon, the concept that we are in need of a new generation, coming from Mr Ubisoft, is fucking absurd.
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Either he tells us that new generation will benefit more the innovation since it will take a lot less time to tackle the dated hardware of closed systems such as consoles...will if not totally go away will mean noticably less work optimising hours and and less bottlenecks to cope with and thus more focus on the game it self . Of course handhelds are meant to be of lower or not expected to equal to full machines so developers work on this knowledge beforehand so there is an easy and i guess a very convincing view of what he meant about the need of new hardware.
however i m pessimistic and see many developers not giving shit for their game's outcome and thrown themselves on HD rehashes of PS2 era that is so BLOODY FANTASTIC and SOOOOOO innovative.....jeeeeesh.
So i ll suggest that he probably is saying that at the moment we know there is a lot better hardware and really can not care enough to create something from scrach and to a limited extend of todays console because its tough boring and ofcourse expensive....and if a new console generation arises you ll be so blown away with graphics of the next uber monstrous GPU and CPU that we don't need to be innovative for another 4 years when the future bottlenecks surface to worry again so yeah we need new consoles now is what i expected to hear..
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However I disagree that we need new hardware, I'd be more than happy to go another 4 or 5 years with the current tech as (despite what the PC crowd might say) I dont believe the jump between current consoles and the highest spec PC is that significant. Certainly not as perceivably significant as any other console generation.
Some great games coming out this year, and I've no doubt next year will be very nice too.
Innovate and get the best out of the current hardware.
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Lets see Ubisoft really push the current Gen first. Until games appear that actually strive to break free from the consoles limitations; that really make the console creak (example: Shadow of the Colossus pushed the PS2 up to it's limits), I'm not convinced a new gen is needed.
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(Black's innovation wasn't so much in its concept as in its execution - the graphics are astounding for a PS2, and the environmental destructibility makes it that much more impressive...)
It's been said ad nauseam here in the comment thread, but it bears repeating: a new gen now/soon is a shit idea. Utterly balls-out stupid.
Then again, if Guillemot was speaking purely in terms of Ubisoft's business model, then it does makes sense, I suppose - a new console's capabilities would obfuscate their total lack of recent innovation and enable them to release mediocre launch titles capitalising on shiny hardware/new mechanics. Then again, that idea doesn't take into account the overwhelming probability that the customer base in question would be fucking tiny compared to the number of people who bought 360s and PS3s, thus making the entire concept absurd and negating Guillemot's point entirely, even if it was only made from a cynical profit-driven way. Which it would be, coming from a CEO.
So Guillemot's statement - as I understand it - fails on every level.
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The Xbox has been out for 6 years, and the PS3 for 5years. Thats an unreal lifecycle. But can anyone realistically believe we're going to see much more out of it?
And in response, you get people like ashcroft, with their knee jerk reactions and insults, likely in the notion that this is some attempt to rob him of £400.
Regardless of anything else, i've been watching all the news sites, and little tit bits like this article about new machines are becoming more and more common. The end is nigh for the current generation. The seeding has begun. I've enjoyed every moment of it, but the games are starting to blend into each other now, as the game engines have gone as far as they can.
Every generation of machines brings us something new. I look forward to seeing what the next generation brings.
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Seriously, though. It's this stage in consoles lives that get me excited. The twilight years are when games you didn't think were possible on current tech get released. This is when developers get creative and squeeze every last bit of power out of the machines. A couple of examples would be Donkey Kong Country on the SNES, which was astonishing back in the day and Treasures Gunstar Heroes on the Megadrive. Gunstar Heroes was doing shit the Megadrive shouldn't have been able to do like scaling and sprite rotation, plus it was super colourful, like a SNES game.
This is the kind of thing we can look forward to this gen. Soon we will see developers forcing the Xbox to produce games like Uncharted 2 and the PS3 might be able to release multiplatform games on par with the 360 (joke!). Sadly, with Ubisofts attitude we won't be seeing this from them. We'll just be on Raymans Raving Rabbids: Just Dance Babiez Edition 10.
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tit bits?
Anyway your fundamental point seems to be to conflate hardware with imagination and creativity. Powerful game engines do not a better game make, and while I agree that, at some point, a step up on that level is required, the basic thing about art - for me - is overcoming, or rather using, the limitations of a particular medium to express yourself.
The only tenable argument I can imagine to support Guillemot's statements is that developers are reticent to devote too many resources to new IPs as they are scared that (given the development cycle of a game) their release will be overshadowed by new consoles - and thus brand spanking new launch titles - by the time it's finished. That's arguable, of course, but it's a better basis for discussion than "we can't have 2000 enemies on-screen with individual follicle models and sweat physics so we can't make the RTS we want because we're stifled, STIFLED by the technology". I don't buy that.
I may sound like a broken record, but there are plenty of older games that trump newer ones and still stand up to scrutiny a decade later precisely BECAUSE* the developers had to innovate to overcome the technology's inherent limitations. * (granted; only partly because. Technology does have an important part to play. But we're long past Pong and its ilk and while I'm just a gamer, not a dev or programmer, from my layman's standpoint I think it's absurd to call our current console technology creatively 'limiting', especially when the vast majority of titles are derivative crap that really don't do the hardware's evolution justice)
Of course that's a matter of opinion and my point is slightly affected by a case of rose-tinted glasses...
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Well first of I agree with you.The statement from Ubisoft basically echoes the end of PC gaming sorry for being dramatic I know it will never end but it is becoming the most neglegcted platform and that is basically a death warrant. We don't see anything just Console ports here and there a few games with PC in mind.
Ubisoft should not open their mouth in this manner do some PC specific games the new technology is there dx11 and whatnot.
For the whole Issue of creativity I think that died out for the most part since every big game company/publisher makes games on the assembly line for profit not for creativity.I know I know they must make a living but making a living and selling your mother for extra profit is not the same. $and creativity do not mix well.
Seeing the industry in it's current state I would not be surprised if another video games crash would occur somewhere in near future.
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Improvise and innovate dont bloody moan.
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/ska revival
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And with the 360 and ps3 cranking out power like Crysis 2 and UC3/2, who needs it anyway. Even heftier tech won't be fully matured for 2 years either. I'm quite happy with the level of tech-quality right now.
But yes, creativity, maybe they need a holiday?
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They had the new hardware, where was the creativity? The overrated flagship Assassin's Creed series shamelessly cribs from Sony's more obscure Sly Cooper series. I guess they took a chance with the Prince of Persia series but they soon scuttled back to the original template because most players hated it.
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"even devs like Crytek got to the filthy point of releasing nothing other than console ports. Not caring anymore for graphical advancements till the given GPU power is shoved into a console box."
The problem is that the PC market is fragmented. You can put out a graphical powerhouse, but what percentage of gamers have a system that will cope with it? Look at the original Crysis - fantastic, but had a massive budget and took ages too recoup it. Add in rampant piracy, and there's little incentive to do anything other than a cheap port. I agree with you that Ubisoft could be looking at the PC market rather than complaining about consoles.
Anyway, enough of that. I don't see the need for a new generation of consoles at present. There are limited technological developments - Microsoft and Nintendo could move to a higher capacity storage format, but the increased disc space would need more filler which would push up costs. We've seen this gen that game development costs have spiralled, and the quality of games has not increased at the same rate (*cough* Homefront *cough*).
Instead of pushing for new consoles and photorealistic graphics, why not try working on game engines, design, and the hundred other aspects that have major flaws. You could try hiring writers who can create coherent stories and likeable characters. You could try creating strange new worlds, rather than trying to replicate the one we live in (think Okami). You could try to push AI in games to a decent level, and abandon the higher difficulty bullet sponges that seem to be the standard. Hell, if we're talking about Ubisoft, you could also try to bugtest and patch the games once they've been released, rather than pushing them out the door and ceasing all development (FarCry 2 being the one that springs to mind).
The only reason that Ubisoft are pushing for a new console gen is so they can bring out the old games - another identical Prince of Persia (starring Justin Bieber as the Prince), another disappointing Splinter Cell (no stealth, all action, starring Justin Bieber at Sam Fisher, with Zac Efron as the President).
And don't bother suggesting that all games will be downloaded and we'll see an end to physical media. Until fast, unlimited broadband is widespread across the world (sometime in the 23rd Century most likely), there will always be a market for a disc. They'll prise my gameboxes from my cold dead hands (even when I get around to upgrading the PC and installing steam).
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MOVE ON PEOPLE......THIS GENERATION OF CONSOLES HAVE HAD THEIR DAY...
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Edit: Apart from AC:2 and Brotherhood, they were awesome.
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Although new technologies can open up new creative pathways, creativity doesn't come from your equipment or technology.
How long have people been writing creatively for?. Pen and ink for thousands of years and no lack of creativity.
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Shame to see such blunted views, creativity and originality is obviously at a low amongst many devs. How about you stop dumbing down games for the masses? That is what has fucked up so many great titles and genres on this gen of consoles. A new platform at present would surely just give us more of the same CODs etc, and I cant see graphics being much better really.
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It's about creating something fun, games arent about graphics, alot of people forget that.
O yeah, and the Wii, the least powerful of the consoles is still miles in the lead for global sales compared to the PS3/Xbox360
Surely thats proof enough, that tech doesnt define a great game.
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* A new console generation now would mean devs take a good couple of years getting to grips with the new architecture, resulting in bland games for a while.
* It would escelate development costs even further, which would result in an even more risk-adverse attitude from publishers.
* The initial uptake rates of new consoles would be so small that AAA releases for the new generation would be barely profitable.
This man is talking total shit. If Ubisoft is making lacklustre products at this prime stage, then he needs to look at himself rather than at the platform holders. Dick.
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Bring on next gen consoles,iphone 5,6,7,8...
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This gen is dead.
X360 and PS3 are dragging the whole industry behind, with their 5 year old hardware.
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